• Character Sheets are optional on MassiveCraft. You do not need a sheet to play or be whitelisted on our server. You only need a sheet if you plan to engage in roleplay combat.
  • Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Work in Progress Sihn-Xaria

This sheet is a work in progress and should not be considered accurate or used actively in roleplay.

Ilyrana

Plant Nerd
Joined
Jun 16, 2023
Messages
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Reaction score
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Points
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Character Information
  • True Name: Sa'alia
  • Alias: Sihn-Xaria
  • Heritage / Culture: Sihndar (Pureblood)
  • Age: Thirty-two
  • Gender / Pronouns: She | Her
  • Religion: Estelley
  • Occult: N/A
  • Character Occupation: Bloodcast - Slavnostní Chapter
Appearance Information
  • Eye Color: Blue
  • Skin Color: Dark Purple
  • Hair: Magenta
  • Height: 5'5
  • Body Type: Athletic
  • Additional Features:
Skill Information
  • Hobbies and Talents:
  • Mechanics:
  • Sihndar take less damage when hurt by Spirits or those possessed by Spirits. If a Mystech Spirit-Type (incl Bound Automata) Character applies -2 HP damage, reduce that by -1 HP.
  • Sihndar cannot become Afflicted, some exceptions may apply in Soul Bargains, and some greater Entities like Gods and Arken can still force infect them.
  • Sihndar can perform the Weakening Ritual on a Greater Vampire, which does not kill them (ported back to a safe base), but turns them into a Fledgeling Vampire.
  • Sihndar are immune to mind control of any type, particularly Magic Variant Mind Control Pack and all of its Mechanics to do with Thralling and Persuasion Dices, if used to convince them.
  • Sihndar: (meaning, pure-blood since Cataclysm) During Events, Sihndar may be warned of making a bad decision by Melca's Foresight that warns them with a vision of something they are about to do.
Bloodcast Mechanic
  • Social Beast - You have an impossibly high tolerance for Alcohol, drinking anyone under the table, and able to make cups or glasses magically refill themselves with the God's ale. You are immune to being arrested for Low Law violations, so long as what you have done isn't annoying or cringe-inducing for the Knights to deal with. Benign crime receives just a slap on the wrist and an "oh you" from Knights.

  • Languages: Altalar, Common, Sign, Český, Skodje, Droque, Wai-lan
Backstory/Plothooks
  • From Lost Ferian Hold

Combat Proficiencies and Abilities
Attack Stat:
Defense Stat:
[0/14 points spent]
Proficiency Points:
15/15
STR 7
  • Steady body
  • Oceanic pack
  • Technique parry
  • Shrug off
  • Shattering strike
  • Wounded ego
  • Concussive blow
**CON 6
  • Shield cover
  • Iron will
  • Rage counter
  • Shield phalanx
  • Shield snare
  • Shield taunt
INT 0
WIS 1
  • Chem purge
DEX 1
  • Sharp reflexes
Faith 0
MAG 0
 
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