• Character Sheets are optional on MassiveCraft. You do not need a sheet to play or be whitelisted on our server. You only need a sheet if you plan to engage in roleplay combat.
  • Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Work in Progress Mara The Mad Newborn

This sheet is a work in progress and should not be considered accurate or used actively in roleplay.
Joined
Jan 25, 2025
Messages
2
Reaction score
0
Points
16
Spit in my face, my love, it won't change me
  • Full Name: Mara
  • Heritage / Culture: Brakin
  • Mental Age: 20s
  • Gender / Pronouns: They/them
  • Religion: Aldurism
  • Occult: none
  • Character Occupation: Rogue trickster
Appearance Information
  • Eye Color: Green
  • Skin Color: Pale white
  • Hair: Gray
  • Height: 5'11
  • Body Type: Athletic
  • Additional Features:
    Beside their horns. Mara's entire torso seems made out of this green slime substance, with their skeleton (and the skeleton of animals they picked clean) visible.
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Skill Information
  • Hobbies and Talents:
    -Adding more minor crimes to her criminal record. Why? Mostly to do all they could to be an inconvenience for people in power or have such control over others. Like breaking into a knight's barracks to tamper with their swords, or tying their boots together. Or even into a nobleman's manor to vandalize a family painting of his or steal anything fancy he has.

    -They have a favored talent of theirs, and they perform in the middle of a populated street or market. Mostly to tell stories to passersby, play songs, or mock whoever happened to be unfortunate enough to walk by, and try to entice them to chase.

    -Oddly enough, despite her being crude or lacking intelligence. They know a wide variety of common languages. This is to throw off anyone who thinks to mutter an insult underneath their breath and see the shock on their face that she understood.
  • Mechanics:
    -Bralona can, outside of combat, squeeze through walls, gates, and doors, allowing access to otherwise locked areas (stay away from private RP, please).
-Bralona do not need to breathe, eat, drink, or sleep. They cannot be poisoned, nor can they become ill, but they can be affected by Magic Diseases.
-Bralona, when killed, turn into an orb-shaped mass or small cube. It will auto-revive them after 72 Hours, or immediately with 1 Divinium or Artifactspark.
-Bralona can automatically gain Leytech Technology Branch, when using Tech, which does not contribute to their maximum Tech Branches.
-Bralona can physically invade Dragon Site machinery, or Soul Cores, and force them to operate certain functions against their will (within reason Dm judgement).

  • Languages: Common, Sulvary, Natl, Agasi, Bruddudh, and Brix
Backstory/Plothooks
Let me tell you a story. Because I only get flashes and glimpses of it. Once upon a time, an Isldar girl lived in a very tight-knit, isolated community, passed mountains, and on the beaches that were described as being too knowledgeable. Her father was the head of this said community, with him prepping her and everyone with all the tools to "ascend" to become something "more" than this world. However, the girl yearned for something other than becoming this "more," for she wished for freedom beyond the walls she was being molded by.

So one day, after a terrible storm, the girl wandered around the beach without her the permission of her father. Until she would stumble upon a strange orb that could fit in the palm of her hand, it was green, slimy, and had a faint, beautiful glow. Unfortunately or fortunately for her, a person would form from this orb! It was a Bralona boy who was lost by the storm last night and was now in this alien land, but he wasn't alone.
Besides the tense start they both had with one another, Bralonic offered a window for the Isdar, telling her about other parts of the world he had been to, the cultures he learned from many texts. In return, the Isdar showed him magic and other polar tricks she was taught behind her father's back. Days would turn into months, and months into years, with the Isldar always sneaking out to visit her dearest friend.

Their bond would grow more than just a simple friendship. It bloomed into full-blown love for one another, but fate had strung a different plan for them. For her father, her brothers, and sisters, it was finally time for ascension, preparing the ritual. This saddened the Isldar girl; she was not ready yet, she didn't wish to go yet. So she would head to the home she made for her Bralonic friend to say her last goodbyes.
Of course, he protested, but not wanting to face the wrath of her father and Ravala, she said her last tearful goodbye before leaving the beach one last time

However, the Bralonia boy did not accept this. After so much compilation, he rushed to the ritual site, where each member of the Isldar girl's family lay with them drinking a powerful poison, including the girl herself, but as she felt her senses becoming numb and felt Ravala's embrace, she would be in the arms of her dearest friend who refuses to let her die. He held her in a deep embrace where their hearts connected, the last of the girl's tears drying up, and the boy whispering his confessions. Of course, the girl muttered that she was not ready to go, for she was never even ready to go and never wanted to go alone. As she felt the stinging cold, the Bralona boy kept her warm and said these words. "You will never leave alone. For I will follow"

The last words she heard were before the boy embraced her eternally. Their love, forever locked with one another.

Combat Proficiencies and Abilities
Attack Stat: Dex
Defense Stat: Wis
[15/15 points spent]
Proficiency Points:
  • Wisdom: 5
    • Bardic Harmony
      Aria of Distortion
      Aria of Weakening
      Aria of Harming
      Sonata of Justice
  • Dexterity: 7
    • Fleet Footed
      Sharp Reflexes
      Dirty Fighter
      Escape Artist
      Flexible Maneuver
      Venomous Strike
      Theft
  • Magic: 3
    • Arcane Warp
      Arcane Shove
      Arcane Counter