• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived Seasons

  • Thread starter Thread starter Luxor Ignotis
  • Start date Start date
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Luxor Ignotis

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I think that it would be cool to have seasons in MassiveCraft.

Summer: Crops grow better, but there is low rain, and days are longer, and mobs spawn less.

Winter: Crops grow slower, it snows a lot, mobs spawn more, and nights are longer.

Fall: Crops grow decently, night/day is equal, mobs spawn at a regular amount.

Spring: Crops grow slightly faster, rains more, day/nights normal, mobs spawn slightly less.
 
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Sounds like a neat idea. You should refine as to when and/or how the seasons are to change, however.
 
I find this to be quite an interesting idea. This I feel would really add to the immersive effect of the game. Massive is really trying to move towards having a strong RP base and I think personally that the addition of some sort of seasons with different weather patterns would really help immerse the players in the game and world itself.

(Another idea which I have seen implemented with other season mods on servers would be leaves change in the fall. Purely aesthetic but still really adds to gameplay.)
 
I think that it would be cool to have seasons in MassiveCraft.

Summer: Crops grow better, but there is low rain, and days are longer, and mobs spawn less.

Winter: Crops grow slower, it snows a lot, mobs spawn more, and nights are longer.

Fall: Crops grow decently, night/day is equal, mobs spawn at a regular amount.

Spring: Crops grow slightly faster, rains more, day/nights normal, mobs spawn slightly less.
But this would need a new World or basicly in every biome an other manner.
 
Wait, wasn't this already suggested a few days ago?
 
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