• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Holding for Feature Enhancement Karma System Suggestion

This suggestion is being held for a feature enchancement.

gioem

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Suggestion Type
  1. Feature Request
Add a karma system to the darkworld to where if you kill npc's you lose karma and if you help npc's through quests you gain karma. The more negative karma you have, the more likely guards will attack you and try and kill you, making coming into towns harder. Negative karma will result in lesser rewards from quests and higher prices for services from orange named npc's. Offset these disadvantages to having negative karma by having rewards like money and loot stolen from killed blue name npc's. Have rewards for having high positive karma such as greater rewards from quests and lesser prices for services from orange named npc's. Add a service to reset your karma through a karma npc on the outskirts of town.
 
Add a karma system to the darkworld to where if you kill npc's you lose karma and if you help npc's through quests you gain karma. The more negative karma you have, the more likely guards will attack you and try and kill you, making coming into towns harder. Negative karma will result in lesser rewards from quests and higher prices for services from orange named npc's. Offset these disadvantages to having negative karma by having rewards like money and loot stolen from killed blue name npc's. Have rewards for having high positive karma such as greater rewards from quests and lesser prices for services from orange named npc's. Add a service to reset your karma through a karma npc on the outskirts of town.
hey that's sound great i remember back in metin 2 game it had kind of karma system it could work here too :D
 


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