• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived Welcome Money

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Am i the only one that thinks being able to fund a potion room, god weapons, armor, pearls and diamond stacks just by typing welcome in chat is pretty silly?
Whatever staff member thought that was a good idea must of been on some lit shrooms or something, so i suggest we remove it or atleast lower the welcome money some more.

Also completely removes what little survival aspect is left of this server when you can do welcome and do ./ah afterwards and afford anything you could possibly need to survive, wouldnt even have to move one block to survive.
 
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only way this would be healthy is with like a way money leaves the economy imo, without anything like that it will only cause unneeded inflation by giving effortless cash.
 
I would like it better if it gave everybody 1r for saying Welcome then it gave the new player a regal for every player that said welcome so they would have some starting money. That cuts the inflation in half and helps the new player get a quick start.
 
It started at 10, then dropped to 5, now it's 4.

The regal reward is slowly being phased out, to the point where players will be welcoming without a reward. A type of conditioning.
 
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