• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

[eula]

operationguard

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The following is a quote from the Mojang Terms of Usage page:
  • ask for donations (as opposed to direct charges) IF you do not offer the individual donor something in exchange that only he or she can use. You may offer server wide rewards if donation goals are achieved though.
  • sell cosmetic items, except for "Capes", IF the item sold does not give a user an unfair gameplay advantage over anyone else on the server - i.e there can be no "pay to win".
  • sell positive effects or enhancements (other than "Capes") IF everyone on the server is positively affected in exactly the same way.
  • provide in-game advertising opportunities, sponsorships, or product placement for 3rd parties IF they don't degrade or interfere with gameplay or give a user an unfair gameplay advantage over anyone else on the server.
  • use in-game currencies IF (i) they are "soft currencies" i.e. a currency earned or expended only through gameplay that has no real world value and that cannot be cashed out, used or transferred across free or paid servers, or converted into "credits"; and (ii) you don't give the impression that it comes from or is associated with Mojang.

    So, MassiveCraft is indeed breaching the EULA of Minecraft?
 
  • Break the Eula
  • Have no server at all
Pick one.
 
Guys I remember @MonMarty responding to a similar thingy... Something along the lines of... Microsoft doesn't care about the Eula since they took over. I tagged him so he can say it.
 
Okay, let me just say, the EULA is the stupidest thing Mojang /ever/ thought of. It's either break the EULA or no server, like Azazzaa said.
 
That is not the case though. Im not raging or anything, im just pointing it out :D

Hypickle :P Has premium ranks obviously, but nothing but cosmetic upgrades etc. And its very successful. If a server had people who really wanted to support it, then it would have this?
 
That is not the case though. Im not raging or anything, im just pointing it out :D

Hypickle :P Has premium ranks obviously, but nothing but cosmetic upgrades etc. And its very successful. If a server had people who really wanted to support it, then it would have this?

Sorry to shoot you down like a duck, but this has already been tried and it didn't work.
 
Sorry to shoot you down like a duck, but this has already been tried and it didn't work.
I was not trying anything :P I know, it is massively (See what I did) unfair on non-premium players for PVP. However, I have been premium in the past, I know what its like. I was just curious to see why they are breaking these rules
 
I was not trying anything :P I know, it is massively (See what I did) unfair on non-premium players for PVP. However, I have been premium in the past, I know what its like. I was just curious to see why they are breaking these rules
Actually the actual fighting here isn't leaning toward premiums, it's pretty equal. The only PVP related bonus is the keep inventory. But even then you can't have attacked within 30 seconds of dying.
 
Hypickle :P Has premium ranks obviously, but nothing but cosmetic upgrades etc. And its very successful.
Presumably that's a hub server with minigames with a different target audience; in other words it functions completely differently than Massivecraft. If you want to compare servers, you should make sure the comparisons are valid.

If a server had people who really wanted to support it, then it would have this?
Ideally, ideally, that would be nice. But of course real life isn't always ideal, is it? So in practice, no, unfortunately. People need the incentives to support the server. If I recall, in the past several prem features were made available for non-prems as well. After a while, the number of donations dropped far below expectations so they had to readd certain features for premiums.
 
Ideally, ideally, that would be nice. But of course real life isn't always ideal, is it? So in practice,no, unfortunately. People need the incentives to support the server. If I recall, in the past several prem features were made available for non-prems as well. After a while, the number of donations dropped far below expectations so they had to readd certain features for premiums.
This is very true. The server needs income to function. It's a lot easier to get donations if they are incentivized.
 
Microsoft no longer enforces the Eula, except in very extreme cases. You may as well lock this now. Massive has been down this road before, and it lasted all of 3 or 4 months before we started running out of funding.
 
Presumably that's a hub server with minigames with a different target audience; in other words it functions completely differently than Massivecraft. If you want to compare servers, you should make sure the comparisons are valid.


Ideally, ideally, that would be nice. But of course real life isn't always ideal, is it? So in practice, no, unfortunately. People need the incentives to support the server. If I recall, in the past several prem features were made available for non-prems as well. After a while, the number of donations dropped far below expectations so they had to readd certain features for premiums.
This is very true. The server needs income to function. It's a lot easier to get donations if they are incentivized.


Yes. However, any mine craft server has the same principals. The comparison is completely valid. Massivecraft, being RP, has infinite possibilities to have items that could be used for RP only for premium users. Visual changes, etc.
 
Yes. However, any mine craft server has the same principals. The comparison is completely valid. Massivecraft, being RP, has infinite possibilities to have items that could be used for RP only for premium users. Visual changes, etc.
Yes, that's the way it already is currently with emotes, trails, pets, loring items, etc. But what about the rest of the playerbase, the PvPers/Survivalists/Faction players? What cosmetic incentives would convince them to donate?
any mine craft server has the same principals.
Different servers target different audiences, with different gameplay, limitations, and features. A creative server would function differently than a hardcore one. A server with less than a hundred players has different needs than one with thousands.

My point is that hub servers with mini-games usually have a significantly larger and more broad playerbase unlike Massive which is directed towards a more specific audience. Even if they have a high ratio of people who don't donate, the sheer amount of players that do would largely make up for that.
 
When the EULA rules were updated, Massivecraft was the first server to become EULA compliant by altering our premium package to be cosmetic and giving all players certain features which had been premium only. During this time awesome features such as pets, trails, player lore, self color, etc were introduced. After a couple months the changes were reverted, though the cosmetic additions were kept as additional features to the premium package.

You can read all about the decision and why it happened here:

https://forums.massivecraft.com/threads/donations-policy-reversal.22187/
 
Actually the actual fighting here isn't leaning toward premiums, it's pretty equal. The only PVP related bonus is the keep inventory. But even then you can't have attacked within 30 seconds of dying.
Wrong. They also take less damage from all players. There are many pvp benefits to premium, and that's just one of them.
 
I just wish massive would get rid of all the premium advantages in pvp... It is very annoying, not to mention it majorly divides two divisions of pvpers
 
However, any mine craft server has the same principals.
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