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Vampires, Curing, And Losing Mutations.

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(Note: this is not meant to be a whine post or anything like that. It's meant purely to spark discussion and to hear differing opinions on a matter that just seems a little unfair to me.)

So with the recent vampire rewrite, unless I'm completely misreading this section of the wiki, it seems that vampires (with the exception of Varlord), upon curing, lose all of their mutations, and have no way of getting them back even when reinfected, unless the character waits several real-life decades to get them back in real time, which of course is not feasible in any way. The section of the wiki in question can be read below:

"After curing, Varlords will retain their Varlord appearance with the sole exception of their nails, which return to normal, and their eyes which also return to normal. These old Vampires will often need to be closely watched, as they have an extreme urge to be re-infected, and when re-infected, will instantly regain their old Vampirism Mutations also. Aside from these conditions, Varlord curing takes longer. Instead of the 2 day procedure and bowel passage the third morning, every step takes a full day, taking 5 days to cure a Varlord. The Mutations remain dormant in their body even when cured, and only need to be re-activated during the first feeding after reinfection to re-activate fully. The only exception here is the Skeletal Vampire. A skeletal Vampire cannot be cured and should simply be destroyed by crushing all bones and tearing them apart, and finally crushing the skull and burying it. After curing, any and all (either Vampire, Varlord, or not yet fully turned) will suffer post curing sickness, which involves lethargy, weakness and anxiety for 2 weeks. Any and all ex-Vampire, unless they had not yet turned, or were a holy devout person before being turned, will always have a nagging desire in the back of their mind to desire to turn into a Vampire again. They are however unable to turn back into a vampire for another 2 full weeks after their curing."

Now, I understand and agree that characters should be made based on persona and not special abilities, but this seems a little unreasonable to me. I'll copy and paste a post that I made in a different thread, which sums up my thoughts pretty well.

"When it comes to the issue at hand, I do feel that it's a maim, especially if you lose your proficiency points. Just imagine the outrage if there was some mechanic where you could drag away mage characters and take away all their spells and not give them their lost proficiency points, or kindap weapons-based combat characters and rip away their character's ability to fight, and not let the owner of the character have any say in the matter. I think a big reason that more people aren't upset is because they assume that they can simply get their mutations back even if they aren't Varlord, based on the wiki's wording.

I know it would be a powerful tool for character development and characters shouldn't be made based on special abilities and all, but let's face it, pretty much all vampire characters are made with their mutations in mind to help drive fun roleplay, and having those taken away on the whims of others kinda stings. It's true that vampires should be careful to avoid getting cured, but then again, non-vampire characters can waltz right into vampire territory without fearing such repercussions to their characters, seeing as having any permanent damage done to their characters requires permission. It just seems a little unfair and one-sided to me. If this system is to be used, I think it'd only be fair that vampires are automatically given maim perms on other characters in situations where the vampire is in danger of being forcibly cured, or at least something along those lines. It shouldn't be only vampires that can be maimed without permission, especially when the odds are overall stacked against them already in the grand scheme of things."

So, what do you guys think? Is this a good system that drives great character development and vampire players should just deal with it, or is it a bit unfair that vampire characters can be so drastically altered and the owners can do nothing about it, while non-vampire characters can't have any permanent damage done to them without express permission from the owner? I'm certainly open to different opinions on this matter and having my mind changed, but as of right now, I don't feel that this system is fair. It's true that losing all your mutations would be a strong character development tool, and I think such a method of harming vampires should be in the lore somewhere (with a permission-based system), but you could also argue that a mage losing their ability to cast or a sword user losing his sword-arm would be good for character development, yet these things still require permission from the owner of the character.

EDIT: Also, unless I'm mistaken and you do get your lost proficiency points back, my point still stands. Altering a character in such a drastic way is still a maim, and IMO, should require permission.
 
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I think that altering a vampire character in such a way should certainly be considered a maim. This is especially frustrating since you must obtain approved characters to have these vampiric mutations.
 
Edit: Retracting statement as I'm unsure anymore

Now, to comment on altering a character in such a dramatic way being maim worthy. Despite it not being the case, but for the sake of discussion we'll assume mutations cannot be regained, I would disagree about it being a maim and below will be expanded as to why.

The number one factor for any character is having a personality and an actual person beneath it. Many people make hundred year plus old vampires who are maxed out in their mutations, which is fine. It adds a unique narrative to playing a character as well as making them feasible in the environment they are in. However, curing these characters and erasing all mutations doesn't destroy the character, it should enhance it. If they suddenly go from being a vampire to being the person they once were, that is a jarring and powerful experience. It develops the character further by forcing them back into a societal role that they haven't had for dozens of years, if not a century. It has a very interesting point of development to move from.
To be salty over losing Vampire powers means the person who made the character didn't care about the character at all and only cared about the powers. Because if you truly make an old Vampire character you should factor in what will happen when they are cured, because it is a very important factor. You are the outsider and every other person wants you cured. In truth, old Vampires don't have a longevity for role play use because eventually they will reach a dead end where they will be cured. Those who will be able to manage playing a Vampire character uncured for over a year I commend them. Be adaptable and open for logical character development. That is my opinion of it.
 
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You are misinterpreting it, via right here clarifies. All Vampires have dormant Mutations that need a feeding to reactivate. Skeletal Vampires are the sole exception because they are not curable. It is worded strange, but this is the case.

Now, to comment on altering a character in such a dramatic way being maim worthy. Despite it not being the case, but for the sake of discussion we'll assume mutations cannot be regained, I would disagree about it being a maim and below will be expanded as to why.

The number one factor for any character is having a personality and an actual person beneath it. Many people make hundred year plus old vampires who are maxed out in their mutations, which is fine. It adds a unique narrative to playing a character as well as making them feasible in the environment they are in. However, curing these characters and erasing all mutations doesn't destroy the character, it should enhance it. If they suddenly go from being a vampire to being the person they once were, that is a jarring and powerful experience. It develops the character further by forcing them back into a societal role that they haven't had for dozens of years, if not a century. It has a very interesting point of development to move from.
To be salty over losing Vampire powers means the person who made the character didn't care about the character at all and only cared about the powers. Because if you truly make an old Vampire character you should factor in what will happen when they are cured, because it is a very important factor. You are the outsider and every other person wants you cured. In truth, old Vampires don't have a longevity for role play use because eventually they will reach a dead end where they will be cured. Those who will be able to manage playing a Vampire character uncured for over a year I commend them. Be adaptable and open for logical character development. That is my opinion of it.


If that is the case and it's not simply talking about skeletal vampires being the exception when it comes to vampires being able to be cured, then that's good to know. The reply from a staff member in this Lore Q&A had me thinking otherwise, though. https://forums.massivecraft.com/threads/vampire-curing-and-fertility.68360/#post-866197

And I do agree with you on basically everything you said here, including being open to having bad things happen to your character. I think having the mentality that your character always has to be the winner is a mistake. However, this goes back to what I said in the OP. While it would be a very good tool for character development, so would a mage losing their ability to cast, or a melee/range combat character losing their ability to fight properly. Surely these things would be considered maims and require permission.

However, if I and several others were simply mistaken and all vampires can regain their abilities, than the points I'm making are moot ones either way.

I appreciate the reply!
 
The number one factor for any character is having a personality and an actual person beneath it. Many people make hundred year plus old vampires who are maxed out in their mutations, which is fine. It adds a unique narrative to playing a character as well as making them feasible in the environment they are in. However, curing these characters and erasing all mutations doesn't destroy the character, it should enhance it. If they suddenly go from being a vampire to being the person they once were, that is a jarring and powerful experience. It develops the character further by forcing them back into a societal role that they haven't had for dozens of years, if not a century. It has a very interesting point of development to move from.
My main at the moment, Cael (Previously Cong, name changed for obvious reasons), lost an arm during the Lo Arch. it was entirely of my own will, and for the intent of driving plot and a character arch. But that doesn't mean that it was not a maim.

Vampire mutations in my eyes would be similar. Stripping massive amounts of power could and probably should be taken with the same consideration of Maims. That isnt the case with vampires if they dont lose their mutators, but in other instances I think it should fall under the same umbrella.

Simplified/Boiled Down: A character doesn't NEED their left arm, and losing it can lead to development. But thats still a maim. A character doesn't NEED their vampire powers, and losing them can lead to development. But like the arm, that should also be considered a maim.
 
You are misinterpreting it, via right here clarifies. All Vampires have dormant Mutations that need a feeding to reactivate. Skeletal Vampires are the sole exception because they are not curable. It is worded strange, but this is the case.

Now, to comment on altering a character in such a dramatic way being maim worthy. Despite it not being the case, but for the sake of discussion we'll assume mutations cannot be regained, I would disagree about it being a maim and below will be expanded as to why.

The number one factor for any character is having a personality and an actual person beneath it. Many people make hundred year plus old vampires who are maxed out in their mutations, which is fine. It adds a unique narrative to playing a character as well as making them feasible in the environment they are in. However, curing these characters and erasing all mutations doesn't destroy the character, it should enhance it. If they suddenly go from being a vampire to being the person they once were, that is a jarring and powerful experience. It develops the character further by forcing them back into a societal role that they haven't had for dozens of years, if not a century. It has a very interesting point of development to move from.
To be salty over losing Vampire powers means the person who made the character didn't care about the character at all and only cared about the powers. Because if you truly make an old Vampire character you should factor in what will happen when they are cured, because it is a very important factor. You are the outsider and every other person wants you cured. In truth, old Vampires don't have a longevity for role play use because eventually they will reach a dead end where they will be cured. Those who will be able to manage playing a Vampire character uncured for over a year I commend them. Be adaptable and open for logical character development. That is my opinion of it.


I'd feel more comfortable if lore staff confirmed that all vampires re-gain their mutations when re-infected.


Now, assuming character mutations can't be regained, Curing a vampire is a maim by massivecraft's definition.
https://wiki.massivecraft.com/Maim_Perms

However, I do understand your point and I also feel that how a character changes through a story is what makes it interesting.

But my opinion stays the same.
 
It was mentioned in Discord that when a vampire is cured they regain and can spend their Proficiency points. If that is the case, its not a maim. If it isnt, then it is. In my eyes.
 
I've retracted my statement as I'm not entirely sure given the lore q and a response. I had thought I heard it one way, but now I feel I was either mistaken or it was a player opinion on a he said she said basis
 
It was mentioned in Discord that when a vampire is cured they regain and can spend their Proficiency points. If that is the case, its not a maim. If it isnt, then it is. In my eyes.

After some deliberation, I'd say I mostly agree with this, although it's still a rather fundamental shift in the character, particularly in the case of Guile and Disguise tree vampires.

EDIT: Looks like they don't get their proficiency points back. https://forums.massivecraft.com/threads/vampire-revamp-5-0-again.68054/page-3#post-858471
 
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I'm just popping in here to:

A) Make sure that I follow this thread.

B) Explain something that myself and a lot of the Inquisition rpers have to face, and well, I now assume the hospital will be too. I get a lot of flak from players who have vampires chars that have mutations and are being cured, regarding me 'ruining their characters' and I would just appreciate that up until this thread has been answered that Vampires didn't immediately go to blaming the Inquisition/Hospital staff for curing their characters. We aren't meaning to maim you, and we don't even know if we are, so ples no flame k thanks?

C) I really like how detailed the main post and arguments are.
 
I'm just popping in here to:

A) Make sure that I follow this thread.

B) Explain something that myself and a lot of the Inquisition rpers have to face, and well, I now assume the hospital will be too. I get a lot of flak from players who have vampires chars that have mutations and are being cured, regarding me 'ruining their characters' and I would just appreciate that up until this thread has been answered that Vampires didn't immediately go to blaming the Inquisition/Hospital staff for curing their characters. We aren't meaning to maim you, and we don't even know if we are, so ples no flame k thanks?

C) I really like how detailed the main post and arguments are.


I would agree 100% that complaining at people for curing vampire characters is ridiculous and completely pointless. If the rules are being followed, there's zero point in getting mad at people about anything.
 
Nvm the idea was too ridiculous.
(What I was going to originally post here before editing it out)
 
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