• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived A Much Needed Race Addition

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Hello, I would just like to make a suggestion for a race feature I think should be added. My suggestion is VERY simple, and I have heard many in faction and ally chat say the same. I believe, along with others, that the human race should have x% more damage dealt with a sword. This can be 15% 10% (<---The one I think is best), or, if we really need to, 7% like that of the Orc. Regardless, humans should have better sword skills (Not MCMMO, skills as in talent) than other races, as humans have been known for swords throughout history, and most definitely in Medieval times.

So that is my suggestion, I hope you like it! :D
 
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Humans didn't conquer the world by the tip of a blade, but the roots of a tree.
 
Human is a neutral race. Adding swordskill would mean that we got to give them n
Negative powers as well. No.
 
I am not sure why you believe humans conquered the world with a sword, we are talking about a world wide race not a country. And if anything using a sword aganst each other killed themselves off.
 
They already have positive stats, just not combat perks.
 
Not to mention they can become vampires.

Very true. I thought of this myself, and wondered if there was any way so that if a human became a vampire the extra sword damage would be taken away? I don't know, but yes I realize that vampires would become even more OP if this couldn't be implemented. But I think this can be done. For example, regular humans take little damage from a wood sword, while vampires (Still humans) take lots.
 
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