• Character Sheets are optional on MassiveCraft. You do not need a sheet to play or be whitelisted on our server. You only need a sheet if you plan to engage in roleplay combat.
  • Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Work in Progress ·❅ Sayfaan Nafratil ❅·

This sheet is a work in progress and should not be considered accurate or used actively in roleplay.
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⁎*❆ CHARACTER INFORMATION:
  • Full Name: Sayfaan Nafratil
  • Heritage / Culture: Rexit Isldar
  • Age: 27
  • Gender / Pronouns: Male
  • Religion: Evolism
  • Occult: Hollow Mage
  • Character Occupation: Nothing (for now)

⁎*❆ APPEARANCE INFORMATION:
  • Eye Color: Muted Lilac
  • Skin Color: Pale
  • Hair: Dark Aqua
  • Height: 5'11
  • Body Type: Lean
  • Additional Features: Enjoys wearing thick, fluffy coats. Wields a Vested-Spirit blade.

⁎*❆ SKILL INFORMATION:
  • Hobbies and Talents: Practicing swordsmanship, studying Forbidden Magic, performing random rituals, and collecting carnivorous plants!
  • Languages: Sulvaley, Altalar, and Common

⁎*❆ MECHANICS:
  • Isldar are natural-born Arctic survivalists who have spent centuries adapting to the cold of Ellador. Not only are they immune to the harm from frost or cold sources, but they do not suffer loss of vision or orientation during a blizzard or weather conditions. Isldar are not affected by Magical Weather Area Effects. Isldar can sing frost into the water, causing ice crystals to form that do not melt when exposed to heat.
  • Isldar hold power over the passage of life and death. If they are near a person who is about to die, they can either ensure that the soul passes into the afterlife and is not stolen by other entities or prevent it from even detaching from their body, thus turning that person into an Undead forcibly (keep in mind, doing either has moral weight and is judged by Religions). Additionally, Isldar can see the Soul Rivers, the natural pathways souls take to reach the afterlife, and can tell if a person has died if they know their true name.
  • Isldar who follow the Aldurist Religion can use a Monster Transformation that turns them into a monster of flesh and bone that counts as a Disguise (but is an Aldurism worshiping Isldar). Isldar who do not follow the Aldurist Religion can put security incantations and prayers on their homes, making them naturally impervious from being spied upon, or broken into. With the OOC consent of other players, they can also use spy equipment to discover what is happening in their Rental Regions.
  • Isldar have natural suppressants in their own mind against interference and meddling from the outside. Even with OOC consent given, Isldar minds have stronger protection against any form of Mind Control. Their emotions are also not readable by those who can read and change emotions, unless they specifically let their mind be entered. Finally, Isldar minds also hold strong protections against the prying of Spirits. While they are not immune to a Spirit's influence, Spirits cannot easily detect their vices and ambitions to seduce them.
  • Starting Combat in a cold weather environment (with blocks of snow or ice present), Isldar gain +2 Attack Stat (breaking Cap up to 11) for every Attack Emote. This is limited to mountainous regions and Magical Ice Area Effects, but when the snow has blanketed Regalia during winter, this applies to the whole map for a 1-and-a-half-month period between November 15th and January 1st, but the bonus is halved to 1 instead of 2.
⁎*❆ BACKSTORY/PLOTHOOKS:
  • Mage Birth Origin
  • Book and School Training. Officially learned Necrotic Magic at the Kalam Magic School. Learned some Summoning Magic secretly from forbidden tomes hidden within the Kalam Magic School libraries.
More flushed out lore will come at a later date!


⁎*❆ COMBAT PROFICIENCIES AND ABILITIES:
Attack Stat: 7 (Faith)
Defense Stat: 4 (Magic)
[14/14 points spent]

Proficiency Points:
  • Strength: 1
    • Momentum Pack
  • Constitution: 0
    • None
  • Intelligence: 1
    • Shapeshift (Magical Variant)
  • Wisdom: 0
    • None
  • Dexterity: 2
    • Sharp Reflexes
    • Fleet Footed
  • Faith: 7
    • Ritualist Slaughter
    • Ritualist Hunt
    • Ritualist Expulsion
    • Ritualist Exchange
    • Ritualist Surge
    • Guided Prayer
    • Warding Prayer
  • Magic: 4
    • Arcane Counter
    • Arcane Aura
    • Arcane Barrier
    • Arcane Revive
  • Charisma: 0
    • None

I'm still learning about proficiencies, abilities, and CRP so any advice or suggestions concerning my characters build would be appreciated!
 
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