• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived Url Appearance Variety

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SorryNari

Not An Elephant Shrew
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"The oddest-looking part of the Url physique is their heads. They very much resemble longer bull-like heads with ram-like horns, though with much stronger and more pronounced brow and jawline features."
https://wiki.massivecraft.com/Url#Url_Physiology
Idea:
  • Add more to Url Physiology. Include rarer Url head appearance options like stag/deer, moose, elk, reindeer heads and horns.
Impact:
  • Current Url players will not be impacted by the Url appearance addition, unless they want to change their Urls' head/horn appearance. The additions are completely aesthetics and are meant to give the players more choices.
 
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That'd be cool. There's always an issue with making any race too homogeneous, as Minecraft skins can't show too much in the way of subtler details.
 
That'd be cool. There's always an issue with making any race too homogeneous, as Minecraft skins can't show too much in the way of subtler details.

Good thought. I didn't think about skins, but the variety could help spice up difference with the skins. I know Urls tend to identify each other by horns since no horns are the same, but you can't skin a lot of horn designs because of the minecraft limitations.
 
Good thought. I didn't think about skins, but the variety could help spice up difference with the skins. I know Urls tend to identify each other by horns since no horns are the same, but you can't skin a lot of horn designs because of the minecraft limitations.
There are different horn designs if you use MPM :D
 
It would be interesting to see other horned animal heads for the Url. Though I'm not sure how this variance could be created in the first place. Perhaps personality similar to Ellon forms, but that may contradict a player's creativity. I like the concept, if the opinion of a non-Url player matters.
 
It would be interesting to see other horned animal heads for the Url. Though I'm not sure how this variance could be created in the first place. Perhaps personality similar to Ellon forms, but that may contradict a player's creativity. I like the concept, if the opinion of a non-Url player matters.

I like that idea. Maybe it could depend on either:
- Personality, like you suggested!
- Area.
- Chance.