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The trait plugin is coming soon. From what little info we have, here is what I can gather:
My suggestion is:
What if there were races as buffs? These races would be free buffs that start players off with a path to choose. It would include a basic buff, like 15% more damage dealt with x weapon, or whatever. Then, this would open up a race exclusive list of traits. Here, I am using the example of the dwarf. Other races would be similar. Also, vampirism would be a human trait.
Dwarf:
Starter Trait: +15% damage dealt with axes.
1. Master Smith: (2 points) Less experience needed to forge from anvils.
2. Dwarven Feast: (2 points) Slightly more hunger regained from eating meat.
3. Protein Need: (+1 point) Less hunger regained from eating non-meat.
4. Berserker: (5 points) +25% more damage dealt with axes.
5. Alcoholic: (+2 points) Nausea effect added for 5 seconds for drinking any potion.
6: Master Miner: (4 points) Constant Eff. 1 effect when mining or digging.
These are just some suggestion to give an idea on what the race would do. There would be special ones for each race. These are not the specific ones the dwarf would have, but merely a basic idea. I don't want to see any comments that say, "Those traits would make dwarves over powered!" These are merely suggestions to give the idea for my point.
This would help new players know what races there are to play as without needing to read the lore right away. Most new players don't, so knowing what races there are is tough. This will also give general buffs to start with.
Just a suggestion.
- Races will be rp only.
- MCMMO will still be a thing.
- You can take debuffs so you can get more points for buffs.
- You get points from other things, but I don't know what. (I assume by leveling)
My suggestion is:
What if there were races as buffs? These races would be free buffs that start players off with a path to choose. It would include a basic buff, like 15% more damage dealt with x weapon, or whatever. Then, this would open up a race exclusive list of traits. Here, I am using the example of the dwarf. Other races would be similar. Also, vampirism would be a human trait.
Dwarf:
Starter Trait: +15% damage dealt with axes.
1. Master Smith: (2 points) Less experience needed to forge from anvils.
2. Dwarven Feast: (2 points) Slightly more hunger regained from eating meat.
3. Protein Need: (+1 point) Less hunger regained from eating non-meat.
4. Berserker: (5 points) +25% more damage dealt with axes.
5. Alcoholic: (+2 points) Nausea effect added for 5 seconds for drinking any potion.
6: Master Miner: (4 points) Constant Eff. 1 effect when mining or digging.
These are just some suggestion to give an idea on what the race would do. There would be special ones for each race. These are not the specific ones the dwarf would have, but merely a basic idea. I don't want to see any comments that say, "Those traits would make dwarves over powered!" These are merely suggestions to give the idea for my point.
This would help new players know what races there are to play as without needing to read the lore right away. Most new players don't, so knowing what races there are is tough. This will also give general buffs to start with.
Just a suggestion.
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