- Joined
- Jun 6, 2017
- Messages
- 49
- Reaction score
- 322
- Points
- 0
Nordmark Capital Levy
Nordmark levies do combat with Hvitskag screamers, 305 A.C.
Origins: The Nordmark Campaigns
As war waged in Songaskia, trouble brewed at home. General Leonard Reindwic, the Commander of the Nordmark, had been sent all over the north to put out the fires that were set - even conquering Hvitskag for King Osvald Krumme of Nordskag. This Mark had scored innumerable victories, aided primarily by Skaggers and Calembergers from the north. Relieved now of active service abroad, their legacy is upheld by our wartime peacekeeping.
Composition of the Nordmark Capital Levy
For each of the priorities and demographics of the Nordmark, a Chapter is formed. These Chapters actively assist one another in their duties, but simultaneously lead any efforts pertaining to their priorities. Through this, we may see to covering many issues throughout the city, whilst helping us successfully divide our attention without growing lost.
Chapter members are not to abandon fellow Chapters in their toils. Only whence the Municipal Legate overrules an act can the other brothers and sisters in arms ignore the pleas for support. Any Chapter Commander that withholds his troops from an operation are immediately reviewed, and the situation is investigated. It is considered an extreme measure to withhold support from a kinsman, and can symbolize one someone acting very far out of line. In the most critical situations, this may lead to the removal of a Commander from either party, or the dissolution of a Chapter if they acted with great dishonour.
Leadership of the Nordmark
Headed by a Municipal Legate, the Nordmark is lead by the families that founded the Capital Levy. These families also aid in counselling Duke Virathus Krupp in his rule in Drixagh, and form an official Ducal Council as well. Though the Blackshield Brigade is not included in any political functions in the North, they still help council in the affairs of the Nordmark and their duties in the city. The Municipal Legate may give directives to each of the Chapter as they see fit, and those chapter head in turn may give directives pertaining to the duties of their Chapters as they see fit.
Headed by a Municipal Legate and aided by Military Tribunes that guide their respective Chapters, who are currently:
Municipal Legate
Duke Virathus Krupp (@Theoderic )
Duke Virathus Krupp (@Theoderic )
Military Tribunes
Vidarr Ulfurtonn (@MugKing ) Eske Ulfmaerr (@GrandVitaMorte ) Cesare Valliani (@Donnarumma_ )
Vidarr Ulfurtonn (@MugKing ) Eske Ulfmaerr (@GrandVitaMorte ) Cesare Valliani (@Donnarumma_ )
Chapters of the Nordmark
The Virathan Companions
As the resettlement of Drixagh had taken place, the best armed and most skilled fighters came to be favoured by Virathus. Often fending off raids and providing the most in hunts, they were treated as knights of sorts - albeit rather poor ones unable to settle land for themselves. Over time though, as the great hunting lodges were erected and ranches attached to them, it was these companions who began to oversee all of their operations.
Trusted dearly for their service in the North prior-to the ascension of the Krupp family, some of the most loyal of these Northmen help enforce the will of the Proconsul as they once did in Drixagh.
Oathing to Krupp and his Kin
Those who serve in the Proconsular Companions are seen not just as guardsmen, but full fledged political allies. As such though, they are expected to be oathsworn to Virathus Krupp and his family, as Opper Calemberger and Northerne traditions alike both take seriously one's word.
Joining the Companions, one must make the following oaths:
Distinction
Rather than adopting a strict hierarchy, the Proconsular Companions promote charisma and strength. Leaders - in the eyes of the order - are those who command respect. This respect and service provide one of three distinctions;
Associate
Considered unproven, an associate is treated as a friend of the Companions - but is compelled to serve in all the same operations and capacity. They are provided the protection and comradery of full fledged Companions, but are usually just not respected or seasoned enough to truly be called an equal to his brothers and sisters in arms.
Companion
Truly an ally of Virathus, these men and women serve as the backbone of the Order. These trusted men and women are pegged with honours often, and provided great respect by the Proconsul. Doing the heavy lifting in which such a vigorous regime hoists high the Empire, Companions may sometimes find themselves as delegates for Virathus and receive many perks politically by virtue of the political bloc the Proconsul represents.
Praetor
Proven time and again as a powerful and voracious ally, the Praetors hold great esteem. Consider the first among equals, they are allowed to bid patrols, act in the absence of Virathus, and may be trusted to represent him officially in the Holy City. Those who bear this distinction are likely also a part of the exclusive Proconsular Privy, which helps guide the policy and actions of the regime.
OOC Notes
With this order, I wish to make a meritocratic guard force/personnel privy. As such, those who create RP, offer engaging storylines for people to pursue and prove themselves as allies in character will be rewarded accordingly.
If I find out you are harassing someone, or are acting inappropriately OOCly, you will be excluded. Even though this order may be aggressive in character, that ought not spill out of it. This is a game - we all ought to be trying to have fun.
Abusing the charter rights will be dealt with swiftly and harshly.
Virathan Companions Application
In Game Name:
In Character Name:
Approved Character Application Link:
Combat School and Level:
Is Your Character Nobility?:
Are You Playing a Character That Was Previously a Virathan Companion?:
Skype?:
IC Letter:
As the resettlement of Drixagh had taken place, the best armed and most skilled fighters came to be favoured by Virathus. Often fending off raids and providing the most in hunts, they were treated as knights of sorts - albeit rather poor ones unable to settle land for themselves. Over time though, as the great hunting lodges were erected and ranches attached to them, it was these companions who began to oversee all of their operations.
Trusted dearly for their service in the North prior-to the ascension of the Krupp family, some of the most loyal of these Northmen help enforce the will of the Proconsul as they once did in Drixagh.
Oathing to Krupp and his Kin
Those who serve in the Proconsular Companions are seen not just as guardsmen, but full fledged political allies. As such though, they are expected to be oathsworn to Virathus Krupp and his family, as Opper Calemberger and Northerne traditions alike both take seriously one's word.
Joining the Companions, one must make the following oaths:
- As we march along the way, it is Virathus Krupp's lead that we follow - righteous and well guided is he.
- Dishonesty is treachery; not once shall I offer a lie to my brothers in arms, nor the Proconsul himself. If information is too sensative to share, then it will be deemed who amongst the Companions by the Proconsul is allowed to know.
- My sword arm will never tire, and I will strike all foes of the Proconsul. Virathus has no enemy that is not wholly wicked, and whence he bids I swing, I will swing.
- The peace is mine to keep. I will not disrespect the Regalian Guard, and with them, we will rid the streets of criminals, conspirators, and letchers alike.
- I will obey every command of Virathus Krupp and without hesitation. Aneath him, I will accept the guidance of the Praetor who I respect most.
- We serve the Municipal Legate, and with him we secure the Holy City from all threats.
Distinction
Rather than adopting a strict hierarchy, the Proconsular Companions promote charisma and strength. Leaders - in the eyes of the order - are those who command respect. This respect and service provide one of three distinctions;
Associate
Considered unproven, an associate is treated as a friend of the Companions - but is compelled to serve in all the same operations and capacity. They are provided the protection and comradery of full fledged Companions, but are usually just not respected or seasoned enough to truly be called an equal to his brothers and sisters in arms.
Companion
Truly an ally of Virathus, these men and women serve as the backbone of the Order. These trusted men and women are pegged with honours often, and provided great respect by the Proconsul. Doing the heavy lifting in which such a vigorous regime hoists high the Empire, Companions may sometimes find themselves as delegates for Virathus and receive many perks politically by virtue of the political bloc the Proconsul represents.
Praetor
Proven time and again as a powerful and voracious ally, the Praetors hold great esteem. Consider the first among equals, they are allowed to bid patrols, act in the absence of Virathus, and may be trusted to represent him officially in the Holy City. Those who bear this distinction are likely also a part of the exclusive Proconsular Privy, which helps guide the policy and actions of the regime.
OOC Notes
With this order, I wish to make a meritocratic guard force/personnel privy. As such, those who create RP, offer engaging storylines for people to pursue and prove themselves as allies in character will be rewarded accordingly.
If I find out you are harassing someone, or are acting inappropriately OOCly, you will be excluded. Even though this order may be aggressive in character, that ought not spill out of it. This is a game - we all ought to be trying to have fun.
Abusing the charter rights will be dealt with swiftly and harshly.
Virathan Companions Application
In Game Name:
In Character Name:
Approved Character Application Link:
Combat School and Level:
Is Your Character Nobility?:
Are You Playing a Character That Was Previously a Virathan Companion?:
Skype?:
IC Letter:
Origins:
The beginnings of this chapter are brief compared to many of the older conglomerations of warriors guilds and companies that exist. As the need for a heavy duty tiered unit became apparent Duke Krupp requested that his friend, Eske Ulfmaerr, gather men and women who fit the description as follows, tough, loyal, and skilled. So, with simple instructions Eske set out to do so, rallying men from all across Drixagh and Opper Calem and Galloway he found men and women who were skilled in their craft, combative or non combative he aimed to employ the very best from all across the militarised world. He called upon old friends and cousins(family members) to come and aid him in his task. Droves of men and women stumbled over each other at the mention of riches, glory and a better tomorrow. And so, in such a short time Eske had gathered the warriors and personnel under his command and presented them to the world as, The Krókspjót, the Barbed Spears.Usage:
These units, in their own right are the heavier shock troops of the Charter, engaging in extreme circumstances and called upon to guard, aid those needing, and to defend the Velheimer way of life until the very end of their days. Wearing a designating tattoo upon their arm these loyal and strong members of the Krókspjót are able to engage in defense of or offense for the Empire and its interests. Utilized in anti terrorism, High priority escort missions, Rescue and Secure missions, Seek and Destroy tasks, these Heavy duty fully operational elite fighting men and women are a force to tread lightly around, lest you awake the rage of true Velheimer kin.Ranks:
Military Tribune;
Eske Ulfmaerr
Eske Ulfmaerr
Champion;
Those who prove their worth consistently and then as exceptional in their duties may attain this rank. These men and women act as officers for the Chapter, and only answer to the Military Tribune.Ensign;
Minor officers of the Chapter, these men are trusted to handle minor tasks without supervision, and may themselves lead patrols.Warrior;
A tested brother or sister in arms, who has earned the respect of their peers. These folks make up a majority of the forces in the Krókspjót.Novice;
The newest initiate, one who is not yet marred by the fields of combat or leadership. Easily surpassed by means of military education or effort.Krókspjót Application
In Game Name:
In Character Name:
Approved Character Application Link:
Combat School and Level:
Is Your Character Nobility?:
Skype?:
IC Letter:
The Ulvtænder
Our Kinsmen, like the Gods themselves, will take the tongues of those who dare to spit upon us.
To all those of Velheim culture, or those that unwaveringly follow the Oldt Fayth. To those that see how Regalia treats those that follow their Fayth, how they are disrespected and spat at as if they were the average sewer mongrel, The Ulvtænder gives you a chance to put an end to the discrimination and inequality.
The Ulvtænder is a chapter ran by Vidarr Ulfurtonn within the Nordmark Charter. The Ulvtænder stand for their fayth above all else, and ensure all that follow the Oldt Fayth are treated just as someone following Unionism would be treated. We speak for those too ignored to speak for themselves, and push back against those that wish to oppress and abuse us.
Along with our religious aims we act as a standard guard unit would, protecting those within the great Regalian walls. We ensure that no crime is to occur within the city under our watch. We set out to put a boot down on lawbreakers, and those that think they are too good to listen to the powerful word of our government.
Finally, members of the chapter give their loyalty to house Ulfurtonn for their founding of The Ulvtænder.
Oath
"I vow by my blood and kin to faithfully protect and serve Vidarr Tyroksson Ulfurtonn. Upholding our prayer to Haella for patience in such a time and Jovr smiles upon us as we carry out justice to those causing injustice. Balla will not distract us from our duties, but will reward us greatly for our service. I will please Varfal with dedication and persistance, and for that he will return the favor by granting me good fortune and strength in battle."
Ranks
Family members no matter the rank should be respected and their orders should be followed unless they seem unreasonable. They hold no official power, other than their rank. (f)
Religious figures should be respected and their counsel should be considered before dismissed. They hold no official power, other than their rank. (r)
Mund (Military Tribune)
The Mund is the commander over The Ulvtænder, having complete executive control over all orders and actions happening within The Ulvtænder. Their word is unrivaled, and final. The Mund speaks for The Ulvtænder and represents them when The Ulvtænder needs representing. They are tasked with recruitment, and overlooking training. Finally they are to update the Oath as needed, and ensure all members upkeep it. To all outsiders of the chapter the Mund is officially referred to as "Military Tribune".
Rights
- Can carry out all rights issued to the charter.
Current Mund: Vidarr Ulfurtonn (f)
The Klo acts as the Mund's right hand. Ensuring the Mund's orders are carried out, and capable of reprimanding those that do not obey orders. The Klo as the Mund does holds complete executive control over the The Ulvtænder, unless the Klo's orders contradict the orders given by the Mund, in which case the Klo's orders are deemed irrelevant. The Klo has the right to take temporary command of The Ulvtænder in a situation where the Mund becomes incapacitated or unable to complete his duties.
Rights
- Can carry out all rights issued to the charter.
Legeme
The Legeme are trusted guards within The Ulvtænder, and are capable of giving orders to lower ranking guards, should they not conflict with any orders given by the Mund or the Klo. Legeme's can lead patrols, training sessions, and suggest rankups/demotions to the Klo and Mund. The final thing a Legeme can do that a standard Lår can't do is that they can approve, and oversee "interrogations" should the Mund or Klo not be around.
Rights
- Can detain violators of Regalian Law.
- Can lead patrols, and searches.
- Can bear non-military arms and wear up to half-plate armor within the city.
- Can host training sessions in keep.
- TBA
- TBA
- TBA
The Lår serve as a standard guard within The Ulvtænder. They are tasked with patrolling, and ensuring the rights of Velheimers, and Oldt fayth worshippers. The Lårs are to patrol in groups of two at least, unless expressed permission from a higher ranking officer on a case-by-case basis. The Lårs are allowed to wear up to half-plate armor, and open carry non-military weaponry while in uniform.
Rights
- Can detain violators of the Regalian Law.
- Can bear non-military arms and wear up to half-plate armor within the city.
- Can patrol with one or more other guards.
- Silver Valentine
- Husni Na'im
- Ikaiko Mordida
- Britta Ulfurtonn (f)
- Ragnhild Ulfurtonn (f)
- Ylva Ulfurtonn (f)
- Eeve Ulfurtonn (f)
- Cerridynn Ulfmaerr (r)
- Ullr Ulfurtonn (f)
- Avilda Ignaard
The Hale are the equivalent to a squire within the guard. This is the rank you will hold when first joining The Ulvtænder, unless expressed by the Mund. This rank means that you are in training, or on a test run. You are not a full fledged member, meaning you are not yet issued armor, or a weapon permit. At this rank you are allowed to wear chain, and carry a baton. You will not hold this rank for more than a week.
Rights
- Can join higher ranking guards on patrol
- Can bear non-military arms and wear up to half-plate armor within the city.
- Can detain violators of Regalian Law under supervision of a higher ranking guard.
- TBA
- TBA
- TBA
In Game Name:
In Character Name:
Approved Character Application Link:
Combat School and Level:
Is Your Character Nobility?:
Skype?:
IC Letter:
The Blackshield Brigade
With the turbulence Vultaro and the fading of Montania into obscurity, many Dressolini grew frustrated with the complete disregard for themselves and their homelands, ultimately culminating in the creation of the Imperialismo ideology. It stressed the importance of the State above all, spearheaded by the patriarch, Cesare Valliani, who paraded and lobbied for the adoption of Imperialismo. Many landless immigrants and refugees from Vultaro quickly took to the ideal, seeing it as an escape from a life as a vagrant and the chance to destroy the negative image Vultaro currently possesses. With their numbers swelling in Vultaro, he quickly used finances from donations from various wealthy landowners to whom the Imperialismo followers promised a return to the status quo and usher in a new era of Dressolini greatness to fund the expansion of the organization. Many trusted and close captains of the various chapters in the Dressolini lands soon became right hand soldier of Cesare, who soon used his power to furthermore absorb House di Sansone and everything they possessed due to the utter catastrophe that the di Sansone's failed finances had become. With the ascension of the Valliani to nobility, he began forming what eventually would become the Blackshield Brigade, the non-Dressolini variant of the Imperialismo's in the Crown City.
The Code of Loyalty and Honor to Imperialismo and the State
All who claim to serve the Blackshields must swear to abide by the code instated by Imperialismo. Those who do take the oath are not considered mere soldiers, but brothers in arms, who would take a blade to save another and never betray what they serve. With Vultarin traditions in play, the value and significance of an oath is such that, if broken, they will be cast out and branded forever more as liars, traitors, and generally the likes of which are not to be trusted. The code itself details what every Blackshield must do, and ends with an oath to Imperialismo and to the State of Regalia.
The initiation involves swearing upon a book of whatever faith the person chooses (excluding heretical faiths) an oath of loyalty to the Imperialismo, and the slicing of the initiates and the initiators palms, with the initiate pressing his palm cut against all of whom are present, signifying the brotherly bonds between the Blackshields, and finally chant the Oath of lo Spirito.
"I, {Name}, swear upon my family name, my honor, and my life to serve the the Imperialismo and the Empire to only the best of my abilities. I swear to serve with loyalty, honor, and respect, to obey all directives and orders from my superiors. Only the Emperor supersedes the chain of command. I will honor my brothers in arms and treat them with the respect they deserve. Above all, I will protect the way of Imperialismo and the Great Way, and ensure the Empire's enemies suffer crushing defeat."
Hierarchy
Military Tribune: Cesare Valliani
Military Tribune: Cesare Valliani
Council of Bosses { Consiglieri dei Capi }
The Council of Bosses are chosen from among the Bosses by the supreme official of the chapter, the Military Tribune himself, who ensures there are no more than three Council Bosses to oversee the Blackshields. These Council Bosses words are law, and can only be overridden by the Military Tribune himself. These bosses advise the Military Tribune on matters that may be out of his field of expertise, and also function as a quintumvirate in his absence. When not present, the Council possess similar powers as the Military Tribune, but all Bosses must come to a 3/5 majority on a matter before moving on to even enact or instruct the Bosses on any matter. Whenever the Military Tribune is present, they simply act as Bosses with deference over other Bosses.
Boss { Capo }
The Bosses are the officers of the Blackshields, ones who've truly achieved a lasting position in the chapter. They are entrusted to act accordingly and required to follow orders from the Council Bosses and the Military Tribune to the letter. However they have the ability themselves to instruct the Captains and Troopers. They have limited powers other than ordering the lower ranks around, but they are allowed to request warrants on individuals and organizations of suspicion from the Military Tribune and the Council Bosses.
Captain { Capitano }
The Captains are official members of the Blackshields. They follow all instructions from their superiors without dissent, though they may respectfully question the validity of such orders, and are encouraged to report what might seem to be foolish or even fatal orders received from the higher ups directly to the Military Tribune for an internal investigation. Other than this, the Captains are expected to be taking Troopers out so they may achieve further advancement within the chapter. Recommendations for ejection or promotion for Troopers come from the Captains, who then voice their say to the Bosses and the Military Tribune, of the Council Bosses in the Military Tribune's absence. The Captains only have nominal power over Troopers, in that if the situation demands it the Captains assume temporary power to issue orders to Troopers, and they must follow if it is dire enough.
Trooper { Poliziotto }
The basic backbone of the Blackshield Brigade, these men and women form the front lines of the order. Troopers are considered entry level enlistees, and must go through the initiation rites to be even allowed to accompany Bosses or Captains in order to rank up. They possess little power other than making arrests and dealing with criminal activity on a case by case basis. They are to follow all orders from their superiors, with an addendum concerning orders stemming from Captains. If Troopers believe the Captain in question abused their power in using their situational power to issuing orders to themselves, they may bring it up to a Boss, Council Boss, or the Military Tribune himself for review. If found to be true, the Captain will receive a demotion, and the Trooper who submitted the investigation will receive a promotion. If found to be false however, there are no penalties incurred, other than making it more difficult for the Trooper to rannak up.
Blackshield Application
In Game Name:
In Character Name:
Approved Character Application Link:
Combat School and Level:
Is Your Character Nobility?:
Skype?:
IC Letter:
-To wear half plate
-To maim/kill
-To enforce the law
-To bear arms
-To maim/kill
-To enforce the law
-To bear arms
Last edited: