• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Massivebound V 3.0 - The Shields Update [200+ Items - 23 Sets Of Armor - Biome Specific Blocks!]

Maybe you should consider applying for code staff. I think it would be cool to see you work more with texture packs and so forth. Only drawback with all this I see, is that it could become incredibly laggy with too many items.
 
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I'm excited for what the next update might be. Look closely for transparent dots, though: the bardiche, for example, has one that's usually inside of a player's entity since it's on the opposite side of the texture mapping.
 
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I'm excited for what the next update might be. Look closely for transparent dots, though: the bardiche, for example has one that's usually inside of a player's entity since it's on the opposite side of the texture mapping.
Ya, random little simi-transparent pixels dotted around have been annoying. With like 300 textures theres a lot of tiny thing that slipped through the cracks. Some textures are facing the wrong way...

Not sure what I want to do with the next update. Hats are on the list. More armor maybe. *shrug*
 
Ya, random little simi-transparent pixels dotted around have been annoying. With like 300 textures theres a lot of tiny thing that slipped through the cracks. Some textures are facing the wrong way...

Not sure what I want to do with the next update. Hats are on the list. More armor maybe. *shrug*
Personally, the list you have now is pretty good! I would work on combing through texture errors or to go back and redo what you're unsatisfied with rather than stack up more and more.
 
I just figured out how to use this and I love it! It makes my characters look so cool since they actually have their weapons :D
 


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