- Joined
- Aug 11, 2023
- Messages
- 5
- Reaction score
- 0
- Points
- 26
Character Information
Full Name: Zholliam Mariker
Heritage / Culture: Kathar/Urlan
Age: 120
Gender / Pronouns:He/Him
Religion: The Mortis Cult
Occult: The Hollow.
Character Occupation: Disciple of Malefica. As well as a Mercenary for whoever pays most.
Ward:Scale.
Appearance Information
Eye Color: Light Green
Skin Color: N/A
Hair: Silver White.
Height: 8ft
Body Type: Tall Skeletal
Additional Features: Green glowing eyes that whisper spirits.
Skill Information
Hobbies and Talents: Hoarding,Killing,Hunting.
Mechanics:
Urlan
1-Urlan gain +2 Defense Stat (break cap up to 9) while either in Gloomrot Forest, or while outside of the city boundaries, such as the Hunting Trails, the Forests, and roads leading out of Regalia.
2-Urlan can declare one person their "Ward" (does not need consent), which grants +1 Defense Stat (break cap up to 9) while in Emote Range. This must be declared on a
Character Application to apply.
3-Urlan can perform great feats of strength out of Combat (carry multiple people, throw boulders etc.). They also gain +5 in out of Combat dice roll Strength competitions.
Kathar
1-Kathar are able to look at a person and intuit their Corruption Desire, with OOC Consent (see below). Then, the Kathar can act towards this goal.
2-Kathar can use subtle vice-heightening curses on those within Emote Range, heightening their Pride, Fury, Avarice, Corruption, Rejection, or Hedonism.
The Mortis Cult
1-All worshipers of The Deep Will are granted the gifts of the Deep Ones. These gifts mainly aim at overcoming losses. Any Deep follower who participates in an Event-Calendar noted Tournament that involves Combat Roleplay, and should lose, gains +2 Attack Stat (breaking cap up to 11) for the next Event-Calendar noted Tournament. This effect can stack (increasing the cap by 2 each time also), until they win, after which it is removed. Secondly, the Deep Ones allows all Deep followers to breathe and move quickly underwater but does not grant them underwater Combat Roleplay Mechanics or Abilities. The faster movement does not make them faster than those running on land, it just removes the drag from aquatic
movement.
Deathveil
1-Deathveil Undead no longer need biological processes such as breathing, eating, or sleeping. They are theoretically immortal so long as their body is not physically destroyed, as destroying their head will still force their soul to detach from their body and pass on. Deathveil Undead can live for hundreds of years, though we recommend a maximum of 500, due to the stringency of lore from this far back.
2-Deathveil Undead, due to their connection with the Ordial Gods Malefica, the Consigner, and the Machinist, are able to use Divinium to summon these entities, even if normally Pagan or Cult Gods such as these could not be summoned. In doing so, not only do they have access to the normal Divinium Summoning, these entities also double as having all functions of the Spirit Dukes.
3-Deathveil Undead do not need to remain bodily cohesive, meaning parts of them can live independently from the main body. This could for example allow them to send a hand crawling under a doorway which can later be re-attached, or an eye held around a corner to see. This allows Deathveil Undead to creatively interact with some Staff Events by creatively using their bodily flexibility.
Languages:Oortaan,Vaman,Common.
Combat Proficiencies and Abilities
Attack Stat: Dex(17)
Defense Stat: Mag (15)
[15/15 points spent]
Proficiency Points:
Strength: 1
[Melee]Technique Parry.
Constitution: 2
[Training] Iron Will, Interception.
Dexterity: 7
[Cutthroat]Cutthroat Stance(free), Cutthroat Target, Cutthroat Dodge,Cutthroat Bleed, Cutthroat Mirror.
[Roguery] Sharp Reflexes,Close Save,Escape Artist.
Magic: 5
[Arcane] Arcane Shove, Arcane Warp, Arcane Aura, Arcane Isolate, Arcane Revive.
Full Name: Zholliam Mariker
Heritage / Culture: Kathar/Urlan
Age: 120
Gender / Pronouns:He/Him
Religion: The Mortis Cult
Occult: The Hollow.
Character Occupation: Disciple of Malefica. As well as a Mercenary for whoever pays most.
Ward:Scale.
Appearance Information
Eye Color: Light Green
Skin Color: N/A
Hair: Silver White.
Height: 8ft
Body Type: Tall Skeletal
Additional Features: Green glowing eyes that whisper spirits.
Skill Information
Hobbies and Talents: Hoarding,Killing,Hunting.
Mechanics:
Urlan
1-Urlan gain +2 Defense Stat (break cap up to 9) while either in Gloomrot Forest, or while outside of the city boundaries, such as the Hunting Trails, the Forests, and roads leading out of Regalia.
2-Urlan can declare one person their "Ward" (does not need consent), which grants +1 Defense Stat (break cap up to 9) while in Emote Range. This must be declared on a
Character Application to apply.
3-Urlan can perform great feats of strength out of Combat (carry multiple people, throw boulders etc.). They also gain +5 in out of Combat dice roll Strength competitions.
Kathar
1-Kathar are able to look at a person and intuit their Corruption Desire, with OOC Consent (see below). Then, the Kathar can act towards this goal.
2-Kathar can use subtle vice-heightening curses on those within Emote Range, heightening their Pride, Fury, Avarice, Corruption, Rejection, or Hedonism.
The Mortis Cult
1-All worshipers of The Deep Will are granted the gifts of the Deep Ones. These gifts mainly aim at overcoming losses. Any Deep follower who participates in an Event-Calendar noted Tournament that involves Combat Roleplay, and should lose, gains +2 Attack Stat (breaking cap up to 11) for the next Event-Calendar noted Tournament. This effect can stack (increasing the cap by 2 each time also), until they win, after which it is removed. Secondly, the Deep Ones allows all Deep followers to breathe and move quickly underwater but does not grant them underwater Combat Roleplay Mechanics or Abilities. The faster movement does not make them faster than those running on land, it just removes the drag from aquatic
movement.
Deathveil
1-Deathveil Undead no longer need biological processes such as breathing, eating, or sleeping. They are theoretically immortal so long as their body is not physically destroyed, as destroying their head will still force their soul to detach from their body and pass on. Deathveil Undead can live for hundreds of years, though we recommend a maximum of 500, due to the stringency of lore from this far back.
2-Deathveil Undead, due to their connection with the Ordial Gods Malefica, the Consigner, and the Machinist, are able to use Divinium to summon these entities, even if normally Pagan or Cult Gods such as these could not be summoned. In doing so, not only do they have access to the normal Divinium Summoning, these entities also double as having all functions of the Spirit Dukes.
3-Deathveil Undead do not need to remain bodily cohesive, meaning parts of them can live independently from the main body. This could for example allow them to send a hand crawling under a doorway which can later be re-attached, or an eye held around a corner to see. This allows Deathveil Undead to creatively interact with some Staff Events by creatively using their bodily flexibility.
Languages:Oortaan,Vaman,Common.
Combat Proficiencies and Abilities
Attack Stat: Dex(17)
Defense Stat: Mag (15)
[15/15 points spent]
Proficiency Points:
Strength: 1
[Melee]Technique Parry.
Constitution: 2
[Training] Iron Will, Interception.
Dexterity: 7
[Cutthroat]Cutthroat Stance(free), Cutthroat Target, Cutthroat Dodge,Cutthroat Bleed, Cutthroat Mirror.
[Roguery] Sharp Reflexes,Close Save,Escape Artist.
Magic: 5
[Arcane] Arcane Shove, Arcane Warp, Arcane Aura, Arcane Isolate, Arcane Revive.