MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.
Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.
Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.
Ok that's fine.@Caelamus Not sure if it is worth a ping, but a very minor change I wanted to at least notify you for, just in case.
Changed Heat Immune for Lightning Immune when it comes to Spell specials, mostly since it fits better for him to be immune to that while able to control electricity instead of just randomly being immune to heat.
Ok, that's fine.@Caelamus Very minor change again but I feel like I should keep you up to date on stuff like that as my reviewer.
- Swapped Time Element for Sparkwalking on their Spell Point specials, mainly since I noticed it doesn't make sense for a dragon worshipper to mess with time. So Sparkwalking fits better, as they are able to teleport great distance in progs via the custom kit anyways. So I wanted to be a little gremlin and apply similar aesthetics for Sparkwalking.