
Character Information
Full Name: Tarakona
Race: Slizzar
Age: 553
Gender: None
Eye Color: Golden with crimson sclera
Affinity: Corruption Arkenborn
Occult: Vampire, Abyss & Silence Mage
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Full Name: Taralynn Huiviesse-Pouvoir Diamant Rouge Coeur Trémaux Mille-Pattes de Milaye
Teledden Name: Taenalynn Lïamane Téymarais Bel-Milaye
Race: Teledden
Age: "Pretty Old"
Gender: Nonbinary
Eye Color: Golden with crimson limbal ring
Core Concept
A greedy, void-born Slizzar that uses coercion to amass wealth and prestige to indulge in the finer luxuries of life while slowly amassing powerful spirits to aid in their selfish gains.
Vampirism
Hidden
Scourge
You can magically hide your teeth and Afflicted eyes. This breaks during feeding. If you have the Shape Shifter Mechanic, using this Mechanic while shifted makes you unable to Combat Roleplay. If someone knows your real name and that you're a Vampire, this Mechanic doesn't work on them.
Long
Living
You live much longer than the average life span of your heritage. You can live up to three times as long, and you can visually stop aging at a chosen age (must be at least 21). Additionally, you are immune to non-magical diseases and Afflictions.
Sanguine
Bargain
You can grant immunity to Vampirism to any person willing to bargain with you. In turn, if the bargained person attacks you, reveals that you are a Vampire, or reveals the deal, they take massive damage (discuss together what this means before making the bargain).
Mind
Suggestion
With OOC consent, you can mind-trick Characters into doing your bidding without establishing full Mind Control over them. These simple verbal commands are undetectable, but cannot be more complicated than a single sentence. This does not count as Mind Control and thus Mechanics that provide immunity do not work.
Vampire
Transformation
You can transform into a Vampire Form, which is a Monstrous form with a unique Vampire-themed design that you can create. This counts as a Disguise and a Monstrous Transformation (illegal in Regalia). You remain in Vampire Form even after reaching 0 HP.
Sea
Walker
You can breathe underwater and move with great speed (flywater Trait) while submerged and can see perfectly clearly underwater. You are also able to share your breath with one other person, though they do not become fast. This Mechanic does not grant Underwater Combat or Ability usage.
Free
Walker
You are immune to restraints of any kind. If you are bound or shackled, they effortlessly slip off you. If you are imprisoned or locked up, you can walk through locked doors to freedom. Keep in mind, you can still be attacked while attempting to break out!
Universal
Speech
You can understand and speak all mortal and currently practiced languages from all the corners of the world. This includes magical languages spoken by mortals, or even Elderlaw languages like Dragonspeech.
Corruption Arkenborn
Vice
Master
You are a natural corruptor, able to detect what vices and corruptible traits others have (consent not needed). You can then initiate a corruption cycle of another person, causing them to take on heightened vices, or go down a "corruption-arc" path where they become "evil" (this does require consent).
Receptive
Mind
While not fully able to read minds, you can sometimes perceive bleeding memories or thoughts from others. Other players may DM you and describe things you are witnessing from their minds, thoughts, or flashes of the past that your character is watching while interacting with them. You may ask a player to share these, but they must always be the ones to define what is seen, if anything at all.
Demon
Kindred
Demons see you as one of them, despite not being a Demon yourself. During Duke Summonings, the Duke will not use anything you say against you or as an extra cost. You can Veilwalk without negative consequences, and Demons cannot possess you, or consume your soul under any circumstances, meaning you have some natural protections against Demons that other mortals do not.
Hidden
Scourge
You can magically hide your teeth and Afflicted eyes. This breaks during feeding. If you have the Shape Shifter Mechanic, using this Mechanic while shifted makes you unable to Combat Roleplay. If someone knows your real name and that you're a Vampire, this Mechanic doesn't work on them.
Long
Living
You live much longer than the average life span of your heritage. You can live up to three times as long, and you can visually stop aging at a chosen age (must be at least 21). Additionally, you are immune to non-magical diseases and Afflictions.
Sanguine
Bargain
You can grant immunity to Vampirism to any person willing to bargain with you. In turn, if the bargained person attacks you, reveals that you are a Vampire, or reveals the deal, they take massive damage (discuss together what this means before making the bargain).
Mind
Suggestion
With OOC consent, you can mind-trick Characters into doing your bidding without establishing full Mind Control over them. These simple verbal commands are undetectable, but cannot be more complicated than a single sentence. This does not count as Mind Control and thus Mechanics that provide immunity do not work.
Vampire
Transformation
You can transform into a Vampire Form, which is a Monstrous form with a unique Vampire-themed design that you can create. This counts as a Disguise and a Monstrous Transformation (illegal in Regalia). You remain in Vampire Form even after reaching 0 HP.
Sea
Walker
You can breathe underwater and move with great speed (flywater Trait) while submerged and can see perfectly clearly underwater. You are also able to share your breath with one other person, though they do not become fast. This Mechanic does not grant Underwater Combat or Ability usage.
Free
Walker
You are immune to restraints of any kind. If you are bound or shackled, they effortlessly slip off you. If you are imprisoned or locked up, you can walk through locked doors to freedom. Keep in mind, you can still be attacked while attempting to break out!
Universal
Speech
You can understand and speak all mortal and currently practiced languages from all the corners of the world. This includes magical languages spoken by mortals, or even Elderlaw languages like Dragonspeech.
Corruption Arkenborn
Vice
Master
You are a natural corruptor, able to detect what vices and corruptible traits others have (consent not needed). You can then initiate a corruption cycle of another person, causing them to take on heightened vices, or go down a "corruption-arc" path where they become "evil" (this does require consent).
Receptive
Mind
While not fully able to read minds, you can sometimes perceive bleeding memories or thoughts from others. Other players may DM you and describe things you are witnessing from their minds, thoughts, or flashes of the past that your character is watching while interacting with them. You may ask a player to share these, but they must always be the ones to define what is seen, if anything at all.
Demon
Kindred
Demons see you as one of them, despite not being a Demon yourself. During Duke Summonings, the Duke will not use anything you say against you or as an extra cost. You can Veilwalk without negative consequences, and Demons cannot possess you, or consume your soul under any circumstances, meaning you have some natural protections against Demons that other mortals do not.
Proficiencies
DEX | 7
Deadeye PB
Deadeye Stance
Deadeye Barrage
Deadeye Doubletap
Deadeye Luckshot
Deadeye Quickshot
Deadeye Execute
Roguery PB
Fate's Wheel
Smokescreen
MAG | 5
Arcane PB
Arcane Aura
Arcane Portent
Arcane Distortion
Arcane Warp
Arcane Shove
Schools
Alteration School
Summoning School
Blood School
Entropy School
Adapt PB
Mindcontrol Pack (Free)
Shapeshift Pack (Free)
STR | 2
Athletic PB
Overstep
Steady Body
CHA | 1
Speech PB
Hosting Presence
Languages
All.
Appearance Information
Main Form
The fifth "reincarnation" of the mysterious Matriarch of the Tremaux Family. They are tall and elegant, with warm, dark skin and black hair styled uniquely almost every day. They stand at 6'8, with toned muscles and an air of cold superiority, appearing as an ambiguous Nelfin of sorts.
Slizzar Form
Tara's natural shift sports dark grey scales that border on black. Her hair is a vibrant crimson, with a magenta gradient towards the ends, long and loose down along her back. Her 6' form is sculpted, giving her a more masculine appearance while in her birth form. Black horns curve upwards from her cranium and two wicked scars tear down both eyes.
Life Story
Born in pre-cataclysmic Ivaelle to the Corruption Arken & a Surya Slizzar desperately attempting to steer the empire away from Tyranny.
Tara's mother encouraged her to use her natural abilities to thwart the plans of many corrupt and morally reprehensible officials.
After the fall of the empire, Tara had given up on the cause & migrated to Ithania, establishing businesses & reputation there.
Many successful years passed, and they migrated once more to Vixhall, half of her amassed family remained in Ithania, while the rest began setting up new businesses in the Regalian Empire around the time of the Ithanian Gem Boom. The family was renowned for luxury fashion & jewellery ensembles.
With Taralynn as the head of the Tremaux family, they rose to nobility within the empire through smart (and sometimes immoral) business transactions, and have been part of peerage ever since, specializing in precious gemstone trades and luxury fashion.
Tara has had many roles within the City of Regalia, a mere citizen, undercover criminal, businesswoman, sanguine goon, desprince, Metropolitan sergeant, and now a semi-retired Countirh searching for a new pastime.
Plot Hooks
- can you believe this incredibly rich & insufferably ithanian bitch has never been robbed? outrageous i say
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