• Character Sheets are optional on MassiveCraft. You do not need a sheet to play or be whitelisted on our server. You only need a sheet if you plan to engage in roleplay combat.
  • Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Played Character ''The Nekro''

This character is actively played.

ordial.webp
Character Information ⛯

{ Name | 'Nekro' }
{ Heritage | Skyborn - Feka Asha
}
{ Age | ?? }
{ Gender |
Female - She / It / They }
{ Religion |
Minor Faith - Machinist }
{ Occult |
Mortisphage (Vampire) Technomancer }


Appearance Information


{ Hair | Nekro's hair is long black and green braids typically tied into a bun }
{ Body |
Nekro is tall with a bottom-hourglass figure. }
{ Extra |
Nekro's body is being held together with a mix of Living Metal and Necrotech }


  • { Murderer. } Nekro's hatred for the elves has grown far out of proportion with her previously slaughtering them. She is violent to elves and will try to attack or atleast be aggressive to those she come's across.

    { One with the Machine. } Nekro found there where things in life that where bigger and more dangerous than her ego caused her to think she was. Every battle took a little from her until eventually she couldn't keep up. Her saving grace was with the parts she surrounded herself with, now relying on them to hold her together and keep her alive.

    { A curious mind. } Nekro doesn't seem to utterly despise Draconists as many cultists tend to. She finds Draconic Leylines utterly fascinating. She wishes to know more about the Draconists. Whether this be for malicious reasons is unknown.
  • Nekro's hands trembled, gripping the blade tightly. It mocked her weakness. Her body faltered, but her arrogance pushed her forward. Just one solid strike was all she needed. With a fierce leap, she aimed for the elf's chest.
    Then came the agony. A sharp blue spike pierced her stomach, followed by two more that struck her joints. Blood stained the battlefield's white roses. She watched as the elf turned away, the magical spikes vanishing into nothingness.
    Inch by inch, Nekro crawled toward her foe. Her will was the only force propelling her forward. Mud clung to her, and soon her tattered arms refused to move. When she couldn't even muster the strength to drag herself forward, she began to screech. She screamed until it felt like her lungs would cave in and they very likely where.

    As despair weighed heavily on her, memories of loved ones flickered through her mind. Their faces began to blur in her mind as coherent thoughts slipped away. Her cries turned into desperate pleas, reaching out to any who might hear her. Gods, passersby—she begged not to be defeated here, not to be weak.
    Then, a skeletal figure emerged, adorned with glowing accents. He listened to her vow to exact vengeance. He offered her a second chance. He replaced her broken limbs with circuits and filled her veins with oil. This new body became her lifeline, granting her strength.
    From that moment, Nekro pledged her loyalty to the cult and to the man who had resurrected her. Wherever he went, she would follow.
  • || Ibeth
    || Sign Language








  • ✦{ Attack Stat }
    MAG (6+1)

    ✦{ Defense Stat }
    MAG (5)

    ✦ - Constitution {2} -

    Iron Will
    Breather

    ✦ - Intelligence {3} -✦
    Tech Auto
    Tech Exhaust

    ✦ - Arcane {11} -✦
    Cavalry Trooper
    Protocol Scout
    Arcane Bolts
    Arcane Revive
    Arcane Sap
    Arcane Warp
    Arcane Portant
    Arcane Snare
    Arcane Distortion
    Arcane Echo Strike

  • Heritage Mechanics

    • Founder Ancestry Mechanic: Founder Ancestry Skyborn are both equal parts touched, and repulsed by Beyond. If a Founder Skyborn is Ordial Aligned, they gain +1 Attack Stat (break Cap up to 11) against anything that is not Ordial Aligned. If a Founder Skyborn is not Ordial Aligned, they gain +1 Defence Stat (break Cap up to 9) while defending against Attack Emotes from Ordial Aligned enemies only.

    • Skyborn Mechanic II: Skyborn have a unique sequential memory that allows almost perfect recall. With mechanical equipment, they can extract their own memories including all sensory experiences, and copy them onto so-called Memkeys. Memkeys in turn can be used by other Skyborn to "watch" such an experience and feel as If it was them who experienced it, or use a virtual-reality-like device to allow non-Skyborn to experience them.

    • Skyborn Mechanic IIII: Skyborn have a sixth sense for manipulating technology, even without directly touching it and just laying their eyes on it. Skyborn can "hack" or hijack any technology made by anyone in viewing distance and cause it to operate or change its functions. Think for example forcing a mechanical tea pot to boil over, or a music-machine to play off-key. This may not apply to Event Machines.

    • Remet Asha Mechanic I: Remet Asha can control a special substance called Living Metal, which is a solid Metal that becomes liquid by their thought and imagination, and can be reshaped to whatever they can imagine, and telekinetically moved around.
    • Remet Ashs Mechanic V: Remet Asha either through a combination of excellent acrobatics, or shock-dampening limbs, or using their claws to slide down buildings, never take damage when falling from heights, so long as this fall is below 50 Blocks.
  • image_2025-05-14_191922084.webp
    By @Jack_Castle
 
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