• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Ozgho's First Dungeon

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Welcome to lovely Marshview Fort. This fort was installed on one of Elladors primary trading rivers, but was abandoned due to undead killing or infecting the guardsmen. If you find it, you may be able to find some nice treasure left behind, or some undead guards who still haunt it's halls.

Explanation: I was walking around Ceardia one day and thought that it would be nice to see some of the more dungeon-like structures that are all over the place there in other worlds in a more controlled and reasonable setting. I'll be trying to establish dungeons in more areas with many different flavors and treasures. If you want a dungeon in a specific place, just message me here or in game if you can, and I'll see about what you want and what I can do.
 
hmmmm now that I think about it, usually dungeons has a quest of some sort. Maybi you can leave like some treasure or something behind in the depths of that dungeon. On the Other hand, people will be griefing and stealing most of it anyway.
 
hmmmm now that I think about it, usually dungeons has a quest of some sort. Maybi you can leave like some treasure or something behind in the depths of that dungeon. On the Other hand, people will be griefing and stealing most of it anyway.
I intend to leave treasure, and hopefully mobs that spawn there will provide treasure too. Griefing was also accounted for.[DOUBLEPOST=1364072019,1363956545][/DOUBLEPOST]Update: Marshview now has a chest with some odds & ends.
 
I intend to leave treasure, and hopefully mobs that spawn there will provide treasure too. Griefing was also accounted for.[DOUBLEPOST=1364072019,1363956545][/DOUBLEPOST]Update: Marshview now has a chest with some odds & ends.
You could have traps which kill players then use water and hoppers to collect their items making the treasure self creating.