- Joined
- Mar 22, 2013
- Messages
- 2,252
- Reaction score
- 5,743
- Points
- 753
To many in Aloria, the disease released upon the world had become a begrudgingly routine part of life. The various races dealt with it as best they could, producing uncountable amounts of remedies and cures that never made progress in the eradication of Zerlo's Illness. The Circci in particular suffered greatly, outwardly and internally. The rapid changes their bodies underwent fundamentally changed what they were; they could now reproduce, and were much more like Humans than any of them could bring themselves to admit. On an unseeable level, even the mentality of Circci changed. Their old forms were gone. They were now weakened, fragile, after enjoying 14 years of unparalleled agility and resilience. Many races enjoyed a blissful immunity to the Illness, whilst others, like Varran and Orcs, suffered many more effects than the Humans, who were accosted by agonizing skin conditions. However, hope soon appeared in the strangest of places, even if it did exclude the Circci. The disease simply stopped forcing itself upon the world and began to dissipate.
Across the many lands affected by Zerlo's blight, symptoms miraculously vanished. Most were now free of the disease's detriments, no longer suffering the various irritating effects. Some would remain under its spell, suffering from a lesser form of the affliction. Some felt the brunt of entirely new symptoms. For Ailor and Avanthar, the phantom pains could become permanent, although always brief, episodes. Brief episodes of vertigo in Chi'en-Ji had a chance to remain in place. The fingers of the Qadir saw the possibility of instances of numbness for brief periods of time. All species of the Songaskian people saw the chance of permanently swollen tongues. For those few Slizzar left in the world, their scales and morphed skin could be flaky, causing them to shed their skin excessively. On the opposite side of the spectrum, the skin of Maiar could grow incredibly rough while the Varran could lose large patches of their fur permanently. The Solang could lose their ability to mimic, forever, and the Wulong had the possibility of losing their tails to dystrophy and eventual necrosis. Finally, for the many Orcs of Aloria, the hallucinations that Zerlo's Illness originally gave them could remain permanently. However, all of these aftereffects arbitrarily remained or infected people as the disease receded. The wealthy, the poor, the middle class, all could either keep these aftereffects or be completely cured.
But all was not sunshine and moonbeams for every race. For what Dakkar remained, their time above the surface of Aloria came to an end. Their retreat to Ellador was successful, but even that was not enough to protect them from Zerlo's Illness, and their populations fled beneath the surface, back to their heated subterranean homeland Gana Eeshtar. Little was heard of them afterwards. The Dwarves and the Isldar were only vaguely aware of this, so caught up in their own conflict, and the wider repercussions of this apparent withdrawal were left to be explored later. At a similar time, it was discovered that the disease still remained indefinitely among the fauna of Aloria. Cuts or scratches from wild animals could cause a repeat affliction, the symptoms exactly matching those of the injured's race in the original outbreak, but many assumed correctly that within another month, the symptoms would pass. Exploring and hunting now grew far more treacherous, but also drove up the price of independent mercenaries, particularly in Daendroc, of those races who remained unaffected for the entire incident.
The final race to be affected by the disease's fade from the world was the Circci. In a manic fit, pairs came together, and then those pairs joined into large groups, suddenly drawn to each other in a drone like state, followed by their loyal Vissi. Acting on an instinct unknown and uncontrollable to them, they then began to cover themselves in Chrysalis. Layer after layer surrounded each and every member of this awoken race as they slowly were driven back into a slumber not unlike the one they had risen from following the Chrysant Wars. Across Aloria, clusters of the orange-yellow pods appeared in Circci homes. The Vissi, ever loyal servants, laid down upon the floor like dogs and waited. They did not attack those who tried to breach the pods because no one could. They were indestructible, only willing to open when the time was right and that time had not yet come. For now, the Circci slept, and the events transpiring inside their cocoons became unknowable.
OOC Notes:
Across the many lands affected by Zerlo's blight, symptoms miraculously vanished. Most were now free of the disease's detriments, no longer suffering the various irritating effects. Some would remain under its spell, suffering from a lesser form of the affliction. Some felt the brunt of entirely new symptoms. For Ailor and Avanthar, the phantom pains could become permanent, although always brief, episodes. Brief episodes of vertigo in Chi'en-Ji had a chance to remain in place. The fingers of the Qadir saw the possibility of instances of numbness for brief periods of time. All species of the Songaskian people saw the chance of permanently swollen tongues. For those few Slizzar left in the world, their scales and morphed skin could be flaky, causing them to shed their skin excessively. On the opposite side of the spectrum, the skin of Maiar could grow incredibly rough while the Varran could lose large patches of their fur permanently. The Solang could lose their ability to mimic, forever, and the Wulong had the possibility of losing their tails to dystrophy and eventual necrosis. Finally, for the many Orcs of Aloria, the hallucinations that Zerlo's Illness originally gave them could remain permanently. However, all of these aftereffects arbitrarily remained or infected people as the disease receded. The wealthy, the poor, the middle class, all could either keep these aftereffects or be completely cured.
But all was not sunshine and moonbeams for every race. For what Dakkar remained, their time above the surface of Aloria came to an end. Their retreat to Ellador was successful, but even that was not enough to protect them from Zerlo's Illness, and their populations fled beneath the surface, back to their heated subterranean homeland Gana Eeshtar. Little was heard of them afterwards. The Dwarves and the Isldar were only vaguely aware of this, so caught up in their own conflict, and the wider repercussions of this apparent withdrawal were left to be explored later. At a similar time, it was discovered that the disease still remained indefinitely among the fauna of Aloria. Cuts or scratches from wild animals could cause a repeat affliction, the symptoms exactly matching those of the injured's race in the original outbreak, but many assumed correctly that within another month, the symptoms would pass. Exploring and hunting now grew far more treacherous, but also drove up the price of independent mercenaries, particularly in Daendroc, of those races who remained unaffected for the entire incident.
The final race to be affected by the disease's fade from the world was the Circci. In a manic fit, pairs came together, and then those pairs joined into large groups, suddenly drawn to each other in a drone like state, followed by their loyal Vissi. Acting on an instinct unknown and uncontrollable to them, they then began to cover themselves in Chrysalis. Layer after layer surrounded each and every member of this awoken race as they slowly were driven back into a slumber not unlike the one they had risen from following the Chrysant Wars. Across Aloria, clusters of the orange-yellow pods appeared in Circci homes. The Vissi, ever loyal servants, laid down upon the floor like dogs and waited. They did not attack those who tried to breach the pods because no one could. They were indestructible, only willing to open when the time was right and that time had not yet come. For now, the Circci slept, and the events transpiring inside their cocoons became unknowable.
OOC Notes:
- All characters who were infected are now cured of the disease as it fades from their body systems.
- All players can now choose if the aftereffect remains for their infected characters.
- All Circci characters must ceased to be roleplayed immediately for the duration of this event.
- Any future cuts or blood-drawing injuries related to the fauna of Aloria have a chance to re-infect players for a month. The illness' effects are all the same as are the aftereffects if selected.
- Remember that this is a progression post and not an OOC announcement. All replies to this thread should be IC and compliant with the section rules.