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Work in Progress Galeran Silverberry

This sheet is a work in progress and should not be considered accurate or used actively in roleplay.
Joined
Mar 31, 2025
Messages
2
Reaction score
0
Points
16
Character Information
  • Full Name: Galeran Silverberry
  • Heritage/Culture: Half-Teled Finul, Half-Niram
  • Age & Birthday: 25, the 2nd of August
  • Gender/Pronouns: Male
  • Religion: Unionism
  • Character Occupation: Viridian Knight
  • House: House SIlverberry
Appearance Information
  • Obsidian strands littered neatly along their forehead; framing, and adding more emphasis on their already sharp-taut features in an orderly fashion that hovers right above their shoulder but never touching. A pale complexion, matched with a pair of striking ocean-blue eyes. Layered on top of their cape rested a folded set of dragonfly-like wings with a distinct, iridescent and colorful pattern of varied hues. The Half-Teled towers most as he stood tall at 6'7", with an athletic build.
  • On duty, Galeran always has a taxidermy head of an albino lion resting on his shoulder, and draped along their arm is the rest of the pelt. With its eyes replaced with porcelain, and realistic replicas though the color is unnatural.
Mental Evaluation
  • The first impressions of Galeran Silverberry. Take note that this does not explore the full mentality of the character, just an idea of what he carries himself to the public.
  • A righteous man, who cares for their duties, and the morality of their work. (Wip, we'll get to that.)
Skill Information
  • Hobbies and Talents: Medical, Athletic Hobby.
  • Mechanics:
    EULENBERG MECHANIC from Viridian Order
  • Honeyed Words: You gain a +1 Bonus for every Persuasion /Dice roll, which is added to the final result. This Mechanic does nothing, if the Character already receives a +1, from for example Slizzar Heritage Mechanics.
  • RACE MECHANIC
  • Narim can manifest (or have) Wings (of specifically insectoid design), which while not in combat, allow (Elytra) flight including the use of Rockets). Combat or Ability usage immediately disables flight.
  • Narim can revert to a larval stage (not child-like, but grub-like) shedding their body for 3 days. They can change their arthropod species, and recover any lost limbs or remove scarring.
  • Narim can attempt to sense a discordant note from a deep gestalt consciousness with the living, when they focus on an Event/DM Character, to learn if they have dark/evil/immoral intentions.
  • Fin'ullen can perform great feats of strength out of Combat (carry multiple people, throw boulders, etc). They also gain +5 strength Combat dice roll strength competitions.
  • Fin'ullen can breathe underwater without any abilities, and can also see perfectly underwater without it blurring their vision, allowing them to stay emerged indefinitely.
  • Languages: Fluent; Common, d'lthanie, sign, and Droque

Special thanks for iamfish on helping me out a lot with my proficiencies! :)

Combat Proficiencies and Abilities
Attack Stat: Strength, 7
Defense Stat: Defense, 5
[15/15 points spent]
Proficiency Points:

Strength: 7

Melee
  • Weapon Throw(Free)
  • Knockback Sweep
  • Diving Tackle
  • Chaining Throw
  • Wounded Ego
  • Steady Body
Athletic
  • Stampede
  • Heavy Throw
Constitution: 5
Shielding
  • Shield Impact (Free)
  • Shield Rumble
  • Shield Slam
  • Shield Snare
  • Shield Phalanx
Training
  • Bulwark Pack
Intelligence: 0
Wisdom: 0
Dexterity: 3
  • Fleet Footed Pack
  • Sharp Reflexes
  • Nimble Boala
Faith:0
Magic: 0
Charisma:0