• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived Tradeing Vilages

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loredmagma

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I think there should be little trading villages with the basic minecraft vilagers in them. Playes would not be allowed to build on the land or kill the vilagers. This might help in the rpg feel of the game. Players would seek out these vilages to find rare items to trade for or just every day objects.

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The reason why trading was actually removed was so ppl couldn't buy xp pots.
 
Isnt there a way for people not to be able to buy certin things
 
Honestly i feel Exp pots are ok, most players get tons of Exp simply by using a dark room. So i dont see how disabling them is such a big problem.
 
The only thing I'd be afraid of is players duping xp pots but this would give a use for emeralds
 
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