• Character Sheets are optional on MassiveCraft. You do not need a sheet to play or be whitelisted on our server. You only need a sheet if you plan to engage in roleplay combat.
  • Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Work in Progress Stargyle

This sheet is a work in progress and should not be considered accurate or used actively in roleplay.
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Stargyle

The Laughing Man
" all god does is watch us and kill us when we get boring. we must never, ever be boring " --Chuck Palahniuk


Character Information
  • Full Name: Stargyle Serran Mas Bel-Saal Screenshot 2025-03-23 110618.webp
  • Heritage / Culture: Finul
  • Age: 24 | September 30th, 290 AC
  • Gender Identity / Pronouns: Transgender FTM | He/Him.
  • Religion: The Deep Will
  • Occult: Vyrë Godborn | Mage
    • Schools: Holding, Codex, Script, & Enchant.
  • Occupation: Employed by House Salvatore.
  • Residence: chesilbeach28
  • In possession of a strange pseudo-offspring (A'saara/Dex_ie)..
  • Following his acquisition of said offspring, his tooth was knocked out by a faceplant and replaced with a silver replica (albeit a little sharp and shark-like).
  • Has pica. Preference for cigarettes (circa 04/05/2025).



Appearance Information

  • Eye Color: Pale, sea-blue.
  • Skin Color: Fair, rosy undertones.
  • Hair: Platinum blonde. Falls to his mid-back, the sides are shaved (as pictured).
  • Height: 5'11
  • Body Type: Muscular with broad shoulders. A swimmer's build.
  • Voice claim: Sphinx - Dragon's Dogma 2.
  • Additional Features: There's a prominent scar on his face, and he's never seen without a baselard shortsword on his hip. He smells like a mix of sea salt, woodsmoke, and something vaguely clean, like fresh laundry. Also top surgery scars.
  • Personality: He gives the impression of a man dancing around a double-edged sword, just waiting for the blade to swing. One moment he can laugh and joke with the best of them, brimming with merriment. The next, he is professional, adhering, and tactful. He seems to hold an endless amount of mirth, and thinks the universe one big joke at his own personal stand up comedy show. But sometimes this facade cracks.

Skill Information

Hobbies and Talents:
  • Seafaring.
  • Being generally nosy.
  • Archery
  • Swordsmanship/bladework (shortswords and small daggers mostly)
  • Numismatics.
Mechanics (Fin'ullen & Estelley Vyre Godborn)
  • Fin'ullen can breathe underwater without any Abilities, and can also see perfectly underwater without it blurring their vision, allowing them to stay submerged indefinitely.
  • Fin'ullen can perform great feats of strength out of Combat (carry multiple people, throw boulders etc.). They also gain +5 in out of Combat dice roll Strength competitions.
  • Fin'ullen can Transform into Daphalar, turning part or whole parts of their body into Aquatic humanoids (think Merfolk), this is not a Disguise.
  • Sea Walker: You can breathe underwater and move with great speed (flywater Trait) while submerged and can see perfectly clearly underwater. You are also able to share your breath with one other person, though they do not become fast. This Mechanic does not grant Underwater Combat or Ability usage.​
  • Light Manipulator: You can produce bright lights in your hands, at your fingertips, or in the air that will light up large areas like rooms or large open caverns. This light can be used to make an area that is conventionally dark as night appear bright as day, but does not have any Combat applications, and some Magical forms of darkness overrule Light Manipulation.
  • Solur Tender: You can create animal or fairy-like familiars either from plant-matter, or light-magic, that can act as your pet in social roleplay, or perform simple tasks around the house in emote flair. You can have any number of Solur familiars, but they will flee when Combat begins.

Combat Proficiencies and Abilities

TO COME (soon idk)

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Background Information

if u saw anything here no u didnt
 

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