• Character Sheets are optional on MassiveCraft. You do not need a sheet to play or be whitelisted on our server. You only need a sheet if you plan to engage in roleplay combat.
  • Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Work in Progress Sentry

This sheet is a work in progress and should not be considered accurate or used actively in roleplay.
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Character Information

Full Name: Sentinel "Sentry"
-Alias: Cogito
Heritage / Culture: Bound Automata

Age: It is quite hard to tell from his appearance, but his attitude is that of a young (rather foolish) man

Pronouns: He/Him

Religion: Evolist

Occult: unbound spirit

Character Occupation: Apprentice technician at Ibtikar Technologies

Appearance Information

Eye Color: Light purple

Skin Color: Pale blue

Hair: Navy

Height: Around 5'9

Body Type: Lean, like a ballet dancer.

Additional Features: Limbs are doll-like resembling a puppet made of porcelain. Various mended cracks on body.

Skill Information

Hobbies and Talents:
-Engineering and fixing firearms.
-Understands automata functions and dismantling process (Due to time spent working under Mari Karlin)

Mechanics:
Bound Mechanic I: Bound Automata If imprisoned, locked up, or chained down, can simply slip out of these restraints and walk through locked doors. They can still be attacked and hurt if careless though!

Bound Mechanic II: Bound Automata gain +1 Attack Stat and +1 Defense Stat while inside the Sewers (breaking cap up to 11). If they are Ordial Aligned, they gain another +1 Defense Stat inside the Ordial Temple.

Bound Mechanic III: Bound Automata can perform great feats of strength out of Combat (carry multiple people, throw boulders etc.). They also gain +5 in out of Combat dice roll Strength competitions.

Bound Mechanic IV: Bound Automata can choose 1 Adapt Point Buy Pack (must be Magical Variant) for free, except Shapeshift Pack. Additionally, they can choose 1 Pack from Tech Point Buy to gain also.

Bound Mechanic V: Bound Automata, if killed or destroyed, can temporarily become an Unbound Spirit, gaining those Mechanics, except ones that grant Free Packs, until they are bound to a unimatrix again and turned back.

Int rewards those who succeed and punishes failure. Through Int, Evolist followers can use Static Divinium to empower Artifacts in their ownership which unlocks extra Mechanics on them when it is performed. Corrupting an Artifact this way can only be done once per Artifact, with more information found on the Artifacts Page. This also Void-Corrupts it with the power of Int. If the Artifactspark is removed, or the Artifact is lost to the Evolist who owned it, the upgrades are removed and the Artifact is de-powered.



Languages:
Common (native), Sign (fluent)



Backstory
"Does a mechanized heart not beat?"

It is a cruel existence, to be born broken—one Sentry knows all too well. He awoke cold and alone, the world around him a ruin. No warmth greeted him. Only the low, beating thrum of a mechanical heart—meant to comfort, but offering none. He was the Machinists' great gamble—their attempt to copy Unionist Hallowtech. Where Unionists built glowing saints of porcelain and gold, powered by divine light, he had no such glow. His body was the same pale shell, smooth and perfect—but inside, there was no such holy warmth.

It was meant to be a cruel irony. A vessel forged to contain something ancient and terrible, encased in porcelain and grace like the saints of Unionist legend. But the ritual to bind that God into the body failed, as the Darkwald Order descended on the Machinist ritual hall. Steel met flesh, screams filled the sanctum, and every last worshipper was slaughtered. The god never came. The only thing that remained was a holy vessel and a broken spirit too dim to carry the weight of divinity.

Years passed, and his hatred festered—matched only by his desperation. In time, he sought out Int and forged a deal: in exchange for blood, he would be given the knowledge behind his creation. Int gave him six red bullets, each etched with a riddle and tied to a name. Now, with the same empty strumming of a cold mechanical heart, he hears Int's whispers, echoing in the hollow vessel of a failed god.

Combat Proficiencies and Abilities
Attack Stat: Dext
Defense Stat:Magic

Strength: 1
-Overstep Pack

Intelligence: 2
-Mindcontrol Pact (free with mechanic), magic variation.
-Tech Bungee
-Tech Livewire

Dexterity:7
(Free) Deadeye stance
-Deadeye Luckshot
-Deadeye Execute
-Deadeye doubletap

-Disguise Pack
-Sharp Reflexes
-Smokescreen
-Fancy Footwork


Magic: 5
-Arcane Shove
-Arcane Warp
-Arcane Snare
-Arcane Aura
-Arcane Counter

Plot hooks:
Devotion--
Sentry's personality is shaped by absence of purpose. He tends to fixate on those who show him kindness or give him direction, often mistaking them for saviors. To these few, he offers unwavering, almost desperate loyalty, seeing in them a reason to keep moving. Though cold and mechanical on the surface, he clings to the idea of meaning through service—becoming whatever he believes others need him to be.
Desperation--
Sentry is driven by a frantic desperation, constantly searching for meaning. Without an explanation for who he is, he believes he ceases to exists as nothing more than a shell or a broken machine. His need for purpose consumes him, pushing him to extremes.
Glass Flesh--
Though Sentry's entire being is defined by the spirit inhabiting his body, after decades of coexistence, he has grown deeply attached to it. He believes this body is the only thing that ties him to his past. Without it, he isn't sure if he would still be Sentry at all and he fears he might cease to exist entirely, losing his last tether to purpose, identity, and the essence of what he is.
Temperament--
After years of feigning being a mere machine, Sentry's temperament has transformed into a powder keg wherein one wrong spark could set him ablaze. He struggles with a bipolar shift in temperament, caught between cold, mechanical detachment and wild, impulsive emotion.
 
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