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-ˋˏ [ Not yet corpses. Still, we rot. ] ˎˊ-
⚘ [CAT'S EYES AND ROSEBUDS] - [THE OLD OAKS REMEMBER] ⚘
[ART]
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-ˋˏ [CHARACTER INFORMATION] ˎˊ-
Name: Ilsevel Seriendi.
Name: Ilsevel Seriendi.
→ Ilse, Sweetheart, Dove, Witch, Kaerr.
Race: Isldar.
→ Neutral Isldar.
Age: Twenty three.
Gender: They/them.
Occult:
Gender: They/them.
Occult:
→ Mage. [Ordial]
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→ A relatively young Isldar, plagued by varying degrees of selfishness, selflessness, and misplaced loyalties. Ever eager to please, Ilsevel a people pleaser to the highest degree, with the anxiety to match.
→ An Isldar sworn to neutrality, keen on darker colours and high fashion. Ilsevel sports bright green hair dyed with a black streak across the right side of their face, light blue eyes, and pale complexion.
→ An Isldar sworn to neutrality, keen on darker colours and high fashion. Ilsevel sports bright green hair dyed with a black streak across the right side of their face, light blue eyes, and pale complexion.
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-ˋˏ [PROFICIENCIES] ˎˊ-
STR : 0
CON : 0
INT : 0
WIS : 0
DEX : 0
FTH : 0
MGC [ORDIAL] : 14
→ Magic Bolts
→ Magic Snare
→ Magic Trip
→ Magic Smog
→ Magic Curse
→ Magic Resist
→ Magic Cleanse
→ Magic Disengage
→ Magic Barrier
→ Magic Warp
→ Magic Reduce
→ Magic Feather
→ Magic Shove
→ Magic Revive
STR : 0
CON : 0
INT : 0
WIS : 0
DEX : 0
FTH : 0
MGC [ORDIAL] : 14
→ Magic Bolts
→ Magic Snare
→ Magic Trip
→ Magic Smog
→ Magic Curse
→ Magic Resist
→ Magic Cleanse
→ Magic Disengage
→ Magic Barrier
→ Magic Warp
→ Magic Reduce
→ Magic Feather
→ Magic Shove
→ Magic Revive
-ˋˏ [ABILITIES] ˎˊ-→ Isldar are immune to harm from frost or cold sources (unless they are Magical), and do not suffer decreased visibility or choking hazard in a blizzard/snow-storm.
→ Isldar can see things from incredibly far away if they focus, able to spot an eagle landing a kilometer away or a coin being flipped across a town. Ask DM for Event use.
→ Fin'ullen, when using Persuasion Dice Rolls on Spirits, Arken, Arkenborn, gain +2 to their Persuasion Dice Roll, and the Persuasion Cap is also increased by +2.
→ Teledden, when using Persuasion Dice Rolls on Nobles or Non-Regalian Diplomats, gain +2 to their Persuasion Dice Roll, and the Persuasion Cap is also increased by +2.
→ Teledden when choosing to use Radiant or Sinistral Magic, cannot be forced by an Ability/Mechanic to use the opposite. (ex. If they use Sinistral, it is always Sinistral, and vice versa)
→ Contracted to Vitus, 3.17.311.
-ˋˏ [LANGUAGES] ˎˊ-
→ Common | Free.
→ Sulvaley | Familial.
→ d'Ithanie | Learned.
→ Altalar | Learned.
→ Skodje | Learned.
→ Common | Free.
→ Sulvaley | Familial.
→ d'Ithanie | Learned.
→ Altalar | Learned.
→ Skodje | Learned.
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-ˋˏ [PLOT HOOKS] ˎˊ-→ Previously a Bene Rexit that served in a regiment dedicated to eradicating dwarves, vampires, and Vixit.
→ Enjoys parties and events to an extreme degree, and will not pass up an opportunity to attend or host.
→ Made the swap from Bene Rexit to Neutral Isldar in April of 312, and has converted to Vola worship.
→ Is absolutely enamored with both the Ithanian and various Velheim cultures, and is always eager to learn more (velheimaboo).
→ Enjoys parties and events to an extreme degree, and will not pass up an opportunity to attend or host.
→ Made the swap from Bene Rexit to Neutral Isldar in April of 312, and has converted to Vola worship.
→ Is absolutely enamored with both the Ithanian and various Velheim cultures, and is always eager to learn more (velheimaboo).
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