• Character Sheets are optional on MassiveCraft. You do not need a sheet to play or be whitelisted on our server. You only need a sheet if you plan to engage in roleplay combat.
  • Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Work in Progress Yves Valenico

This sheet is a work in progress and should not be considered accurate or used actively in roleplay.
Joined
Aug 17, 2024
Messages
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Character Information



Full Name:
Yves Valenico

Heritage / Culture:
Half Asha (Remet)/Half Teled (Pelyon)

Age:
29, Born May 1, 286AC

Gender / Pronouns:
Female/ She/Her

Sexuality:
Bisexual

Religion:
Enelon Unionist

Occult:
Mundane

Character Occupation:
The Muscle. Better not ask Questions.



Appearance Information



Eye Color:
Orangish Brown

Hair:
Rich Orange, with accents of Dark Black

Height:
6' 7" / 202 cm

Body Type:
Tall, Lengthy, Intimidating.

Additional Features:
Maned Wolf Asha



Skill Information



Hobbies and Talents:
  • Athletic Hobby
  • Alchemy Hobby
  • Medical Hobby
  • Hunting Hobby
  • Weight Lifting Hobby
Mechanics:

Remet Asha Traits
  • Remet Asha can control a special substance called Living Metal, which is a solid Metal that becomes liquid by their thought and imagination, and can be reshaped to whatever they can imagine, and telekinetically moved around.
  • Remet Asha have perfect night vision, capable of seeing in dark and low-light environments without needing external lights. Additionally, their claws when struck together, create flint and steel like sparks that light up.
  • Remet Asha have a natural bodily reaction to non-combat Magic in their proximity. This can for example cause the fur in their neck to stand upright. It can also be used to warn of a magical presence before it is spotted.
  • Remet Asha have a heightened sense of smell, sight, and hearing out of Combat. This is fairly flexible and should be discussed with people in a scene in terms of what advantages this may give an Asha in varying scenarios.
  • Remet Asha either through a combination of excellent acrobatics, or shock-dampening limbs, or using their claws to slide down buildings, never take damage when falling from heights, so long as this fall is below 50 Blocks.

Languages:
  • Common, Fluent
  • D'Ithanie, Fluent
  • Ibeth, Conversational
  • Altalar, Conversational
  • Sign, Basic
  • Droque, Broken
  • Canta, Broken


Backstory / Plothooks



Background:

WIP

Plothooks:
  • WIP
  • WIP
  • WIP


Combat Proficiencies and Abilities



-Attack Stat: 7, 1d17 (Strength)

-Defense Stat: 5, 1d15 (Wisdom)

-Proficiency Points: 15/15

-Strength:
7
  • Bruiser Stance (Free)
  • Weapon Throw (Free)
  • Bruiser Disruptor
  • Bruiser Frenzy
  • Bruiser Riposte
  • Bruiser Flurry
  • Chaining Throw
  • Heavy Throw
  • Stampede
-Constitution: 0

-Intelligence: 0

-Wisdom: 5
  • Bardic Harmony (Free)
  • Chem Hyperfocus
  • Chem Purge
  • Technique Parry
  • Aria of Weakening
  • Elegy of Headwind
-Dexterity: 0

-Faith: 0

-Magic: 0

-Charisma: 3
  • Fiscal Presence
  • Undisclosed Presence
  • Stubborn Presence



Theme Music: