• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived [suggestion] Portal Hoping

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Dworvin

Dwarf Elder Dworvin of Ulldin
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Ok so if you have 3 portals and one of them is blocked
you can't get to the second one...

Portals should be able to check for the next possible link
if the path is blocked

now you can have doors blocking portals
making it so its a one way
and having multiple portals go to the one portal

and you would not have the [this portal leads to nowhere]
when their are more then 2
 
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This could possibly happen in an update, sure. But I am not sure wether this will be soon or not.
 
Yes, this is a good idea. I can't tell you how annoying it is to have a 3 way or more portal set up, and then have one dude private his link and it destroys the whole system.
 
In the creativegates source this already exists, I'm not sure if it's bugged, but Cay has evidently already tried to do this, as is commented in the github repository.

/*
* This method finds the place where this gates goes to.
* We pick the next gate in the network chain that has a non blocked exit.
*/

An alternative way to stop portal chains being blocked would be to check if the gate is obstructed before adding it to the list of portals with the same materials.
 
Personally, i just wish there was a way enemies couldnt copy gates :/ though im certain something like that is not possible so this is the next best thing.
 
lol trust me i know...i messed up a portal once...now the portal somehow fills the entire room...i kept it cuz it made me laugh.
I did something like that on a private server once. Tried to save on portal frame blocks and use part of one frame in another frame. It ended up creating a portal across the entire room rather than in the frame that was built...
 
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