• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived The Expiration Of Deadbolts

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Mecharic

I'm tempermental, deal with it.
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So, as we all know, Deadbolts expire and unlock after 20 days of player inactivity. I feel this is not the most optimal nor the most Role Play-able manner in which they could expire. My suggestion is simple: have deadbolts expire after CHEST inactivity, not player inactivity. Perhaps have a warning 10 or 5 days beforehand (sent in the mail, perhaps with cords?) if possible, if not then it is up to players to remember when their chests expire.

RP wise, this makes sense because chests left abandoned rot, locks rust away and can be picked, and of course, keys can be found or stolen. Over time, an inactive chest becomes less safe.

Game Wise, this would finally solve the 'wilderness chest' and 'faction member left chest' problems. Since the chests expire after inactivity, they can be removed by players passing through the wilderness and finding them, or they can be removed by faction members doing clean up. Since it gives 20 days to claim the chest, this seems fair enough to me.

For those who say that they keep chests for long term storage, all you need to do it open it once every 20 days.
 
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I think this would be a good idea, but the warning would be impossible to add.
 
I like the concept of inactivity, but I think it would be too much to code right now. I will throw it into the approved section since I believe I did before.
 
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