• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Updating Mcmmo

Sarge_Peppers

The Human Torch.
Joined
Nov 26, 2012
Messages
346
Reaction score
735
Points
438
Age
35
Location
Up North in that Minnesota place
Website
www.facebook.com
After scanning the mcmmo wiki I found that in a recent update they added caps to critical hit chance and armor damage caps onto axes. I think Cayorion should look into updating mcmmo. http://mcmmo.wikia.com/wiki/Axes It appears that the wiki was just updated yesterday so the patch must have went on recently.
 
Anyone can edit the wiki. I wouldn't take the wiki, or this post seriously.
 
That would be amazing, and Alj, though you're right about that, I don't see why anyone would lie about making a damage or crit chance cap. Axes are extremely over-powered at the moment and needs a bit of a nerf IMO.
 
That would be amazing, and Alj, though you're right about that, I don't see why anyone would lie about making a damage or crit chance cap. Axes are extremely over-powered at the moment and needs a bit of a nerf IMO.

People will change wikis for the fun of it.

Cowboys1919 - Yes, I saw this. A prime example of my statement.

Sarge_Peppers - I believe your OP is invalid.
 
With the special tweak of "God" apples being disabled on MassiveCraft, axes are not OP in any way right now, so it doesn't really matter.
 
I'm sorry, I couldn't find a "dumb" rating. Now I have to go fix the stuff that idiots like you do.

Not cool when you take stuff that others have typed up and start messing it up.
 
I screenshotted it. I didn't do it.

Was talking to Jett for doing it, and you for promoting it. You should know better.

Ladies, ladies, you both are very fabulous.
Now let's get on topic.

It's Wiki and all, not the most trustable, but nonetheless, a cap to Axes would be helpful. There are tons of people just 3 shotting things like chain armour. There really needs to be less damage dealt with it, because as helpful as Axes are, it is just powerful when used in PVP combat.
Even without the God-Apples.