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Faction Location Idea

Mojavens

The world cannot live without love.
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Just thinking about it whenever new world comes out would anyone like to have their bases really close to Snaven (If you don't know about us: We are an expert building faction with some roleplayers). Like we can link our citys with paths
 
I might be down for that Mojaven. I'm not sure I want to build in Jorrhild any more and I'm waiting for the new blocks to come out.
 
Hmmm... sounds interesting, il have to consult Ruku for this, may be a nice idea to build a settlement near to your faction. So long as you are willing to allow our fac's custom lore to stay here without fuss
@Devoruku
 
When you say link our cities, do you mean with giant trade ships or air ships or gravel or dirt paths?
 
When you say link our cities, do you mean with giant trade ships or air ships or gravel or dirt paths?
I think he means all of the above, using Raised roads, gravel paths, trade routes (beefed up gravel paths hahaha), Airships, sailing ship, the more realistic the connections look, all the better... I forgot the most Dwarven of paths ... the underground Trade routes.
 
I think we should have a Raptum base near you all <3
 
Well, we would have to seal a faction contract if we were to invite factions to this mega-settlement or empire or whatever.

While it is a good idea, someone could turn there back on the idea and start attacking friends for the point of "fun" or maybe there could be a fall out in non fac relations so we would have to find a way to stop any of the places who live next to each other from killing each other unless there is a responded request for a war (PvP/RP/etc). We would also need a way to punish faction members who break these rules, maybe enforced tax, town occupation, lose of resources.
It would be best to think a lot of things through if this becomes a real plan
 
Well, we would have to seal a faction contract if we were to invite factions to this mega-settlement or empire or whatever.

While it is a good idea, someone could turn there back on the idea and start attacking friends for the point of "fun" or maybe there could be a fall out in non fac relations so we would have to find a way to stop any of the places who live next to each other from killing each other unless there is a responded request for a war (PvP/RP/etc). We would also need a way to punish faction members who break these rules, maybe enforced tax, town occupation, lose of resources.
It would be best to think a lot of things through if this becomes a real plan

But having a serial murderer could be fun, as long as they dont try to kill me hahaha, but to be serious, the war thing isn't uncommon, it's just normal, to at least try to prevent it, you'd have to have people specialized in diplomacy (both good at it OOC and ICly and they would have to enjoy it) and punishments could be handled by their home factions rules, of course some things would have to be rules universally, like;

1: Murdering those who do not wish to participate in PvP is an offence punishable by barring passage to the faction you committed your crime in, and if done in your home city it is up to how that faction deems it.
2: Stealing can result in full ban from all factions in the alliance, to as little as "a slap on the wrist, and give the stuff back" depending on what is stolen, if its things like your average materials, who cares. I'd say a common one would be Taxation on thiefs.
3: If you have permission to build, Greifing is based on the level of greif, if it's a block or two, thats not a big deal (I occasionaly have to break stuff to escape when trapped, so that's understandable, just put it back how you found it), but defacing, TNT, and lava greifing is very serious, especialy the TNT and lava. These last two are definatley immediate removal, with just the stuff in your inventory, unless your stealing too, then you may be "Executed" to reclaim these items ... and left with absolutely nothing.

something like that?

Starting to sound like my Friend on the first Server I was an admin on, he was kind, but kept his Faction in line, no murder, thieft or greifing XD
 
But having a serial murderer could be fun, as long as they dont try to kill me hahaha, but to be serious, the war thing isn't uncommon, it's just normal, to at least try to prevent it, you'd have to have people specialized in diplomacy (both good at it OOC and ICly and they would have to enjoy it) and punishments could be handled by their home factions rules, of course some things would have to be rules universally, like;

1: Murdering those who do not wish to participate in PvP is an offence punishable by barring passage to the faction you committed your crime in, and if done in your home city it is up to how that faction deems it.
2: Stealing can result in full ban from all factions in the alliance, to as little as "a slap on the wrist, and give the stuff back" depending on what is stolen, if its things like your average materials, who cares. I'd say a common one would be Taxation on thiefs.
3: If you have permission to build, Greifing is based on the level of greif, if it's a block or two, thats not a big deal (I occasionaly have to break stuff to escape when trapped, so that's understandable, just put it back how you found it), but defacing, TNT, and lava greifing is very serious, especialy the TNT and lava. These last two are definatley immediate removal, with just the stuff in your inventory, unless your stealing too, then you may be "Executed" to reclaim these items ... and left with absolutely nothing.

something like that?

Starting to sound like my Friend on the first Server I was an admin on, he was kind, but kept his Faction in line, no murder, thieft or greifing XD
Hmm, if each settlement was walled that could help, we could even set up a sort of neutral zone in the middle or something between our protected facs.

Mine rn is probably one of those really idealistic ideas that's great in theory but terrible in practice. XD
 
I like this idea. But when things go south and you're stuck with an ex ally turned enemy, probably won't be the best.
 
We would probably have to sign contracts to ally (so we just don't end up with war/unallying once we feel like it or get upset. Within allying each other we would have to set our perms so we could use claim near.
 
Tbh I think that'd make it more interesting.
Just like real life!
We would probably have to sign contracts to ally (so we just don't end up with war/unallying once we feel like it or get upset. Within allying each other we would have to set our perms so we could use claim near.
Contracts are not a bad idea, but need people to enforce it of course, and people to try and keep good relations, and remind others, the actions of a single individual are not always the will of the whole faction
 
I just want an apartment building with a bunch of flats I can rent out and a penthouse suite at the top to live in, in your new city @Mojaven

Let's make it happen :D
 
Considering Golgari still has a lot of growing to do in its own land, doubt we can set up a town there. But I'd love to join in on this if an allied faction comes in! Or I'll just play some homeless guy.