"With Tech Staff hard at work, 1.13's completion will soon be drawing to a close" - By Battlebrawn on Sep 10, 2019. May I ask when? Please.
MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.
Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.
Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.
Don't ask silly questions! Never happening! Lore sheets more important
Boomer tier
Lore sheets more important than servers survival
Wait you just now realise this?
Why you gotta be small brain?Don't ask silly questions! Never happening! Lore sheets more important
Literally who even are you??? Asked you this for years, still haven't got a sensible answer
Someone who understands that two productions utilizing two seperate workforces and resources don't cause one or the other to be less efficient.Literally who even are you??? Asked you this for years, still haven't got a sensible answer
Erm but this server's directors are all Roleplay people who have almost 0 ties to Survival/Factions. Roleplay is actually taking manpower from Survival/FactionsSomeone who understands that two productions utilizing two seperate workforces and resources don't cause one or the other to be less efficient.
If I need wheat to make flower, and wood to make charcoal, having my flower mill make more flower doesn't cause my furnace to produce less charcoal.
If the analogies are a bit much: Lore do Lore Work, Tech do Tech Work. Lore doing Lore Work don't impact Tech doing Tech Work. Big brain time bois.
That one is at least debatable I'll agree. Updating to 1.13 isn't gonna go any faster with Direction leaning in though so he was still wrong on every level.Erm but this server's directors are all Roleplay people who have almost 0 ties to Survival/Factions. Roleplay is actually taking manpower from Survival/Factions
Soon (tm)
Great to hear! And good luck in college.Indeed it did. Item migration (Material IDs, Banner colours, Enchants, Potion effects, etc) all migrating smoothly from numerical IDs and outdated Text IDs to the new 1.13 format.
In the full-scale test, all 25k user inventories migrated without a hitch.
Other holdups have been some new incompatibility between third-party plugins. Once such example was with FAWE and AreaShop - this has been resolved in a custom fork of AreaShop, so now onto the next issue/bug/task.
Hawkeye has long since been abandoned, and with 1.13 has finally broken. Other alternatives such as Coreprotect or Logblock work well as grief-prevention and logging tools, but for some of the measures they're not quite enough. Things such as Login-logout and teleports don't get tracked well by these plugins (or without as much detail) so I've been working on upgrading only the missing functionality from Hawkeye and throwing out anything that CoreProtect or Logblock can do just as well (if not better).
So far this is going well, and I'm following up with the other departments to ensure we're not losing any needed functionality.
Internal plugins are coming along well. Most are migrated and run without crashing (though a few undiscovered bugs are expected to rear their heads once players start interacting with things). MassiveCombat and MassiveQuest are some of the few still being migrated, and are coming along well.
@TheComputerGeek2 has taken these two over from me as I've recently been busy with final assignments for my Grad Diploma, and allowing me to spend more time stitching together the bigger picture on our test shards.