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MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.
Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.
Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.
I'm right there with you, it's hotCool! I'm terrible with numbers systems though, but that's just a personal grievance of mine. Battlemages sound delightful, and I'll eat that right up, MMM.
dunno if alte-hathels would count under that tho.Another note, it says in the new page that the schools that boost Proficiency in Long swords, it does not include the School of Rangers, yet in the Altë-Hathel page it states, "Ceremonial Altë-Hathels, those forged by the Rangers...".
i dunno if you noticed but there's way too many champions alreadyOn the start of a new topic: This change will result on an overload of Champion Characters that will have to be further more controlled by a more strict permissions system, which in turn will cause irritation and will result of the loss of players.
According to the "have practically no defensive capacity to deflect or out strike opponents with faster weapons" part, this would imply the greatsword wielders can easily be beaten by almost anyone, providing an "always-loss" situation for them. This creates an extreme imbalance in combat.
I literally only apply to guard charters for weapon permits tbh
I literally only apply to guard charters for weapon permits tbh
I guessAt that point it doesn't really matter. I don't think I ever had any weapon confiscated from any of my characters. I remember my Shendar goon using a bullwhip to punish a random taverngoer in an alley, a guard walking up to her and her telling him she was a stablegirl.
Depends on how you want to wear it, pretty sure just a bastard sword and nothing else would get you arrested for public indecency.
damnDepends on how you want to wear it, pretty sure just a bastard sword and nothing else would get you arrested for public indecency.
All memes aside, I'll give it one last reply since you seem to be misunderstanding the point I'm making:
If you respect another person's character design, they will respect yours in return and then the specifics of combatrp melt away in favor of the cooperative narrative. Failing that, you can always just rock paper scissors the combat lore to create some sort of fairness, or use dice rolls to determine an outcome if neither partner is accepting the framework of the lore. Either way you turn it, the moment you start arguing in OOC chat about which combat roleplay should win, you've set yourself up for a mutually not-fun experience, and you have lost at roleplay by default.
- I design weapons based on a rock paper scissors mechanic. If I gave great swords all capacity you (well this really goes for anyone) wanted, it will result in weapon choice minmaxing and everyone would be using it in their mixture. Slightly gamey aspects such as reduction of efficiency in some styles is necessary to make sure that all options remain a viable choice. Essentially, we don't want someone to dump 40 proficiency points in Greatswords and defeat every opponent by default because "lol le epic reach and damage output but I can also deflect and change my stance XD!!!"
- Just because it states there that there is "practically no defensive capacity to deflect" doesn't mean a Feer-Drakkener will immediately drop dead on the ground when they get sliced once. People who fight with a greatsword have the capacity to block attacks through armor, or use overbearing power and attacks to mimic "the best defense is a good offense". Like come on dude, be more creative.
- It's nice that you can bring up a lot of youtube videos and cite them as historical proof why XYZ could occur, but I don't want people to win combat rp by default because of some contrived logic that is exposed in a youtube video. If you need to prove to your roleplay partner than you should win by linking them to something outside of massive in an OOC debate about whether your action is realistically possible, then you're losing by default at roleplay in general.
- And here's the crux of the point about these weapons design: All roleplay is commutable to suit the cooperative narrative. Taking another Feer-Drakkener as example like missmaggy2u's Leah, SupremeCripple's Tristan, these people don't engage in combatrp for the sake of winning it, but for the sake of the story. Even though the lore in such cases may say something, if both sides respect the character design of the players behind them and choose to have a fun time together instead of at the expense of each, then the literal lore just becomes a guideline of combat-rp and not so much the actual rules. When we're all excited about the roleplay scene and we want to know how it continues, nobody is going to pipe up and say "yeah ummm I don't think Tristan can actually swing a sword like that because my longsword was at a 45 degree angle and could easily outstab him???!!?".
Oh I thought u were going in order to the first list.
I think this is a funny thing to call "less ic relevant" because far more of my IC interactions are related to things that would be considered culture.Less IC relevant schools turned into Culture Schools that can be learned in tandem
The order isn't entirely important seeing as none of this is useable until they are all updated
Is Husbandry and Horticulture being scrapped? Or just moved from the science section?
Is Husbandry and Horticulture being scrapped? Or just moved from the science section?
Husbandry and Horticulture will likely be present as more information is published.Is Husbandry and Horticulture being scrapped? Or just moved from the science section?
I believe it was optional as more of a 'you dont gotta list your kryptonite' but it would be nice if weaknesses WERE manditory. It would prevent overpowered characters from... existing.
I believe it was optional as more of a 'you dont gotta list your kryptonite' but it would be nice if weaknesses WERE manditory. It would prevent overpowered characters from... existing.
Yes