• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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faiyde sp04

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Recently I read the Mcmmo combat training thread and which basically ended up being about which skills to grind now that monster spawning is decreased.
I know that the plugin is meant to be a reward of sorts for long term players, but it strikes me more as rewarding those willing to grind for long periods of time.

I know Mcmmo isn't massive's plugin, and as such influence over it is limited, but I think it would be good if something could be done to change things.
I can't think of anything to improve the situation myself, hence posting this as a complaint, but I really feel that there is a great deal of room for improvement.
 
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I consider grinding as doing something with the most efficiency possible. "Grinding" will always exist, and it's already hard to train skill levels, so..
 
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