• Character Sheets are optional on MassiveCraft. You do not need a sheet to play or be whitelisted on our server. You only need a sheet if you plan to engage in roleplay combat.
  • Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Played Character Eleanor

This character is actively played.

KatiePilot

Mari Karlin
Joined
Nov 3, 2024
Messages
5
Reaction score
9
Points
18
Location
Texas, USA
Character Information:
  • Full Name: Eleanor
  • Heritage / Culture: Mech Automata
  • Gender / Pronouns: Female
  • Religion: N/A
  • Occult: N/A
  • Character Occupation: Servant/assistant/maid for Mari
Appearance Information:
  • Eye Color: Purple
  • Skin Color: Metallic silver
  • Hair: Silver
  • Height: 5'4 (163cm)
  • Body Type: Lean-shaped
    • Hobbies and Talents: Technology (Teslatech & Servotech branches), cooking, cleaning
    • Mechanics:
      Mech I: Free 1 pack without investment
      Mech II: Free mundane shapeshift pack
      Mech III - Skyborn: Build/edit/repair any tech branch, if branch has requirements she does not meet, she can't build it, but can repair/edit, can install security. Almost perfect memory, can use equipment to make and use Memkeys. Can perceive machines used in events, learn more about the device, and discover hidden features of said device.
      Mech IV - Reclaimer ancestry: Identify any material touched, smell ingredients present in alchemical mixture, including poison in drinks.
      Mech V: Create backups of themselves to revert to when destroyed, will have a crisis about it
    • Languages: Zahram, Ostha, Common
  • Eleanor is a machine constructed on May 12th, 315 AC, by Mari Karlin, a Skyborn Reclaimer technician who runs a repair shop in Regalia. She was produced to assist in shop work, look after her owner, cook, clean, and protect Mari. She's constructed with a sheet steel skin, with a steel frame underneath, and actuated by a mix of tesla motors and servotech hydraulics/pnuematics. Her main torso and critical joints have been uparmored with thicker steel plates to better suit her bodyguard roles.
  • Attack Stat: Dexterity
    Defense Stat: Intelligence
    [15/15 points spent]
    Proficiency Points:
    • Strength: 2
      • Heavy Throw (Throw target 6-10, ally get +3 def 2 rolls., no dmg, target prone effect, 1/HS, 2/C)
      • Stampede (Target enemy within 4 blocks, displace both you and them any direction up to 10 blocks, apply vulnerable to target if impact and disable movement abilities for 2 turns, 1/C)
    • Constitution: 1
      • Iron Will (Actv. HS2, if fail defense, reroll, if failed 0 cool (next turn), if pass cool 1/HS, 2/C)
    • Intelligence: 5
      • Tech Auto (Min roll +5 next 3 rolls, damage -1, on 2 successful rolls apply bloody to enemy for 2 turns, 1/HS 2/C)
      • Tech Exhaust (Neg. stat 5 turns, Snared/Fleeting/Confused/Bloody to activate, move speed +4, min roll 3, +1 BT, 1/C during HS 2/1)
      • Tech Shelter (5B range, ally take -1HP damage set 0 but their attack set -2 for 2 rolls, 2/C)
      • Tech Thruster (Move unoccupied space within 10 blocks, no opportunity attack, take ally in melee range without costing their movement, can use other tech ability in same action, 1/HS 2/C)
      • Tech Exchange (Swap places with ally, no consent, both you & ally must finish turns before swap finishes)
      • Mundane shapeshift pack (Free, mech automata)
    • Wisdom: 0
    • Dexterity: 7
      • Deadeye Execute (Target in HS 2/1, attack with +4 to final result, 1HP damage if miss, only target HS1, 1/C)
      • Deadeye Quickshot (Roll atk 3 times, take highest result. if 2 rolls >10, apply marked. if 3 rolls >10, apply marked to 2nd enemy, add 1hp damage to marked target, 1/C)
      • Deadeye Luckshot (While active, /dice 1 4, set damage next basic to result, if roll 1 damage is 1 and add brittle to target, ends on successful hit, 1/C)
      • Deadeye Barrage (Spend action to activate, refund for basic atk, while active gain +1 attack per Basic Attack made for next 3 turns, limit is +2. If 3rd succeeds, +1 damage and ends barrage. Cannot move for duration w/o cancellation, 1/C during HS 3/2
      • Deadeye Drillshot(Free, mech automata. Basic attack ignores minimum defense increase benefits, on success reduce target's minimum defense roll by 3 for the next 2 turns, 1/HS 2/C)
      • Sharp Reflexes (Declare before defense roll, +5 to result, 2/C)
      • Smokescreen (Target self, untargetable by abilities >= 2 blocks range, attacks outside range have -4 from final result, 3 turns. 1/C)
      • Fate's Wheel (Reroll non-attack/def roll) without using action, 1/HS)
    • Faith: 0
    • Magic: 0
    • Charisma: 0
    • Loyal Servant
      Eleanor was designed to serve her owner, and will find a way to handle any task assigned to her by Mari.
    • Necessity to Protect
      A high priority of hers is to protect her owner, thus resulting in threats to Mari causing Eleanor to get upset as per her programmed personality.
    • Capable Technician
      As a secondary purpose, she was built to assist in Mari's repair shop, and thus is quite capable when it comes to technology as well, happy to help take some workload off her owner.
    • Personality
      As a result of being an automata, she doesn't feel fear, resulting in a calm demeanor during combat or when being yelled at. She will however become distressed if her owner is in danger, and is programmed to feel a simulated anger in that situation.
 
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