• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

New World Biome Swatch Test

Which is your Favorite?


  • Total voters
    197
Status
Not open for further replies.

MonMarty

Nothingburger
Staff Member
Lore
Joined
Jun 29, 2012
Messages
4,441
Reaction score
34,451
Points
673
Age
34
Obviously without trees for now, just for the sake of testing terrain colors and composition.

Ash Plains
6568ec2f7d4e333fca4cf96a7e438c53.jpg


Desert Mounts
5105e74e34ecebfbbbfc03eca83c29d7.jpg


Savannah Mesa
0e135615efb9a0b4f5896f3bd0a8fe03.jpg


Dover Cliffs
8cfc6881170ef60d4583ffcde736c77b.jpg


Taiga Cliffs
bcae599508e561be4cccef7f3d2e6102.jpg
 
I don't know if commenting is really... Allowed on this. But it's looking great! (Dover's the best though >;])
 
They are all fantastic but Dover Cliffs is a beauty, much like me hahahaha.
 
I tried to understand why is it that I like dover beach over the others.
In the end I think it comes out to having an extra visual layers: Dover beach has a gravel beach looks natural and gives it something that stands against the other pics so it naturally jumps up. The details in the grass also stand enough to be marked but not so much that they are bothersome.
 
Rough planning of the map's biomes based on the poll taken here.

dec5389a3093378b73c3bf70383005cf.png
 
An island like Solsthiem would be pretty cool, you could jam it with a whole bunch of nether blocks as well..
 
Hey just wondering, will there be andesite and diorite in this map?
 
Quite nice. The snow limit seems a bit hard though.
A more graduated limit with patches of snow could work for that.


Edit: I see in the text in the video that you will correct the line of snow. I'm glad you saw that.
 
Last edited:
Looks absolutely stunning Marty, thank you so much for doing all this
 
Any idea how big the world will be?
 
ok, so this gets me EVERY stinkin time, but could u please not make the places with snow a snowy biome? I can't tell you how much it sucks to build a build over a snow patch and it makes snow patches over your build in random spots
 
also, it would be amazing if at least one or two non-volcano biomes had a few small lava pools. its very convenient when you wanna make an enchanting table to just go mining for a while instead of go on a huge adventure
 
ok, so this gets me EVERY stinkin time, but could u please not make the places with snow a snowy biome? I can't tell you how much it sucks to build a build over a snow patch and it makes snow patches over your build in random spots
There will be no snow biomes. There is only Taiga, which when you go high enough on the map, the biome starts snowing, but there will be no snow biomes.

Any idea how big the world will be?
The current plan is about 12kx12k of pure landmass, surrounded by another 2k later of ocean.

Quite nice. The snow limit seems a bit hard though.
That is because this is an realy pre-paint geography test purely generated by global operations. The reason why that frost seems so off is because the natural feather feature does not respect terrain slopes. I.E if I set the global operation to feather this frost type at or above layer 150, and set it to a minimum of 34 degrees slope, it will spawn the feathered blocks on slopes exceeding 35 degrees also, which causes weird spots of snow on the steep mountain sides. This is solved by just using a paintspray brush in the painting stage, but that is grouped together with tree painting to keep the work flow consistent.

Hey just wondering, will there be andesite and diorite in this map?
Both are already present. Dioriote in particular is present in the Dover Cliffs, Andesite is present in nearly every biome as part of the mountain gradient.
 
layer 150, and set it to a minimum of 34 degrees slope,
Actually as I thought about this some more I just figured out I can just get rid of the badly feathered frost on the slopes by running a reverse global operation that removes it from higher slopes without the feather to get rid of improperly placed frost.
 
1b8c720f0d8d9a3f6778cc30b6468083.jpg

Dover1 is exported. We're at about 3/9 on base geography right now. I should be able to get to the full 9/9 today
, if not early tomorrow so that painting can begin.
 
Dover cliffs also has some actual Dover cliffs of course.
80d8923891b5b0e4ef41b0ee2e271b8f.jpg
 
Will there be a lot of clay deposits? Seeing as massiverestore will apparently be removed. (Or will there be an alternative method of acquiring this, like repeatable quests or something?) Also the map is coming along nicely, can't wait to see the final product.
 
Dover cliffs also has some actual Dover cliffs of course.
80d8923891b5b0e4ef41b0ee2e271b8f.jpg
If someone builds their faction right above that cliff, I can tell you right now it's going to be a lot of fun to raid. Reminds me of one of Asteria's old towns; there was a slope that led right down to the ocean, and batting people off the cliffs was hysterical.
 
Will there be opportunity to get end-based blocks and items? Such as the purpur plants and shulker shells / boxes.
 
Will there be opportunity to get end-based blocks and items? Such as the purpur plants and shulker shells / boxes.
well on the topic of chorus related things, those were never actually available in game. Once massive updated to whatever version that was, they gave a temporary shopkeeper in regalia that sold you chorus seeds. Then after that, those were purely accessible via player Trading
 
Status
Not open for further replies.