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After a conversation took place in general chat today, I thought the logical solution would be to make a poll, democracy and whatnot. To resolve this and make sure everyone has a fair say, I call a poll, that way it is fairly voted upon and mods/devs can deal with it.
What's this about? The Vampire Addon/Plugin.
Why?
As it stands, vampires are supposed to be feared and combat should be avoided with them, they can outrun, outmaneouver, are tough to put down and are supposed to be inhumanly strong, the fear of infection as it is a disease should be reworked too. Raids are important here, as Vampires can be a useful deterrent.
I also note vampires cannot use the massivecraft traits either. This puts them at a disadvantage because they are limited to the abilites they have which currently are underpowered in comparison to the traits. That's a massive factor to consider when you compare the vampire plugin to the trait plugin.
For starters, vampires can't jump any higher than 1.5 blocks without bloodlust. This is an issue as vampires are seen to leap great heights with ease, bloodlust increases jump height but it does drain food quickly. I think the jump height should be raised to at least 3 blocks without bloodlust on and with it on, they should jump six. It makes sense to me at least, to increase the jump height.
Strength?
Vampires should have higher levels of strength and dish out more damage via fists, or weapons alike. Dread wielding for example.
They aren't nearly as strong as they should be as they're bested with relative ease, even with bloodlust on, it's still relatively easy with wooden sticks; which are easy to make. Anyone can make them and use them with great effect. This means that vampires can't levy damage without dying in comparison to those with various traits enabled.
Infection?
/v i
Infection from the disease should be a concern. Vampires should strike fear into people. The worry of contracting the disease is concerning, so infection should be reworked.
Endurance?
Vampires are notoriously difficult to kill, as it stands. Instead of a health buff, their regenerative health factor should be increased.
Agility?
Jump height. Might seem trivial, but there are traits which allow non-vampires to out jump vampires, even using bloodlust. Increase the jump height to 3 without bloodlust, 6 with bloodlust.
Speed?
Speed, as it stands, seems fine to me. The main gripe here is damage, jump height, agility and infection. The other aspect of negating fall damage and waterbreathing is fine, there's no issues there.
"That's op, that'd ruin raids and PVP."
My answer to that is no. I'll outline it below.
Vampires' achilles heel is sunlight. Any raids during the day would prevent vampires from going outside to defend, but secure the insides of buildings and anywhere that's shaded. It gives raiders a chance to outmaneouver the vampires and use the daylight to their advantage.
Vampires are crippled by anything wooden. Sticks, swords, hell even fence posts. If it's wooden, it's a certified bona-fide vamp killing tool.
Fire. Fire is an extent of sunlight, it is another important tool for tackling the vampires, using it in conjunction with wooden weapons will massacre them.
Holy water splash potions. They're easy to make. One bottle of water, touch a lapis lazuli block and you've got it. They slow down vampires and cause them to burst into flames.
How does this help raids?
It is a massive deterrent. It is a huge defensive advantage, vampires have shelter in their factions and are therefore limited to the area their faction has.
It encourages factions to welcome vampires, gather blood for them and in return, gain fierce warriors who'd defend their faction's ground. It is a positive symbiotic relation. Vampires need blood to survive, factions need warriors to defend their ground. "You scratch my back, I scratch yours."
Night/day cycles aren't long, so Vampires can maneouver around their base and defend it at night, unable to roam during the day due to sunlight. It severely limits their ability to defend during daytime.
Raiding with vampires is limited. Attacks must be at night and will be short, getting to an area takes time and basically eliminates the idea of returning asap to raid again. Respawn. Take time to move. Raid. Die. Wash, rince and repeat.
Vampires used to be strong, dangerous and powerful. I'm not saying revert to it, but I am saying that it needs to be reworked. People used to actively avoid conflict with them because it was incredibly dangerous to do so. I urge you to strongly consider this and rework it.
-DigestingAphid7
(Updated, 16/03/2018.)
What's this about? The Vampire Addon/Plugin.
Why?
As it stands, vampires are supposed to be feared and combat should be avoided with them, they can outrun, outmaneouver, are tough to put down and are supposed to be inhumanly strong, the fear of infection as it is a disease should be reworked too. Raids are important here, as Vampires can be a useful deterrent.
I also note vampires cannot use the massivecraft traits either. This puts them at a disadvantage because they are limited to the abilites they have which currently are underpowered in comparison to the traits. That's a massive factor to consider when you compare the vampire plugin to the trait plugin.
For starters, vampires can't jump any higher than 1.5 blocks without bloodlust. This is an issue as vampires are seen to leap great heights with ease, bloodlust increases jump height but it does drain food quickly. I think the jump height should be raised to at least 3 blocks without bloodlust on and with it on, they should jump six. It makes sense to me at least, to increase the jump height.
Strength?
Vampires should have higher levels of strength and dish out more damage via fists, or weapons alike. Dread wielding for example.
They aren't nearly as strong as they should be as they're bested with relative ease, even with bloodlust on, it's still relatively easy with wooden sticks; which are easy to make. Anyone can make them and use them with great effect. This means that vampires can't levy damage without dying in comparison to those with various traits enabled.
Infection?
/v i
Infection from the disease should be a concern. Vampires should strike fear into people. The worry of contracting the disease is concerning, so infection should be reworked.
Endurance?
Vampires are notoriously difficult to kill, as it stands. Instead of a health buff, their regenerative health factor should be increased.
Agility?
Jump height. Might seem trivial, but there are traits which allow non-vampires to out jump vampires, even using bloodlust. Increase the jump height to 3 without bloodlust, 6 with bloodlust.
Speed?
Speed, as it stands, seems fine to me. The main gripe here is damage, jump height, agility and infection. The other aspect of negating fall damage and waterbreathing is fine, there's no issues there.
"That's op, that'd ruin raids and PVP."
My answer to that is no. I'll outline it below.
Vampires' achilles heel is sunlight. Any raids during the day would prevent vampires from going outside to defend, but secure the insides of buildings and anywhere that's shaded. It gives raiders a chance to outmaneouver the vampires and use the daylight to their advantage.
Vampires are crippled by anything wooden. Sticks, swords, hell even fence posts. If it's wooden, it's a certified bona-fide vamp killing tool.
Fire. Fire is an extent of sunlight, it is another important tool for tackling the vampires, using it in conjunction with wooden weapons will massacre them.
Holy water splash potions. They're easy to make. One bottle of water, touch a lapis lazuli block and you've got it. They slow down vampires and cause them to burst into flames.
How does this help raids?
It is a massive deterrent. It is a huge defensive advantage, vampires have shelter in their factions and are therefore limited to the area their faction has.
It encourages factions to welcome vampires, gather blood for them and in return, gain fierce warriors who'd defend their faction's ground. It is a positive symbiotic relation. Vampires need blood to survive, factions need warriors to defend their ground. "You scratch my back, I scratch yours."
Night/day cycles aren't long, so Vampires can maneouver around their base and defend it at night, unable to roam during the day due to sunlight. It severely limits their ability to defend during daytime.
Raiding with vampires is limited. Attacks must be at night and will be short, getting to an area takes time and basically eliminates the idea of returning asap to raid again. Respawn. Take time to move. Raid. Die. Wash, rince and repeat.
Vampires used to be strong, dangerous and powerful. I'm not saying revert to it, but I am saying that it needs to be reworked. People used to actively avoid conflict with them because it was incredibly dangerous to do so. I urge you to strongly consider this and rework it.
-DigestingAphid7
(Updated, 16/03/2018.)
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