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- Jun 29, 2012
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Title says it all, the Combat and Intellect School System is being overhauled. The general concept of Combat and Intellect Schools was nice in theory, but in practice is was horrendously narrow minded and really stiffed creativity of the players to create versatile characters or play characters outside of the school box. The new so called Proficiency system should completely remove these issues, while adding increased versatility and increased ease of understanding. This is what is slated to happen:
But above all: All Character Applications will become unapproved. This sounds very drastic, but it's not as severe as it is implied: In most cases the transition from Schools to Proficiency is relatively fluid and requires minimal adaption of character applications. We have also hired numerous new Lore Staff members to quickly process dozens of apps a day, so that the transition is not that harmful.
Additionally, Magic will not be part of this system, but we will allow a flat rate of proficiency per spell, meaning that battlemages or intellectmages can be designed by players from now on.
More information will be released in the coming days as pages are being pushed one by one, and finally the last post will announce the actual functioning of the system, after which all character apps will be declared Rejected until they are bumped and tagged in need of re-review by players.
The current Work log of categories is recorded below. When all these pages are linked up, the transition is complete and we will publish the system and finalize everything.
- Special Permission Registries are disappearing. We are lifting the limits of # of Expert/Champion characters completely. The Trustee system remains unaffected, but all players may have as many Expert characters as they like, and registering special permissions is no longer necessary in any way shape or form.
- Combat and Intellect Schools are being re-modified into so called Academies (though they will still be called Schools for simplicity). These Schools will no longer actually define a character (though there may be some cases like the Viridian Order where they still will), causing the concept of combat to be a concept of a character's backstory, not define the entire character and force them down an archetype.
- The limits of 2 Expert levels for intellect is raised to 3. The limits of combat and intellect expert mixing is removed, and the maximum of any combination of skills is 3. That being said, this is soft capped, obviously a 70 year old expert Viridian, Bloodcast & Blackmark doesn't do any fighting anymore on account of being 70 years old and feemble, while Elves are too physically incapable of reaching that level of combat proficiency.
- The Expert maximum bar is broken up to allow further proficiency levelling so that not everyone is an Expert, but a few people become Expert+ depending on their lifestyle choices.
- Combat and Intellect Skill will be replaced with so called Proficiencies, points allocated to specific skillsets from 0 to 50. This will allow a character to train proficiencies in multiple weapons, or weapons and intellect to create more unique character designs than the limitations currently allow.
- Several schools like Music and Cooking are classified as "Culture Schools" which have their own point allocation system because they aren't considered useful in day-to-day roleplay in Regalia. Such Schools as such become cultural background bonuses.
- Weaknesses and Talents will be completely deleted from Character Applications as they have become null and void. Weaknesses may still be re-used in the optional "Quirks" section however.
- Character App bars (such as the one that currently states you cannot be an Expert or Champion without an App) are disappearing. That being said, we are implementing a new rule that when a Character has proficiencies recorded on the Application, these proficiencies help determine staff stances about powergaming or who would fairly win a fight, therefor characters with recorded proficiencies have preferential treatment.
- A lot of combat schools are being deleted, most of them unpopular or niche. Additionally many weapons are being deleted from the wiki, while new ones are being implemented. Finally, military hardware laws are being loosened in Regalia, allowing for example halberds or crossbows to be used in-rp by Charter members and Slum warriors.
- No more cross referencing pages with confusing starting years, locations and limitations. A lot of combat school limitations such as gender and race are being completely lifted.
- Permission limits lifted.
- Talents & Weaknesses removed from Character Apps.
- Military Weapon laws loosened to allow more large weapons.
- Schools replaced with a Proficiency Skill allocation System.
- Less IC relevant schools turned into Culture Schools that can be learned in tandem.
- Increased number of high level skills allowed.
But above all: All Character Applications will become unapproved. This sounds very drastic, but it's not as severe as it is implied: In most cases the transition from Schools to Proficiency is relatively fluid and requires minimal adaption of character applications. We have also hired numerous new Lore Staff members to quickly process dozens of apps a day, so that the transition is not that harmful.
Additionally, Magic will not be part of this system, but we will allow a flat rate of proficiency per spell, meaning that battlemages or intellectmages can be designed by players from now on.
More information will be released in the coming days as pages are being pushed one by one, and finally the last post will announce the actual functioning of the system, after which all character apps will be declared Rejected until they are bumped and tagged in need of re-review by players.
The current Work log of categories is recorded below. When all these pages are linked up, the transition is complete and we will publish the system and finalize everything.
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