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MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.
Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.
Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.
dafukOn a side note, it seems that there might be a missing texture for the Anglian Longbow. Once it reaches full draw, this happens:
I use it constantly and have found that it makes rp that much more immersive. My favorite item is the Steel Greatsword. :3I'm hearing a lot of good things about Massivebound... Who all thinks I should get into this?
How so?
Let's just say it finally puts things into perspective. For example: When someone pulls out a dagger and says they can outreach your greatsword. Just send them a screenshot of you holding it and then watch their reaction. x3
lmao. NOTICE THE SIZE OF MY GREATSWORD PEASANTLet's just say it finally puts things into perspective. For example: When someone pulls out a dagger and says they can outreach your greatsword. Just send them a screenshot of you holding it and then watch their reaction. x3
Any details? IE: Is it a colored lore item, what does it look like etc? I know its probably just a sabre but soul infused implies magic so idk if there should be a color difference like glowing green or XD
Any details? IE: Is it a colored lore item, what does it look like etc? I know its probably just a sabre but soul infused implies magic so idk if there should be a color difference like glowing green or XD
They wont show up in the creative menu, you have to rename the items in an anvil (or with /name on Massive works) for the texture to apply.I'm having a hard time in creative finding all the massive bound items or items that are textured.
Yeap! Feel free to toss anything in this thread. I used to have a seperate suggestions thread but I get them mixed up too much so eh lol.
Maybe I've missed it, but I think you could use some Allar-themed armor. Concepts being things such as very open-headed helmets to account for the snout. Some decorated feathered armor for Mu-Allar. Stuff like that.Yeap! Feel free to toss anything in this thread. I used to have a seperate suggestions thread but I get them mixed up too much so eh lol.
I bought Cubik Studio, so I will actually be able to make good shield models for this now!
I love youI bought Cubik Studio, so I will actually be able to make good shield models for this now!