• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived Sneaky Attacks (for Those Assassins)

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-An arrow flies into MunMerti's neck- "MunMerti was shot by Crayollapoop" -Crayollapoop shouts in frustration as the guards chase after him firing arrows-

We know some people want to be assassins and can do it. But what if the target is in a crowded area? Someone will hear the death message. Assassins should not be given away unless they are detected. An assassin will usually be sneaking as they fire an arrow into the neck of their target. Would it not be great if the death message was changed to "MunMerti died" or even "" leaving the death completely unknown?

I'm not doing this to become an assassin myself. Just to add the mystery of who your assassin was and that your target no longer knows who the assassin is.
 
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-An arrow flies into MunMerti's neck- "MunMerti was shot by Crayolian" -Crayolian shouts in frustration as the guards chase after him firing arrows-

We know some people want to be assassins and can do it. But what if the target is in a crowded area? Someone will hear the death message. Assassins should not be given away unless they are detected. An assassin will usually be sneaking as they fire an arrow into the neck of their target. Would it not be great if the death message was changed to "MunMerti died" or even "" leaving the death completely unknown?

I'm not doing this to become an assassin myself. Just to add the mystery of who your assassin was and that your target no longer knows who the assassin is.
Death to munmerti... silently
 
There should be more to assassination then just that, like if someone is sneaking and behind someone, and hits him with a sword, then it is insta-kill, and same with sneaking and bow. Plus the death message. That would be awesome, if it isn't too overpowered and can be done.
 
There should be more to assassination then just that, like if someone is sneaking and behind someone, and hits him with a sword, then it is insta-kill, and same with sneaking and bow. Plus the death message. That would be awesome, if it isn't too overpowered and can be done.

I would say a multiplier. But this would be better for McMMO.
 
There should be more to assassination then just that, like if someone is sneaking and behind someone, and hits him with a sword, then it is insta-kill, and same with sneaking and bow. Plus the death message. That would be awesome, if it isn't too overpowered and can be done.

That'd be way overpowered. A guy with a wood sword could insta-kill kill a fully armored enemy who is just typing or AFK. A multiplier would be cool, like Galen said.
 
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