• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Mojang Begining To Enforce Eula

Status
Not open for further replies.
As previously discovered when massive attempted to comply to the Eula previously, massive essentially cannot survive if it complies, and so will not unless they're actually told by Mojang that something needs to happen.
 
Damn. What does EULA do again?

So from the wording in the links it sounds like what EULA does is that all players have access to the same things that apply to features in the game. People who pay hard currency only gain cosmetic benefits over those who don't. So basically premium members aren't allowed to have any in game features that players who don't pay hard currency don't have access to. That's what I gained for it, if I'm wrong then maybe someone else can elaborate it better.
 
Nothing to worry about. When the need to become EULA compliant is urgent, MassiveCraft can and will. For now, let's just sail along.
 
Status
Not open for further replies.