• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Why Do You People Do This?

You'll find that it's new players that do this stuff. I know alot of pvpers. None of which would do this stuff. Perhaps you refer to new players who THINK they're pvpers.


hmm i think your right, i most likely have not found the best community of people who pvp, all i ever see and hear about are idiots who raid for silver without a role-play reason and leave crap all over the area, but then again due to my limited contact with the pvp community of massive craft and myself still being relatively new myself your more then likely right.
 
hmm i think your right, i most likely have not found the best community of people who pvp, all i ever see and hear about are idiots who raid for silver without a role-play reason and leave crap all over the area, but then again due to my limited contact with the pvp community of massive craft and myself still being relatively new myself your more then likely right.
Yeah, that's very much the minority. It's like the pvp equivelant of god rpers. They're not necessarilly a majority, but they give us a bad name. The same can be said for many things. If 9 guys do something well and one god rps/builds a cobblestone hut or whatever, you'll remember the asshole not the other 9 people.

Don't judge a crowd by the loudest voices.
 
New Ceardia needs a larger spawn claim. Ellador was quite effective with a giant claimed island that required a bit of swimming to the nearest (grief-able) land.
 
Could they make a command that restores a certain piece of land to how it was originally say withing a chunk. and use it like autoclaiming.
 
It's alright! If it happens again we'll just clean it up again and quietly remember the names of those who destroyed the area for future 'reference'. It was nice working with you!
 
hmm i think your right, i most likely have not found the best community of people who pvp, all i ever see and hear about are idiots who raid for silver without a role-play reason and leave crap all over the area, but then again due to my limited contact with the pvp community of massive craft and myself still being relatively new myself your more then likely right.

Take what funky said:

It's like the pvp equivelant of god rpers.

Difference is a god RPer just leaves a bad taste in your mouth while a bad PvPer can leave a variety of in-game damages.
 
People should stop just staring at grief and saying, "Oh, how awful, grief!" instead of putting the HawkEye plugin to use. If you want to stop the grief, report the person that griefed it, don't stand there crying about it.
 
This is terrible, I'll help you restore the spawns. The new ceardia was a chance to have a beautiful place and some stupid griefers ruin it.