- Joined
- May 17, 2016
- Messages
- 1,513
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- Age
- 26
- Location
- Regalia.
- Website
- conflee.tumblr.com
This build was done in the Creative World, in my Mega Plot that I decided to make while I still had premium kek.
It features an entire tunnel of sewers, with a bar and 6-ish smaller "rentable" regions, done in the style of the actual Sewers 2.0 update, as well as a full base.
The entire build took roughly 4 days, with about 13 work-hours going into it (granted it was probably a fair bit less but I spent a lot of time chilling and not paying attention to a clock lol)
So, I present to you, the Chlevestes Base- New Haven.
As always, I went into this with two things I wanted to make sure I did not lose track of: The existing Sewers design and aesthetic, and the Defensibility and Functionality aspect. You will note, the base is positioned at the far end of a tunnel right before a collapsed segment, meaning anyone who wants to get to it has to go down one specific route. The gate house also had two gates not aligned with each other, meaning if someone wants to battering ram them down, then have to do a 90 degree turn with a long af log to do so, in a confined space, where there are murder holes on the same level and a level above the attackers. Arrows and boiling oil galore! Have fun taking that.
Beyond the gate house, the main base is fairly compact, no real long corridors anywhere. Its all branching out like a hub, for easy navigation by those inside. A Training Room, a Mess Hall, a Chill Room, and a Barracks, plus the leader, Gray,'s office.
I hope you all enjoyed, Im probably going to be doing some RP in this location with my group, The Chlevestes, as it is meant to be our base.
Alternatively, you can check out this jumbled mess of an album I made to get the images as URLs to make this post! It is found here!
It features an entire tunnel of sewers, with a bar and 6-ish smaller "rentable" regions, done in the style of the actual Sewers 2.0 update, as well as a full base.
The entire build took roughly 4 days, with about 13 work-hours going into it (granted it was probably a fair bit less but I spent a lot of time chilling and not paying attention to a clock lol)
So, I present to you, the Chlevestes Base- New Haven.


























As always, I went into this with two things I wanted to make sure I did not lose track of: The existing Sewers design and aesthetic, and the Defensibility and Functionality aspect. You will note, the base is positioned at the far end of a tunnel right before a collapsed segment, meaning anyone who wants to get to it has to go down one specific route. The gate house also had two gates not aligned with each other, meaning if someone wants to battering ram them down, then have to do a 90 degree turn with a long af log to do so, in a confined space, where there are murder holes on the same level and a level above the attackers. Arrows and boiling oil galore! Have fun taking that.
Beyond the gate house, the main base is fairly compact, no real long corridors anywhere. Its all branching out like a hub, for easy navigation by those inside. A Training Room, a Mess Hall, a Chill Room, and a Barracks, plus the leader, Gray,'s office.
I hope you all enjoyed, Im probably going to be doing some RP in this location with my group, The Chlevestes, as it is meant to be our base.
Alternatively, you can check out this jumbled mess of an album I made to get the images as URLs to make this post! It is found here!
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