• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Share Your Massivetraits Builds Here!

leversandpulleys

Founder of Gilead
Joined
Feb 19, 2014
Messages
97
Reaction score
379
Points
0
Location
New England
Website
www.leversandpulleys.com
There's incredible opportunity here for enhanced gameplay in every area, and the real winner, I feel, will be the specialist. With only a five minute cool down, there's little reason not to carry around a cut-and-paste build in a text-editor for just about every task. (Or, to turn your character's changing closet, like mine, into a gallery of signs http://www.massivecraft.com/massivetraits#signs)

What do you plan on using when mining, rp'ing a specific race, skilling-up, playing pvp support, cracking skulls, or traveling across a continent?

levers

Edit: Here's an example (using the /t set command now)

The Enduring Carnifex 150/10 (premium)
This guy is a bit of a tank. The Starve can be annoying, but it can be swapped for harmwater depending on the forecast.

Unholy
UnarmedVulnerable
MiningFatigue
StarveDarkness

AxeExpert
AxeResistant
Absorption2
HealthBoost2
HealStrike
WitherStrike

Code:
/t set Unholy UnarmedVulnerable MiningFatigue StarveDarkness AxeExpert AxeResistant Absorption2 HealthBoost2 HealStrike WitherStrike
 
Last edited:
Just something I threw together quickly...

/t a Nonivore
/t a Nightvision
/t a Waterbreathing
/t a MiningFatigue
/t a Jump
/t a Speed
/t a FeedSunlight
/t a FeedWater
/t a HealSunlight
/t a Magic
 
(outdated... kind of)
Oriental Humanoids:
  • Human:
    • Uninfected: Holy, HealMeditation, [Weapon]Expert
    • Vampire: Unholy, Nonivore, HarmSunlight, Jump2, Speed2, Haste2, HealAlways, WaterBreathing, [Hostile Mob]Truce
  • Chi'i
  • Qadir:
Humanoids:
  • Elf:
    • Eldar: ArcheryExpert, Speed
    • Isldar: [Weapon (Mainly Archery)]Expert, Speed
    • Shendar: [Weapon (Mainly Archery), Unholy
    • Grondar: FeedDarkness
    • Drowdar: [Weapon]Expert
  • Dwarf: [Weapon (Mainly Axe)]Expert, Slow
  • Orc:
    • Green-Skinned: [Weapon]Expert
    • Red-Skinned: [Weapon]Expert, [Damage Type]Revenge
  • Yanar:
    • Flora: FeedLight, StarveDarkness, Nonivore
    • Pomifer: FeedLight, StarveDarkness, Harvester, Nonivore
    • Bruma: StarveDarkness, Harvester, Nonivore
    • Veneno: Unholy, WitherStrike, FeedDarkness, Nonivore
Anthropomorphic Races:
  • Naga:
    • Lizzar: PoisonImmune, NauseaImmune
    • Slither: PoisonImmune, StealStrike
    • Alar: PoisonImmune, [Weapon]Resistant
    • Drakkar: PoisonImmune, [Weapon of Choice]Expert
    • Amphi: PoisonImmune, WaterBreathing
  • Dakkar:
    • Normal: FireImmune, HealLava, [Weapon]Resistant, HarmWater
    • Albino: [Weapon]Resistant
  • Maiar:
    • Mer-Maiar: FeedWater, WaterBreathing
    • Predator Maiar: FeedWater, WaterBreathing, UnarmedExpert
    • Reefs Maiar: FeedWater, WaterBreathing, Harvester
    • Shepherd Maiar: FeedWater, BreathWater, FlyWater, Slow
  • Tigran:
  • Vespid:
  • Torpid:
  • Thylan:
@Ryciera
 
Last edited:
/t a magic
/t a healsunlight
/t a healalways
/t a absorption II
/t a fireball
/t a speedII
/t a axeinept
/t a axevulnerable
/t a miningfatigue
/t a unholy
 
Torpid:

/t a Harmimmune
/t a StealImmune
/t a ArcheryResistant
/t a SwordResistant
/t a Miningfatigue
/t a Slow
 
Yanar:
/t a FeedSunlight
/t a FeedLight
/t a FeedWater
/t a Nonivore
/t a AxeVulnerable
 
/t a armorbreakerimmune

it would make the axes buff: armor breaker not do damage, but would cause axes to do 1+ damage to the wearer of the armor, it makes a difference defensively but isn't op to the point axes have no effect on them. also, I just like explaining my things.
 
Human:
Colonist:
When using tree feller on trees a 50% chance per log to receive two logs.​
Shepherd:
When using shears a 33% chance to receive double the wool from sheep​
Elf:
Eldar:
+10% Bow Damage​
Isldar:
Gains the Health regeneration and Speed I potion affects when in the snow.​
Shendar:
Gain the Health regeneration affect when in light level lower then 4.​
Grondar:
+12% Damage with unarmed. Raw meat fills the same amount of hunger as if it was cooked.​
Drowdar:
+8% Damage with Unarmed, Axes, Swords, and Bows. +12% Damage from magical sources.​
Maiar:
Mer Maiar:
Absorption II when in Water.​
Predator Maiar:
+8% Damage when in water. Uncooked food fills the same amount as if it was cooked.​
Reef Maiar:
After not moving in water for 10 seconds they gain the Invisibility potion effect as long as they do no move.​
Shepherd Maiar:
+40% Faster swim speed compared to all other Maiars. Slowness I when on land. Do not loose hunger while swimming.

Just a couple Ideas I had. For obvious reasons the traits of the specific subraces are mutually exclusive.
@Ryciera

 
Woah. I went to sleep, woke up, and now there are MassiveTraits everywhere. Has it been launched?
 
Human:
Colonist:
When using tree feller on trees a 50% chance per log to receive two logs.​
Shepherd:
When using shears a 33% chance to receive double the wool from sheep​
Elf:
Eldar:
+10% Bow Damage​
Isldar:
Gains the Health regeneration and Speed I potion affects when in the snow.​
Shendar:
Gain the Health regeneration affect when in light level lower then 4.​
Grondar:
+12% Damage with unarmed. Raw meat fills the same amount of hunger as if it was cooked.​
Drowdar:
+8% Damage with Unarmed, Axes, Swords, and Bows. +12% Damage from magical sources.​
Maiar:
Mer Maiar:
Absorption II when in Water.​
Predator Maiar:
+8% Damage when in water. Uncooked food fills the same amount as if it was cooked.​
Reef Maiar:
After not moving in water for 10 seconds they gain the Invisibility potion effect as long as they do no move.​
Shepherd Maiar:
+40% Faster swim speed compared to all other Maiars. Slowness I when on land. Do not loose hunger while swimming.

Just a couple Ideas I had. For obvious reasons the traits of the specific subraces are mutually exclusive.
@Ryciera

I think @levers is referring to traits you can find ingame, not new traits.
 
@Nico07291 That's correct. Builds using the new traits. Here's one I'm playing around with:

(premium) Carnivorous Archer w/sword backup
--still a wip. ignoring things I can handle with pots and focusing on wep. resistance since it seems like a good value. Could add harm strike by removing blind or stun if not playing a support role to other melee players.

negatives
-20 carnivore (love that steak)
-20 UnarmedInept
-20 AxeInept
-50 ArcheryVulnerable (other archers? bah)
-50 HarmWater (why swim at a time like this?)
(-160)

positives
+50 ArcheryExpert
+50 AxeResistant
+50 SwordResistant
+50 BlindnessImmune (or no long distance archery)
+100 BlindnessStrike (or stunstrike)
(+300)
=140


Code:
/t r all
/t a carnivore 
/t a UnarmedInept
/t a AxeInept
/t a ArcheryVulnerable
/t a HarmWater
/t a ArcheryExpert
/t a AxeResistant
/t a SwordResistant
/t a BlindnessImmune 
/t a BlindnessStrike

levers
 
@Nico07291 That's correct. Builds using the new traits. Here's one I'm playing around with:

(premium) Carnivorous Archer w/sword backup
--still a wip. ignoring things I can handle with pots and focusing on wep. resistance since it seems like a good value. Could add harm strike by removing blind or stun if not playing a support role to other melee players.

negatives
-20 carnivore (love that steak)
-20 UnarmedInept
-20 AxeInept
-50 ArcheryVulnerable (other archers? bah)
-50 HarmWater (why swim at a time like this?)
(-160)

positives
+50 ArcheryExpert
+50 AxeResistant
+50 SwordResistant
+50 BlindnessImmune (or no long distance archery)
+100 BlindnessStrike (or stunstrike)
(+300)
=140


Code:
/t r all
/t a carnivore
/t a UnarmedInept
/t a AxeInept
/t a ArcheryVulnerable
/t a HarmWater
/t a ArcheryExpert
/t a AxeResistant
/t a SwordResistant
/t a BlindnessImmune
/t a BlindnessStrike

levers
Throw in SwordInept and you can add HealMeditation, which would probably be useful as an archer, if getting attacked by other archers.
 
W.I.P. List.
Oriental Humanoids:

  • Human:
    • Uninfected: Holy, HealMeditation, [Weapon]Expert
    • Vampire: Unholy, Nonivore, HarmSunlight, Jump2, Speed2, Haste2, HealAlways, WaterBreathing, [Hostile Mob]Truce
  • Chi'i
  • Qadir:
Humanoids:
  • Elf:
    • Eldar: ArcheryExpert, Speed
    • Isldar: [Weapon (Mainly Archery)]Expert, Speed
    • Shendar: [Weapon (Mainly Archery), Unholy
    • Grondar: FeedDarkness
    • Drowdar: [Weapon]Expert
  • Dwarf: [Weapon (Mainly Axe)]Expert, Slow
  • Orc:
    • Green-Skinned: [Weapon]Expert
    • Red-Skinned: [Weapon]Expert, [Damage Type]Revenge
  • Yanar:
    • Flora: FeedLight, StarveDarkness, Nonivore
    • Pomifer: FeedLight, StarveDarkness, Harvester, Nonivore
    • Bruma: StarveDarkness, Harvester, Nonivore
    • Veneno: Unholy, WitherStrike, FeedDarkness, Nonivore
Anthropomorphic Races:
  • Naga:
    • Lizzar: PoisonImmune, NauseaImmune
    • Slither: PoisonImmune, StealStrike
    • Alar: PoisonImmune, [Weapon]Resistant
    • Drakkar: PoisonImmune, [Weapon of Choice]Expert
    • Amphi: PoisonImmune, WaterBreathing
  • Dakkar:
    • Normal: FireImmune, HealLava, [Weapon]Resistant, HarmWater
    • Albino: [Weapon]Resistant
  • Maiar:
    • Mer-Maiar: FeedWater, WaterBreathing
    • Predator Maiar: FeedWater, WaterBreathing, UnarmedExpert
    • Reefs Maiar: FeedWater, WaterBreathing, Harvester
    • Shepherd Maiar: FeedWater, BreathWater, FlyWater, Slow
  • Tigran:
  • Vespid:
  • Torpid:
  • Thylan:
@Ryciera

You forgot the Wulong.

Why does everybody keep forgetting the Wulong?
 
I think races are a thing of the past outside RP now, I can see it being more a class system. Like @levers said, you can swap around every 5 minutes, so less of a choice compared to races...
 
For out of PvP I like to use:

/t a NightVision
/t a Carnivore
/t a Healthboost
/t a AxeVulnerable
/t a Haste +50
/t a Speed +50
 
Qadir Sun-Priest (Premium):
+50 Holy
You're a Priest, of course you have this trait .
+20 HealSunlight
Your devotion to the Sun allows you to tap directly into its life giving properties
+100 Fireball
You picked up fire magic at a young age, and spent many long hours training in the temples.
-25 StarveWater
Used to the secluded temple life, and coming from the barren desert of Farah'Deen, you find swimming very difficult
-20 AxeInept
Your Magical training has given you little time to focus on other forms of combat
-20 UnarmedInept
Ditto
+40 FireImmune
Through repeated failure with your fire spells, you've built up a nearly inflammable skin. Of course, the scars are far less desirable.


Commands:

/t a holy
/t a fireball
/t a axeinept
/t a unarmedinept
/t a fireimmune
/t a starvewater
/t a healsunlight
 
This is a 100% pvp build i made up and might not be the best but i use it atleast so here we go.

Pros:
Axe Expert: Dmg dmg dmg dmg
Axe Resistant: Less dmg dmg dmg dmg
Speed2: With this one i won't spent time of brewing speed pots and i wouldn't need to drink/throw a pot to run faster in pvp.
FeedAlways: Well this trait might be my favourite since i spare 1 of my hotbar slots in pvp and i wouldn't have to eat food in the middle of a fight which have got me killed before...
Healthboost2: More Sustain in a fight is always good.

Cons:
To make this build work it requires alot of -50 debuffs so here we go.
ArcheryVulnerable: I would never use bows in a pvp fight.
UnarmedVulnerable: This is not something i would consider a threat since i most likely would kill him with my axe before he even gets to hit me.
Nonivore: Who needs food when i have FeedAlways?
MiningFatigue: This is a funny one. Most people thinks that having miningfatigue lowers your attackspeed in pvp but guess what? it doesn't! http://minecraft.gamepedia.com/Potion_effects

This was the hardest choice on my whole list and might be situational:
Harmwater: I would never decide to take a trait that lowers my hunger since i could risk running low on hunger in a pvp fights and being blind wouldn't be good either...
No "maiar" raids or raiding in rain for me basically.
 
(also outdated and stuff)
Humans

  • Normal:
    • Positive Traits:
      • Burp (+10)
      • *Love (+10)
      • *Magic (+10)
      • Harvester (+20)
      • *StealStrike (+ 30)
      • *Holy (+50)
      • *[Weapon]Expert and/or [Weapon]Resistant (+50)
    • Negative Traits:
      • *[Weapon]Inept and/or [Weapon]Vulnerable (-20, -50)
      • *Carnivore or Herbivore (-20)
  • Vampire:
    • Positive Traits:
      • *Love (+10)
      • *Magic (+10)
      • Shriek (+10)
      • NightVision (+20)
      • *FeedStrike (+30)
      • *StealStrike (+30)
      • WaterBreathing (+40)
      • *StarveStrike (+50)
      • *Jump/Speed (+50)
      • *[Weapon]Expert and/or [Weapon]Resistant (+50)
    • Negative Traits:
      • Unholy (-75)
      • *Nonivore (-50)
      • *[Weapon]Inept and/or [Weapon]Vulnerable (-20, -50)
      • HarmSunlight (-60)
* = Optional Trait, not found in all characters of this race/subrace.
 
Last edited:
Vampire:
  • +20 Night Vision (can be traded out for +30 Fall Immune)
  • +50 Jump
  • +30 Feed Strike (can be traded out for any number of strikes that could be associated with a vampire attack. Such as hunger, starve, poison, nausea, etc)
  • +50 Unarmed Expert (can be traded out for +50 Unarmed Resistant)
  • -20 Carnivore (can be traded out for -50 Nonivore, depending on how you got your meat)
  • -60 Harm Sunlight
  • -75 Unholy
(Note: This is cultured towards non-prems. Obviously, you wouldn't have to trade out as much as a premium)
I purposely excluded Water Breathing and Undead Truce as I have not seen it mentioned in the new vampire lore. I have also removed any weapons vulnerable because Unholy already deals you 50% more damage (which corresponds to wooden and holy water weakness).

I also cultured the vampire build to my two characters
Rip:
  • +30 Fall Immune
  • +50 Jump
  • +50 Slow Strike (to substitute for his Hex Magic, can be substituted for +30 Feed Strike)
  • +50 Speed (may be substituted for +30 Steal Immune)
  • -75 Unholy
  • -20 Carnivore (can be traded for -50 Nonivore)
  • -60 Harm Sunlight (may be traded out for -60 Blindness depending on the situation)

Gabriel:
  • +30 Steal Strike (can be substituted for +30 Feed Strike, depending on his motive)
  • +20 Night Vision (can be substituted for +50 Heal Darkness)
  • +50 Unarmed Expert
  • +50 Jump
  • -75 Unholy
  • -20 Carnivore (almost never traded out for -50 Nonivore, due to most of his killings)
  • -60 Harm Sunlight
 
Axe PvP Kit

Positives (Total 300, 5 traits):

AxeMastery +50 (More damage dealt)
AxeResistant +50 (Less damage taken from axes, which is the most popular weapon)
HealthBoost2 +100 (Getting 4 extra hearts is helpful)(Premium Exclusive)
PoisonStrike +50 (Poisoning the enemy really helps)
SlownessStrike +50 (This + poison can be REALLY annoying to an enemy)

Negatives (Total 160, 5 traits):
Herbivore -20 (I only eat crops like carrots or bread anyways, so this is an easy negative trait to handle)
ArcheryInept -20 (I have never used archery on Massive before because I've found the lag makes it hard to hit people sometimes)
UnarmedInept -20 (Don't often use unarmed, no need to normally)
UnarmedVulnerable -50 (Not many people use unarmed, and even with taking +25% more damage, it deals so little damage I'd probably be fine)
MiningFatigue -50 (Generally not needed to break blocks in PvP, so this should be fine)

300 - 160 = 140 Trait Points (150 is maximum for Premium players)

5 + 5 = 10 Traits (Maximum for Premium players)
 
Supper Unkillable Best Build -

- StarveWatver
- StarveLight
- StarveSunlight
- StarveDarkness
- HarmSunlight
- Shriek
- More Shriek
- Spam the f*** out of Shriek


Instant win.
 
This is the build I use specifically for my character Selena Sictor in relation to her personality traits and physical issues.

Stealstrike
Stealrevenge
Stealimmune
Harmrevenge
Poisonrevenge
Healdarkness

Archeryvulnerable
Axeinept
harmsunlight
 
As a maiar i got :
WaterBreathing
Nonivore
WaterFeed
FlyWater

StarveSunlight

For RP i also got:
AxeVulnerable
SwordVulnerable

PoisonStrike
PoisonRevenge
PoisonImmune

(All three because of the species my character is based on)

I should cram in NightVision, as a maiar, but I don'tt know what I'd remove.
Also I wanted to take ArcheryInept, ArcheryVulnerable and UnarmedResistant, but not enough slots ;(