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Haha... Vampire Rework number 7. I know.
The problem that we considered with the previous Mutations were numerous. Firstly, we used a very FFX approach to skill-tree creation with overlapping and pathways. While maybe fun and "creative", it resulted in really confusing pathways of choice that were difficult to look into. More often than not, this resulted in Lore Staff members just not picking up Vampire Applications because the system was too difficult to Police. It also had other subsequent problems:
- The point compensation with Rogue Training was absurd in some cases that led to some aggressive OOC bragging and IC God-RP.
- Some of the traits were complete unused. The Vampire community heavily favored one particular side, and there was no real cultural devotion between the Trees. It was just skill harvesting.
- Many of the traits were horrendously powerful, or were so vague that allowed them to be misinterpreted by players, which in turn caused conflict in roleplay.
- There are still players who try to work around what we consider WAD Vampire features. With more explicit language to bar these kind of actions, we hope to make Vampirism more straight forward instead of just a character power skill farm.
- Vampire "hiding-ness" (or lack there-of) is now consistent. All forms of hiding Vampire identity have been eliminated across the board, the only exception now being the Noble Vampire Bloodline which appears as non-Vampire during the day. This also includes eye-color and hiding eye-color. Vampire eyes are now always strictly bright crimson red, and even glow, meaning tinted glasses are useless, and even tight-visor helmets or hoods are useless. In any and all instances, standing within 2 feet of a Vampire allows that Vampire to always be identified as a Vampire, unless a Mutation dictates otherwise.
- Some of the stupidly OP anti CRP defeat traits have been removed in favor of more flexible combat aid.
- The 4 Trees of skills have been changed to 8 distinct Bloodlines for flavor as well as theme design.
- A whole bunch of new traits were added along with some of the removed ones, meaning about 30% more distinct and unique Bloodline Mutations.
- A much more straightforward Point assignment system with a bunch of choice points:
- Do you want Mutations? No? That's fine. then all of it is irrelevant to you, and you gain the standard Vampire package without any Proficiency Point losses, or Mutations.
- Do you want Mutations? Yes? Great. Reduce 10 Proficiency Points from your total pool, then choose a Bloodline, then choose 5 out of the 8 traits (any combination) as your Mutations. That's it, add them to your Character Application and you're done.
- These straightforward rules without complicating overlap make reviewing a ton easier, while also making the general design stage easier for the players. Some of the Bloodlines have mixing overlap to the point where we believe there is something for every type of Vampire. We also removed the Vampiric aging (aside from one Mutation) to reduce the complicated Vampire age calculations. You can get Mutations from day 1, or day 10, or year 1, or year 10, whatever you like, or not at all, if you want to stay playing a Vanilla Vampire. It's simple as is now.
- Restructured some of the Vanilla Vampire rules by re-clarifying what happens to Mutations when they get cured, what happens to sunlight, muted the effects of Holy Water a little bit, while also expanding on Anti-Vamp weapons, removing Nenyarina Stakes and summarizing the information a bit more into congested points of interest to avoid there being 20+ bullet points.
- Altalar Rewrite (going through processing right now)
- Voltalar Race writing (not started yet)
- Sihai Bareback release (Still being worked on)
- Silven Mutation Rebalance (not started yet)
- https://wiki.massivecraft.com/Vampirism
- https://wiki.massivecraft.com/images/3/35/Stopreadingimagetitlessozzer.png
- If you do not have a Character Application, but want to make use of Mutations, you need to make a Character Application.
- If you have an ongoing review or an approved app for a Vampire with Mutations, you need to re-submit it for review after changing the Mutations and probably the age and Proficiency Points.
- If you do not play a Vampire or do not want to play a Vampire, absolutely nothing. If you fight Vampires IRP, you may want to read up a bit on it because some of the traits changed.
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