• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

The Return Of The Crimson Inquisition?

Shall we purge Vampyres once more?

  • Death to the Saguine!

    Votes: 20 69.0%
  • No, don't kill the Vampires.

    Votes: 9 31.0%

  • Total voters
    29
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https://www.massivecraft.com/crimson-inquisition-in-full-swing
(An Article from 2013 depicting the actions of the Crimsons)

We need to bring back the Crimsons, there are too many Sanguine(s) running amok in our beautiful Regalian streets! It may take another revolution, however I'd love to see another Crimson Inquisition.

Seriously though, anyone else remember when a Crimson Guard would publicly execute a vampyre? That was so fun, right infront of the Tavern n' everything! (Back in Regalia V1)

We need to start handing out "Boom Sticks" again! Death to all Vampyres!
 
Okay but vampires are kinda nerfed and underplayed now, so why discourage that even more with the inquisition
 
Sanguinism is a form of Aberrancy that is controlled and documented by the Azure Order for the most part, as well as the Hightowers and a few medical charters that help in the curing. Vampires are permitted to stay within the Vampire district in the Slums to ensure they at least get played, and most guard charters stay out of the Slums unless they need to go in for whatever reason. Vampires aren't prevalent enough right now for an entire charter based on controlling them, nor do they leave the Slums enough for it to be necessary.
 
Vampires aren't prevalent enough right now for an entire charter based on controlling them, nor do they leave the Slums enough for it to be necessary.
Id say that bringing back the inquisition would only give more incentive to play a vampire character, and the Vampire Slums just dont work. They cut off vampire and normie roleplay.
 
Id say that bringing back the inquisition would only give more incentive to play a vampire character, and the Vampire Slums just dont work. They cut off vampire and normie roleplay.
It would work the opposite way, just like how having more guards reduces crime outside the slums.
 
The original was such low quality. You had people who, I shit you not, hadn't been on the server for a day yet we're in it, running around and screaming at anything that moved. The memory of the Crimson Inquisition has forever been tainted, and must forever remain dead.
 
There needs to be a crime overhaul in general. I mean gangs are cool and all, but individuals are cooler. Where's all the burglars, pickpockets and muggers?

I'm also not a fan of the vampire district. All it does is segregate the vampires to an unmoderated area where they can have edgy nooby rp without learning how to rp. Might as well make their own world. I don't see what it adds.

Vampires should be played more in the regular city, as should petty criminals.
What can encourage this? Progressions. A vampire outbreak could leave hundreds of Regalians infected overnight. A trade fiasco could see the poor getting poorer, and the rich getting richer, thus leading the poor to commit more crime against the rich.

Something should be done to encourage crime RP. Because there is no Crimsons without Vampires.
 
I wouldn't consider the rework a nerf. They were buffed, if anything.
Def a buff, but before the original change they were op so it was a go-to when playing a solo character or a big bad guy. If I recall properly they had a bloodlust mode, bonus strength, agility, acrobatics, longer life if not immortal as long as they sustained themselves and more.