• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Holding for Feature Enhancement PVE WORLD

This suggestion is being held for a feature enchancement.
Joined
Sep 3, 2015
Messages
105
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Suggestion Type
  1. Feature Request
Example/Use Case
Factions is currently at a standstill, and roleplayers are currently the primary players on the server many of who do not pvp at all. This would add a safe and fun area for them to play and collect and store their things.
Please make a world for PVE with griefing and PVP disabled for rpers, I want to play with massivemobs and all that. I want to build cool stuff and have fun. But as a roleplayer I want nothing to do with the faction side of the server, it's just two groups of players that don't mix that well. I want to farm materials for the new cooking systems in peace and do all sorts of stuff but am limited by how the current worlds are made and focused. While there is an option for peaceful factions this is not enough, you can't explore without someone most likely killing you for your 5 cents worth of things
 
To be honest I don't think a new world for PVE would be necessary. I've spent countless hours alone harvesting materials for my market stall, and haven't ran into any other players in the already existing worlds. PVPers aren't as big of a threat as they were in the past, and you can also turn off your dynmap so no one can track you down, or you could carry fireworks and elytras with you for a quick flee if worst case scenario happens.
 
Not all faction players are focused on PvP, many gather materials and build, just like you're wanting to do. By turning off Dynmap and building in protected claims you can avoid being tracked and enjoy peaceful gameplay within the existing system. Additionally, the Darkworld offers a PvP free zone where you can kill mobs and earn regals. I disagree with the idea that "it's just two groups of players that don't mix well," as many players participate in both roleplay and factions. Factions isn't just about PvP, roleplayers have successfully used faction claims for building and roleplaying in the past, so creating a new world might only further divide the community even further.
 


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