• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived Stock Market

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asianspy

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Sometimes I feel like MassiveCraft is based too much on faction relations , shop keeping, and adventuring. Why not add more to the economic aspect?

The Stock Market would basically be a building in SilverEdge that sells and buys items unobtainable by any means. EX: End Portal Frame, End Stone, Dragon Egg, snow (the 1/8 snow slab that you can pile up to create snow blocks of varying heights), Beacon?, etc. Each of these items can be bought and sold at a dynamic price. The price for buying an item is also the same for selling one. The value for the item would change at set intervals.
EX: I buy 5 dragon eggs for 100 silver each at 4:00. At 4:30, the value of the eggs go up by 3 silver each. I then sell 2 of my eggs for 103 silver each. At 5:00, The price goes down by 5 silver. Then I wouldn't sell my eggs because I would lose 2 silver for each one I sold.
 
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No... Also, Endstone is craftable. Dragon Eggs would be a smart idea, but some people would buy them to own them. I do, however, like the idea. (Maybe disable the Dragon Egg teleporting)
 
How is getting non legit items in anyway a good idea? The mods do not, nor will they spawn anything like this in just so other players can have them. The last player that claimed he had a dragon egg was instantly permanently banned. Also, this looks way too complicated to support or keep up over a long period of time.
 
While I like the idea of a stock market, I think it would be wiser to create or use a plugin for this. I can see too many ways to abuse these items.
 
Interesting idea but the details need to be worked on to prevent abuse/obtaining banned items
 
Sometimes I feel like MassiveCraft is based too much on faction relations , shop keeping, and adventuring. Why not add more to the economic aspect?

The Stock Market would basically be a building in SilverEdge that sells and buys items unobtainable by any means. EX: End Portal Frame, End Stone, Dragon Egg, snow (the 1/8 snow slab that you can pile up to create snow blocks of varying heights), Beacon?, etc. Each of these items can be bought and sold at a dynamic price. The price for buying an item is also the same for selling one. The value for the item would change at set intervals.
EX: I buy 5 dragon eggs for 100 silver each at 4:00. At 4:30, the value of the eggs go up by 3 silver each. I then sell 2 of my eggs for 103 silver each. At 5:00, The price goes down by 5 silver. Then I wouldn't sell my eggs because I would lose 2 silver for each one I sold.

A stock market doesn't trade like that IRL. That's more of a trading post.

A stock market would be like buying shares of a company. It's essentially gambling on whether a company will do well. If your company makes more money than loses, the stock generally goes up.





In Minecraft, this would be difficult to implement. The first thing I can think of would being able to purchase stock in a faction. By "buying into" a faction, you would own a portion of it. However, it'd be a pain to implement and would be better overall to manage this in game, without a plugin. I'll give it some thought and see if I can't think of anything else, as regular items wouldn't be viable to "trade". Unless you start breaking into futures.

Then we're in a whole different ballgame.
 
Dupers dupe Dupers in order to dupe more dupes
 
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