If you play on this server, you are probably aware that the majority of players are upset with the economy. Most items have little or no value on this server. During my time as a player, I have seen the price of a stack of diamond blocks fall from about 1000r (100 silver) to about 500r. Lore items seem to be the only items retaining their value. Even the once booming real estate industry has crashed. The main reason for this is the deflation of the regal. With the introduction of faction tax, I would like to "Old Man's Quick Analysis of the Economy":
-The price of rare elements and metals are to darn low. The diamond and god supplies specifically have reached low points. The only solution would be to remove the supply, which would need voluntary distruction from players, an unlikely feat.
-The lore item industy remains strong. Players still strive to collect special objects and drinks to brag to their friends and boost their role play experience.
-Regalian Real Estate has drastically decreased in value. I blaim this on three factors: Greed, Growing Supply, and Forum Changes. The greed of the sellers caused prices to skyrocket, and then drastically fall when the buyers woke up and realized they could buy for less. The staff adding more houses has increased supply, so unless a house is special, it has most likely dropped in value. Finally, moving the auctions off of the home page of the forums has made them less noticeable to many players.
-The economy of god armour, weapons, and other pvp items still remains at good level, although it has fallen slightly. This does allow more players to enter the pvp scheme.
-There are more money drains than feeders in the economy. Faction creation (although lowered), LWC, warzones, Regalian rent, and now taxes all take regals out of the system, while only voting, mobs, quests, and premium pay put money in. The feeders also put in regals in much smaller amounts than the drains take out:
Drains:
There was my fast thinkings. Enjoy!
-The price of rare elements and metals are to darn low. The diamond and god supplies specifically have reached low points. The only solution would be to remove the supply, which would need voluntary distruction from players, an unlikely feat.
-The lore item industy remains strong. Players still strive to collect special objects and drinks to brag to their friends and boost their role play experience.
-Regalian Real Estate has drastically decreased in value. I blaim this on three factors: Greed, Growing Supply, and Forum Changes. The greed of the sellers caused prices to skyrocket, and then drastically fall when the buyers woke up and realized they could buy for less. The staff adding more houses has increased supply, so unless a house is special, it has most likely dropped in value. Finally, moving the auctions off of the home page of the forums has made them less noticeable to many players.
-The economy of god armour, weapons, and other pvp items still remains at good level, although it has fallen slightly. This does allow more players to enter the pvp scheme.
-There are more money drains than feeders in the economy. Faction creation (although lowered), LWC, warzones, Regalian rent, and now taxes all take regals out of the system, while only voting, mobs, quests, and premium pay put money in. The feeders also put in regals in much smaller amounts than the drains take out:
Drains:
- Warzones: 5000r a chunk
- Factions: 2000r reduced to 100r
- LWC: 10r per lock
- Rent: 80r (poor district) 100r (graves) 200-300r (common) 400r(jail)
- Taxes: #of chunks * .1r daily
- Mobs: 1r per mob
- Voting: Usually between 10-50r, can be more. Usuallt get no regals
- Quests: Lots of variation
- Premium: 750r a month
- More IG contests, with Regal prizes. Preferably over 1000r
- Monthly salary to all players... say 250r. Non-prems would have a steady source of income, and prems would now my making 1000r per month. More player would also be inclined to rent houses, which would take this money back out of the system while rebirthing the real estate market.
- Weekly lotteries where players can enter for a small fee, and win more alot of regals. Could allow for more roleplayers to get money, as the survival community tends to have the majority of the money.
- Add PAYING roleplay jobs to Regalia. Currently, bar tenders have the only paying jobs. Opening up roleplay shops, like bookstores, smithies, and groceries, could add new role play items and provide new sources of income. These stores could sell exclusive items like the Golden Willow drinks.
There was my fast thinkings. Enjoy!
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