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Work in Progress Skelet

This sheet is a work in progress and should not be considered accurate or used actively in roleplay.

NarfTheGoat

WeedleWaddle
Joined
Nov 11, 2014
Messages
22
Reaction score
25
Points
438
Character Information
  • Full Name: (Skelet) Samwise Selenor
  • Heritage / Culture: ? Ailor
  • Age: 376
  • Gender / Pronouns: Male
  • Religion:
  • Occult: Hollow, Abyss|| Zeragan, Lich Vampire
  • Magic Schools:
  • Character Occupation: ?
Appearance Information
  • Eye Color: Glowing Green
  • Skin Color: N/A
  • Hair: N/A
  • Height: 6'0"
  • Body Type: Skeleton
  • Additional Features: A Skeleton covered in barnacles and corral
Skill Information
  • Hobbies and Talents:
  • Mechanics:
  • Ailor are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.
  • Ailor are the masters of the Regalian Empire, and while it has equality between all peoples and heritages, Ailor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions, Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options.
  • Ailor when using Syncretism can worship up to 3 Gods of their sub-dominant Religion, instead of just 1 or 2. Additionally, when Syncretizing, they gain the Mechanic of the sub-dominant Religion (except for Evolism, where only one of the Mechanics can be chosen). If your Character does not Syncretize, they gain +1 Attack Stat (Breaking Cap up to 11) against Characters that have Syncretized their mono-faith.
  • Universal
    Speech
    You can understand and speak all mortal and currently practiced languages from all the corners of the world. This includes magical languages spoken by mortals, or even Elderlaw languages like Dragonspeech.
  • Free
    Walker
    You are immune to restraints of any kind. If you are bound or shackled, they effortlessly slip off you. If you are imprisoned or locked up, you can walk through locked doors to freedom. Keep in mind, you can still be attacked while attempting to break out!

    Hidden
    Scourge
    You can magically hide your teeth and Afflicted eyes. This breaks during feeding. If you have the Shape Shifter Mechanic, using this Mechanic while shifted makes you unable to Combat Roleplay. If someone knows your real name and that you're a Vampire, this Mechanic doesn't work on them.
    Long
    Living
    You live much longer than the average life span of your heritage. You can live up to three times as long, and you can visually stop aging at a chosen age (must be at least 21). Additionally, you are immune to non-magical diseases and Afflictions.
    Sanguine
    Bargain
    You can grant immunity to Vampirism to any person willing to bargain with you. In turn, if the bargained person attacks you, reveals that you are a Vampire, or reveals the deal, they take massive damage (discuss together what this means before making the bargain).
    Mind
    Suggestion
    With OOC consent, you can mind-trick Characters into doing your bidding without establishing full Mind Control over them. These simple verbal commands are undetectable, but cannot be more complicated than a single sentence. This does not count as Mind Control and thus Mechanics that provide immunity do not work.
    Vampire
    Transformation
    You can transform into a Vampire Form, which is a Monstrous form with a unique Vampire-themed design that you can create. This counts as a Disguise and a Monstrous Transformation (illegal in Regalia). You remain in Vampire Form even after reaching 0 HP.
  • Languages: ?!
Backstory/Plothooks

Combat Proficiencies and Abilities

Attack Stat:
Defense Stat:
[0/14 points spent]
Proficiency Points:
  • Strength: 7
    • Weapon Throw (Free)
    • Technique Parry
    • Concussive Blow
    • Chaining Throw
    • Shrug Off
    • Knockback Sweep
    • Wounded Ego
    • Overstep
  • Magic: 8
    • Arcane Healing
    • Arcane Aura
    • Arcane Portent
    • Arcane Snare
    • Arcane Distortion
    • Arcane Cleanse
    • Arcane Warp
    • Arcane Shove
 
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