• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Standard Game Mechanic Aka Hoppers !!

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Hi

I was wondering when the standard game mechanic come back , so hoppers works as designed ? cant you ennabled pr world ? so we dont have to build a new "Death Star" of hoppers :-D

Regards m0loon
 
Hoppers work they just work differently now to reduce lag as it was found that huge potionmachines and sorting machines were some of the main lag causes.

And in the end hoppers are less important vs tps since better tps = better pvp enviornment and better all around game functionality.
 
well good agument , but tps's not been much better, it's still very random .. do you have plans for enabling it back when the TPS gets better over time ?

Regards m0loon
 
... but if you have to brew potions manually nobody will fight ;-D

i assume its also will impact the market and trade , if no request for ingredients no one to collect or craft em... ! but i will invite you to come and brew a dobbelt chest of potions, then we can try to see for how long it will take to use em in a battle ;)

But why not make all players happy, if you can use it pr world , then just enable it for one world , then you can move all darkrooms to specific worlds (faction restore) too :-D
 
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Yes? why cant you just make a world with the old hopper system, so the lag only will be there? i dont really get it
 
... but if you have to brew potions manually nobody will fight ;-D

i assume its also will impact the market and trade , if no request for ingredients no one to collect or craft em... ! but i will invite you to come and brew a dobbelt chest of potions, then we can try to see for how long it will take to use em in a battle ;)
Just get yourself a good alchemist. I hand brew all my potions and I usually like to keep 36 DC of various pots on hand. With maxed alchemy it usually takes me about 30 min to refill my supply after a long day of raiding which is not bad at all.
 
36 db? ahaha, in my faction (Destruction) today we used 55 chestes of heal. so ill like you hire you to a brewer and brew 55 chestes of heal potion every day.
 
ehhh , have you have been fighting for a few hours a day , its makes over 10K of potions a week, can you count the dobbelt chest your self ? good alchemist ...bla.. i need slaves...

A dobbelt chest of heal it use within one strike for two people, and over a few hours its many dobbelt chest of heals.
 
I don't burn through heals that quick. I use a tank trait build so I don't need to heal much. I do however use quite a lot of speed and strength but again 30 min tops a day easily covers my own personal supply and yes that's even on days where I'll raid 2 or 3 facs and staying for the full 2 hours or longer in the case of our wars.
 
I don't burn through heals that quick. I use a tank trait build so I don't need to heal much. I do however use quite a lot of speed and strength but again 30 min tops a day easily covers my own personal supply and yes that's even on days where I'll raid 2 or 3 facs and staying for the full 2 hours or longer in the case of our wars.
30 minutes of brewing is enough for your own personal supply, imagine a whole faction that has to brew potions, that would take hours.
 
and back to main topic, ...Hoppers can lag, but i assume they only lag when they run ? and i think its good for the economic, if no request for ingredients no one to collect or craft em..and no players to earn money....etc.....
 
Right, which is why you hire an alchemist. Someone who's job is to brew potions.

hmm i am not sure you know the scale of this... we should hire army of alchemist , and i dont think you can find people who want to brew potions for hours a day, jack can i hire you ? for 3 hours a day for rest of you life :-D
 
I don't burn through heals that quick. I use a tank trait build so I don't need to heal much. I do however use quite a lot of speed and strength but again 30 min tops a day easily covers my own personal supply and yes that's even on days where I'll raid 2 or 3 facs and staying for the full 2 hours or longer in the case of our wars.
Tank setup? then you dont do any damage? then you dont get any kills? i see thats very funny.
And you cant find anyone who wanna brew potion in like 3-4 hours a day.
 
Jackmo so what you are saying is, that we should all use tank setups? You want us to decrease the options for PvP? I find it hilarious but at the same time sad. You keep mumbling about how this decrease of the potential use in hoppers is such a good thing, and everyone is so happy about it. Then please explain why PvP'ers are leaving the server. Sound to me like it doenst benefit anything. Yes you can PvP which is awesome, but it really doesnt matter if there is no one to pvp against. I am tempted to form the old Kings just to invite you into the faction, and i would like to hear you say "30 min tops a day" once more. We where using atleast 10 autobrewers who was running almost 24/7 to keep our need of potions. The PvP was deing with the lag issues. But as i see it, it is pretty much dead now. PvP-Players are finding other serveres to play on. I ask humbly for the sake of the PvP on Massivecraft do not destroy the community you have spend so much time building. If you cant keep your servers free of lag, shut down some of them. There are several serveres who are never being used. Not being able to exploit the full potential of this game makes me wanna cry..
 
I would still argue that PVP contribute to server economy because they create a need which both RP and PVP can benefit from, it gives the money flow which benefits all including player activity which make the server more polular = more new players etc..
 
Sure you could do that, but who would actually spend many hours each day brewing potions.
I did. How else do you think I maxed alchemy? There are plenty of people grinding alchemy and since they nerfed it recently it takes a whole lot more brewing now to get it maxed. One of the points moloon is trying to make is these machines help the economy well I would argue so does paying people for their alchemy services.
Tank setup? then you dont do any damage? then you dont get any kills? i see thats very funny.
And you cant find anyone who wanna brew potion in like 3-4 hours a day.
Not true at all my setup has high defense and high damage.
Jackmo so what you are saying is, that we should all use tank setups?

Nope, not saying that at all and I honestly have no idea why you would infer that.
 
I did. How else do you think I maxed alchemy? There are plenty of people grinding alchemy and since they nerfed it recently it takes a whole lot more brewing now to get it maxed. One of the points moloon is trying to make is these machines help the economy well I would argue so does paying people for their alchemy services.

Not true at all my setup has high defense and high damage.


Nope, not saying that at all and I honestly have no idea why you would infer that.

Jack as I said can I hire you for 3 hours a day for the rest of your life ? I will pay you good ?

I assume you only trained/grinded Alchemy to be able to brew all potions ?
 
Well, your point is, that you are using tank setup to decrease the need of potions. Im sorry, but i dont really care. If it works for you, great. But there happens to be other players on the server who can actually hit a person and doesnt need to be a tank.

That is impossible, you cant both have high defense and high attack. Please inform me on how to have both Armorpenstrike, harmstrike, healthboost 2, absorption 2. on without using unholy because that ofcouse would mean i am not using "high defense"
 
Well, your point is, that you are using tank setup to decrease the need of potions. Im sorry, but i dont really care. If it works for you, great. But there happens to be other players on the server who can actually hit a person and doesnt need to be a tank.

That is impossible, you cant both have high defense and high attack. Please inform me on how to have both Armorpenstrike, harmstrike, healthboost 2, absorption 2. on without using unholy because that ofcouse would mean i am not using "high defense"
Harmdarkness and no harmstrike. Armorpenstrike is more than enough to do major damage.
 
Yea you might have maxed alchemy, but that was probably just so you would be able to brew resistant potions. My question to you: Would you brew potions for 3 hours each day, for another faction? @Jackmo_Jones
 
Harmdarkness and no harmstrike. Armorpenstrike is more than enough to do major damage.

Well, if you use harmdarkness, it can not be "high defense" and you can not exploid the full potential of the game as you can only fight in darkness. Please read my post again. I am talking about how to exploid the full potential of the game. Geez
 
You guys are acting like all the labor has to fall on one mans back. The economy is in shambles right now and there are loads of people looking for ways to make regals. Hire a few to make your potions and you'll be helping the economy and getting the work done at a much quicker pace then just having one man do it. I get that you're all deadset on having the system automated but there are other options.
 
Jack I would like to hire you and all the people to can find to brew potions , I will pay you very for manage those people also, make be a private msg.
 
You guys are acting like all the labor has to fall on one mans back. The economy is in shambles right now and there are loads of people looking for ways to make regals. Hire a few to make your potions and you'll be helping the economy and getting the work done at a much quicker pace then just having one man do it. I get that you're all deadset on having the system automated but there are other options.

So there are other options? Wow, i wasnt aware. I was thinking to myself "Sebastian this is the only way, without this you can't ever brew potions again" i am so glad you helped me open my eyes, please let me put a crown of thorns on your head, almighty saint
 
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Well, if you use harmdarkness, it can not be "high defense" and you can not exploid the full potential of the game as you can only fight in darkness. Please read my post again. I am talking about how to exploid the full potential of the game. Geez
Most places you fight will be lit to some extent from my experience plus healalways negates the damage you take from the dark. No matter what build you have there will be weaknesses it's just finding a build with the weaknesses you can manage and going with it.
 
What if you don't have the resources and Regals to hire people to brew potions for you?. Then you would have to do it yourself. And no one would spend hours brewing for someone each day, trust me no one.
 
You guys are acting like all the labor has to fall on one mans back. The economy is in shambles right now and there are loads of people looking for ways to make regals. Hire a few to make your potions and you'll be helping the economy and getting the work done at a much quicker pace then just having one man do it. I get that you're all deadset on having the system automated but there are other options.

and what if you dont have the resources to hire people? do we need a new massivecraft ATM to buy more regals? I am not sure you even know how much work and regals its require, but let me invite you to a common raid and workload , I am sure you will agree with me.
 
What if you don't have the resources and Regals to hire people to brew potions for you?. Then you would have to do it yourself. And no one would spend hours brewing for someone each day, trust me no one.
If you don't have the resources then you're not gonna be able to make the potions period, and if you don't have the regals to pay well then you have to do what all other poor people do. DIY
and what if you dont have the resources to hire people? do we need a new massivecraft ATM to buy more regals? I am not sure you even know how much work and regals its require, but let me invite you to a common raid and workload , I am sure you will agree with me.
I hear @FHFDooM is selling regals for real money honey if you're running a bit low.
 
Most places you fight will be lit to some extent from my experience plus healalways negates the damage you take from the dark. No matter what build you have there will be weaknesses it's just finding a build with the weaknesses you can manage and going with it.

Lets be hornest, no matter what you say will change our minds, and no matter what we say will change yours. I find this discussion endless because you have only tried to fill your own need for potions. You have never been a leader of a faction and actually had to find a way to give your members potions. I get it. You want each person to stuck their own supplies of potions. Or pay someone to do so.
You veiw of the server is intirely diffrent from mine. I respect your opinion, and i dont see a way we can end this. We both have much better things to do, and your statements are not worth my time.
Love Seba5112
 
The economy is in shambles right now and there are loads of people looking for ways to make regals.

Just because you can't make the regals you think you should make doesn't mean the economy is in shambles. I'm making thousands of regals on leisure whenever I want. It's capitalism : D
 
I came from a server where hoppers were completely disabled and any kind of automatic farms not allowed. It worked. You had to find your own way to get rich and once on top you could hire other people to do the work for you. A faction shouldn't just have PvPer but also "support" behind them. I for example have never hit anyone on Minecraft and I'm not interested (yet) either. I'm happy mining, gathering, cooking and yes, brewing (or even enchanting for others).
From a RP-view you could say that all I want is a "safe" place where I can do the work it needs to maintain a faction - meaning I support PvPers and get protected as well as possible in a war/raid etc.
To be honest: I was wondering if potions would sell well enough to be worth the hassle. I didn't know about the auto-system, but after reading that it got nerfed I will take up alchemy for sure :D