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Played Character Rekha Jalaalï, Artillery Mage

This character is actively played.

Sparrower

massivecraft's chappell roan
Supremium
Joined
Nov 27, 2021
Messages
66
Reaction score
220
Points
93
Location
the door to your mom's room
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" I have walked through Fire. "
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[ MUSIC ]​
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Artillery Mage
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Character Information
Given Name:
Rekha Kaur-Bagheera Jalaalï Nayëlen
Alternatively: Castle Breaker, Prefect, Champion of Armina, 312th Artillerist, Daughter of the Exalted Empress of Life​
Heritage: Suvial (Agalocaï)
Age: 60 years old; April 4th
Gender: Female
Occult: Abyss & Anima Mage // Prefect Archon // Veilwalker

Core Concept
Identity
Rekha is an Artillery Mage raised in the Suvial Princedoms, trained through her years of education to be a ruthless killing machine for the war efforts, and in contrast, a therapist for her fellow Undying Soldiers. With a degree in Battle magic, she took to the lines of Artillery mages to rain brilliant orange fire from above, and end the threat from five kilometers behind the frontline. Often described as boisterous, and explosive, she tempers herself to try and fit the expectations of the Prefects in Aloria's broader understanding of Draconism, while retaining a lively and optimistic personality.
Religion
Rekha's Faith is contrarian on purpose. She is primarily a Draconist, which puts her at odds with a majority of the Suvial Princedoms, but is owed a sense of immunity due to the closeness of Avinla and Armina. As a Draconist, she pays tribute to Armina most of all, claiming the title of Champion. She is Syncretized to the Estelley Pantheon, taking the Goddess of Living Fire, Avinla & the Goddess of the Seas, Vyrë, as her patrons from her secondary Faith. Given the importance of both Faiths in Agnevaal, Rekha strives for peace and mediation between two opposing forces that she calls her own.


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Fire-Scarred Soldier
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Eye Color: Deep, warm Brown, with flecks of purple embers in the lower half of her irises.
Skin: Dark Brown, with geometric golden lines modded across her entire body.
Hair: Very dark Brunette, pulled into one thick braid and decorated with flowers. Bangs curtain parts of her face.
Height: 5'-08"
Body Type: Slim
Rekha is a pure-blooded Suvial, decorated in high-end fashion, Canopic jars, and magical flowers, with many golden bangles and bracelets and a pair of long, tear-drop shaped pink-diamond earrings. She holds herself well, poised and content to watch from afar. She wears her hair in a single long, thick braid, and almost always wears gloves, preferring not to handle things directly, if she can help it. When called on, she conjures a pair of brilliant orange-scaled draconic wings, that ignite into a spiral of flames when exposed to the air.



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Devastation from Afar
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  • Proficiency & Stat Allocation​
    Skill Information & Description​
    Attack Stat: Dexterity​
    Defense Stat: Magic​
    Strength | [1]
    ⟢ Athletics | Heavy Throw
    Dexterity | [7]
    ⟢ Free | Deadeye Stance
    ⟢ Deadeye | Barrage
    ⟢ Deadeye | Drillshot
    ⟢ Deadeye | Luckshot
    ⟢ Deadeye | Quickshot
    ⟢ Deadeye | Execute
    ⟢ Deadeye | Doubletap
    ⟢ Roguery | Fate's Wheel

    ⟢ Aulaya | Deadeye Pinshot
    ⟢ Aulaya | Deadeye Focus
    ⟢ Aulaya | Deadeye Overwatch
    Magic | [7]
    ⟢ Free | Protocol Coding
    ⟢ Free | Protocol Detect

    ⟢ Ley | Protocol Analysis
    ⟢ Adapt | Oceanic
    ⟢ Arcane | Portent
    ⟢ Arcane | Aura
    ⟢ Arcane | Snare
    ⟢ Arcane | Warp
    ⟢ Arcane | Barrier

    1741849717992.webp
    [THE ARTILLERY MAGE]
    ︶⊹︶︶୨୧︶︶⊹︶
    Rekha is a graduate of the Jhaangar Mage Academy's prestigious Battlemagic course. She excels in laying down massive, explosive AOE Artillery strikes into unsuspecting enemy formations, and casting precision lances of flame from a line of mages, decimating her foes with relentless firepower and enough destructive magic to level a castle. This lends to a heavy investment of Dexterity and Magic, with minimal movement and high damage output.
    ︶⊹︶︶୨୧︶︶⊹︶

  • Suvial Heritage​
    Flames Unending
    When a Suvial is killed, they are reborn from the flames of Avinla after 3 hours in the nearest shrine to Avinla. Suvial cannot become Ordial Aligned, Geists, or Undead, except through the actions of Ordial Entities, or their request to them. This mechanic only applies to full Suvial Characters and does not apply to Mixed Heritage Suvial.
    Karamatology
    The Suvial are masters of the Spirit realm, capable of connecting, controlling, and otherwise influencing Spirits to a higher degree than any other people of Aloria. Firstly, Suvial are never Afflicted when they are possessed or contain several Spirits, as their soul is properly shut off from the Spirits. Secondly, they never lose control over the Spirits they control and can thrall any (non-Player/Event) Spirits (and even Player Spirits with Consent) at will. Stolen Spirits from another player can only be retrieved if the Suvial is KO'd. Lastly, they can also force Spirits into Canoptic Jars, and give them to others.
    Archon Affinity​
    Winged Flight
    You can use Wings (of any Fae/Draconic/Mechanical design), while while out of Combat, allows Elytra flight, including the use of Rockets to gain more height and speed. Combat or Ability usage immediately disables flight and prevents flight until end of Combat.
    Leytech Conduit
    You may choose up to 2 Packs from Magic Point Buy, or Invoke Point Buy, that you've Point Bought and re-classify them as Ley Point Buy Packs. These Mechanics/Abilities will not be classified as Magic, or make you Magical, instead, they will be fueled by the Elderlaw.
    Long Living
    You live much longer than the average life span of your heritage. You can live up to three times as long, and you can visually stop aging at a chosen age (must be at least 21). Additionally, you are immune to non-magical diseases and Afflictions.
    Ley Point Buy​
    Protocol Coding
    Your Unicore grants you access to the Leylines. Anytime Archon or Dragon-aligned forces should receive information from the Leylines, your Character receives it too. The Unicore can also do simple functions around the house, but cannot engage in Combat and cannot leave your side. You may have your Unicore speak with a personality independent of your Character.
    Protocol Detect
    Your Unicore allows you to detect non-Magic Disguises on other Unicore users. If you encounter a person who has Protocol Detect also, and they are using a non-Magic Disguise, you can see through their Disguise, this also applies to you in return. If you or they use a Magic Disguise, however, the identity remains hidden. Magic inherently always obfuscates the functioning of Dragon Machines.
    Protocol Analysis
    The Unicore allows you to perform a deep scan and analysis of otherworldly entities, objects, places, and Greater Entities. This allows your Character (if they are aware that someone is a Demon), to analyze their origins and Alignment, as well as their threat. This can also be used on Aloria-born people or entities that you may suspect are actually a God or Greater Entitiy in hiding to reveal their nature, however, be aware that this is telegraphed and the entity may not like being revealed. Additionally, this Mechanic grants deep analysis of the sentient peoples of Aloria, but whatever information comes out of such an analysis, should be discussed with consent between you and the person you are using it on.
    Artisans' Society​
    Artisans' Wealth
    You have a support network of patrons backing up your work. Once per Eventline, when a problem requires a Wealth Token to solve, you can count as the source of that Wealth Token as long as you declare it on the spot.
    Aulaya Artifact​
    Elfkind
    Aulaya allows its wielder to use the Elven Synchronicity Mechanic, which transforms them into a Teledden for as long as they hold the Artifact, also allowing them to exchange their Heritage Mechanics for Teledden Mechanics (all, or just some, at a 1:1 ratio), if they would like, though they automatically gain 3 of the 5 Teledden Mechanics of their choice for free.
    Elfkind: Trance
    Lanlath do not need to sleep, but can do so if they wish, or enter into a trancelike state of meditation that approximates sleep but leaves them watchful.
    Elfkind: Farsight
    Lanlath can see things from incredibly far away if they focus, able to spot an eagle landing a kilometer away or a coin being flipped across a town. Ask DM for Event use.
    Elfkind: Acoholism
    Lanlath are supremely difficult to inebriate with traditional alcohol, requiring a stupendous amount of liquor before they even begin to feel a mild buzz.
    Cemaan's Blessing
    Aulaya has a piece of Cemaan's uncorrupted Magic from the time before the Dewamenet War bequeathed to the Allorn imperial lineage, bridging the past and the present. While carrying Aulaya, the wielder can off-screen enter and exit the Allorn Empire without being stopped no matter who they are, without any records or memories of their entrance or exit being recorded anywhere, so neither Allorn nor Regalian authorities can hold it against them. Additionally, being in the presence of this Magic unlocks personality shifts in Cemaan if the wielder Divinium summons her, which unlocks additional dialogue options (only applies to Estelley worshipers).
    Empress Guard
    Aulaya is wreathed in the shielding aura of all three Estelley Empresses, who passed a piece of their Magics on to the mortal descendants who carried forward the realm. Any Mechanic that targets the wielder of Aulaya based on Heritage, Affinity, or Magical status in any way, simply does not work on them, though it still works on any other targets in the scene.
    Beskind
    Aulaya as an artifact of the Allorn lineage, is steeled with their resolve to survive against all odds. Aulaya grants the wielder +2 Attack Stat (breaking cap up to 11) while using Attack Emotes on any Asha including half-Asha, or Khama Worshiper. Additionally, even when not attacking Characters of these types, the wielder's Attack Dice Roll Minimum is set to 3.
  • Magic Alignment​
    1742528183693.webp Rekha is aligned to the Abyss, the dimension of Hedonistic pleasure and unrestrained freedom, chaos, and existence. A place of red deserts, seductive demons, and darkness, where nothing and everything populates the sands and gorges of red miasma. It is a dimension made to overwhelm, something Rekha uses to her advantage in her Artillery magic. Where the Anima creates, the Abyss destroys.
    Schools: Elemental, Entropy
    Origin: Blessing Origin
    Training: School Training
    1742517555289.webp Rekha's secondary alignment is to the Anima, a realm of Fae, trickery, and courts of fairy-demons ever seeking to make contracts and deals for their own entertainment. It is a realm of whimsy and beauty, and one Rekha uses less for combat, and more for its dealings with the Fae Demons. A gift of blood, the same as her Archonism, the Anima is used to mend and create where the Abyss is used to destroy.
    Schools: Summoning, Mend
    Origin: Teaching Origin
    Training: School Training
    Magic Schools​
    1745527318454.webp Rekha is an Elemental mage by birth and training amidst the Suvial Princedoms of Agnevaal and the Jhaangar Battlemage Academy. She is versed entirely in the practice of incinerating her foes from afar, hurling Artillery fire at unsuspecting enemy formations and blowing craters in the earth. Given the breadth of the School, Rekha is skilled in Fire, Earth, Water, Lightning, Metal, Ice, and Air magic.
    1745527326042.webp In combination with Elemental and Gravity magic, Rekha employs Entropy magic to further her Artillery magic's destructive capabilities. With it, fire that would burn additionally decays matter, capable of lighting and consuming stone, metal, and other materials that do not naturally burn.
    1745527331280.webp Rekha, as a Suvial, is naturally gifted in Summoning magic and the near trivial domination of Demons. She is trained to secure contracts, willfully control, and otherwise manipulate the machinations of Demons to her whim, through magical and blood-given skill. Similarly, she uses the School of Summoning to perform Exorcisms, forcing Demons to leave places and people.
    1745527307908.webp Through Avinla and Armina's conjoined blessings, Rekha utilizes Mend magic to heal with the Goddesses' Immortal Flames. Washes of orange, pink, blue, white, chromatic fire heals wounds and does not burn, the antithesis to Rekha's usually destructive Artillery-shell spells. While not her primary specialization, Rekha is versed in the necessary teachings to heal with magic.
    1745475631597.webp Rekha puts Gravity magic to use both combatively, and domestically. The School of Gravity covers all laws of motion, as well as distance-based telekinesis, which the magical elven societies use in excess, such as floating items and weapons. In addition, she uses it to further the destructive capabilities of her Battle magic, propelling Entropy and Elemental spells at high speeds.

Languages
Agasi ; Native, home-tongue. Fluent.
Altalar ; Community. Mostly poetry.
Sulvaley ; Tour in Ellador. Moderate.
Pannarokh ; War. Only tactical words.

Common ; Community. Moderate.



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& Plot Hooks
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  • Jhaangar Alumni, Battlemage.
    Rekha graduated from Jhaangar, the prestigious Suvial Mage Academy. Rather than follow Karamatology like many of her friends, Rekha earned her degree in Battle magic. She spent forty years at the esteemed college, starting when she turned ten and graduating at fifty, and then serving in the Agnevaalan Artillery Corps for the following decade.
    Mähaal Todäne Vaalä, Castle Breaker.
    Rekha joined the Suvial ranks of war-mages to burn armies from afar, casting down monumental columns of fire to lay waste to hillsides, fortresses, and convoys of men. Her specialization is one of renown; Artillery, mages who excel in sieges and stand-offs, wielding the firepower to obliterate cities from kilometers away.
    Prefect of Armina, Dragon Champion.
    Rekha is an Archon, and a Draconist before Estellian, in opposition to a majority of her people. This leads to conflict and mediation where the Estelley and Draconist religions are at odds. She has claimed the title of Champion of Armina, despite the comical dichotomy of Warrior Champion of the Compassion Dragon, willing to use force, to enforce, Armina's teachings of acceptance and community.
    Noble Daughter, Blueblood.
    Rekha is a Lady of the blue-blooded Nayëlen family, and the younger sister to the Matriarch Suvitril. This is something she does not boast as often or as loudly as she does her degree, but one she is prideful of. Instead, she's taken the name Jalaalï to remain under the radar, the surname of a second family who lead her into her Draconist preference.
    Golden Artisan, Jewelmaker.
    Rekha is a talented ceramicist and goldsmith, employing these skills as a member of the Artisans' Society. She creates mundane and magical objects alike, sourcing her own Canopic Jars and enchanted bracelets, and making her personal fortune off the chequebooks of nobles across Aloria.
    Aulaya, Ballista of Our Lady.
    Rekha wields Aulaya, after her introduction to the city of Regalia. She has taken it upon herself to safeguard it from Allornist hands, and rewrite the history of the Ballista to bring about a new era.
  • ♚ = A leader, to be looked to for guidance.
    ♛ = An interest, a spark of desire.
    ♞ = Warriors, soldiers.
    ♜ = Guardians, protectors.
    ♝ = Supporters, paragons.
    ♟ = Disposable, enemies.
    The Vanyastra Company
    ♚ Jhavartal Rhuvanya @ChapterDeath
    What's a thousand spears, oh Roca? I fear your Legacy reaches farther than you can see, Red tiger. Be careful who knows you.
    ♞ Shakti Anjali @lovegoldie
    If only it were possible to change one's mind, so quickly. Pity it is not. Pity you are so permanent.
    ♜ Akash Nayëlen @jamsoap
    BAM BAM
    ♝ Vellai Curiyan @GhosTech
    You're old
    ♝ Amaiti Curiyan @justhattie
    You're hot
    ♞ Aakhya Sylphaalor @Faith_Bug
    You're NOT married?
    ♜ Orinteus Thalorën @GamingLeopurred
    You're gouging my pockets bro
    ♝ Wisteria Nomëssa @TeaRoses
    Librarian baddie goated with the Dictat
    The Dragon Conclave
    ♛ Hexarra @SorryNari
    Some words are hard to say. But you have changed me, in our time together. For the better, or worse, I do not care, so long as it is you.
    ♞ Zayat @DolittleGuy
    An excellent marksmen. Cold, where many seek warmth. But the chill can be comforting, in a world of heat. Fly on, Dragoon.
    ♝ Afnaan @vulnyacura
    rizz
    ♞ Neokarr @Rowet
    Stop drop and roll your hair is on fire!!! baddie no!!!
    ♚ Vyara @OkaDoka
    You have this sad look in your eye that makes me want you in like an abstractly romantic way
    ♜ Sahuvi @Stellarrix
    Brave the Storm. Strike like Lightning. Roar like Thunder.
    Everyone Else
    ♞ Rayne Lupescu @nearmyth
    Stalk on, Huntress. Lead this mob to your prey.
    ♜ Eydis @ellereller
    The right to bear arms heheheheh.
    ♞ Ayas @trepidity
    Twice-walker.
    ♞ Kalarel @Salerra
    Maravaan.
    ♝ Jasmine @cherri_luvr
    Until you've one of your own.
  • Items of Interest
    Dozens of golden jewelry, necklaces and bracelets, worn on her wrists and body.
    Five ceramic pots used as Canopic Jars; Three of which are "occupied" by glowing light. Orange, pink, and green.
    Rekha's Unicore, used for [Ley Point Buy], appears as a fist-sized orb of purple light encased in a golden, angular shell, with a star-burst design to the floating pieces. Each is detached from the central Unicore, hovering around and able to spin and rotate on their own. Rekha's Unicorn is referred to as "Hema", owning a peppy personality contrasting but complimenting Rekha's. It enjoys spinning, and socializing, and hovers passively near Rekha's shoulder.
    Rekha's staff is her Mage weapon, referred to as a 'Keyriq', a 6 foot long, very thin golden pole topped with a ring, with three distinct keys looped onto it. The staff is used as a casting focus, greatly enhancing Rekha's magic in presentation and destructiveness. The staff can be conjured and dispelled at will, erupting from a portal of fire, and serves as a tool to be carried by her Wyvern using the ring.
    A strange ivory Greatbow with a golden string, affectionately called "Miraaj", short for the long-form "Mirage across the Desert of the Abyss". Miraaj is hewn from the fang of a sandworm-Demon the Vanyastra company came across during a Veilwalk into the Abyss, taken as a trophy and strung with gold. The weapon is Enchanted, perpetually warm, and capable of conjuring its own arrows made of swirling red Abyss-flames.
    An Urumi sword-belt, worn around her waist, hiding in her clothes with ease. It is rarely used outside of ceremony, per her specialization in Magic. It looks more like a decoration taken from an Agnevaalan noble's wall than a weapon- gold rings on the handle, a lotus-shaped pommel, and glowing orange Agasi script down the entire length of the whip-blade. In the center of the lotus, when the pommel is twisted, is an ornate red gemstone.


    Bound Demons
    Spriggan, the Beast​
    1740956189284.webp Description | Spriggan is an bound Fae-Demon of the Anima dimension, and the one Rekha primarily utilizes for combat and service. It often appears as an imposing wooden beast with branches protruding from its bark-like body, a lashing tail, and an upright feline body structure, with digitigrade legs and long limbs. Skilled in Shapeshifting, Spriggan's "true" appearance is that of an androgynous black-haired Elf, with impish features and dark, leaf-patterned clothes. In all forms, it's eyes glow orange, and seem to smoke, denoting it as a Demon.
    Abilities | Spriggan is a sprite skilled in Body magic. It bolsters itself with magical enhancements, growing much larger, becoming fantastical beasts, or otherwise acting as a guardian and warrior to do Rekha's close-range fighting for her.

    Alay, the Light​
    1740957636372.webp Description | Alay is an amalgam of Vortex magic, a Demon bound from that dimension. It has no corporeal, consistent form, instead rapidly shifting from one indistinct visual appearance to another. Often swirling, kaleidoscopic colours are its favoured image, pinks, purples, reds and whites swirling in random patterns and forming vague figures of rainbow fire, and even going so far as to break itself into dozens of individual 'pieces' of colourful flames to race about the ground.
    Abilities | Alay is a deployable Demon used for Ranged Cover. It is capable of harnessing the chaotic essences of the Vortex to enunciate Rekha's own Artillery magic, and work with her from afar to lay down devastating explosions. It is also the primary Demon Rekha uses for scouting, sent off on its own to likely perish in an effort to garner information.

    Elënvaalla, the Kraken​
    1743997840702.webp Description | Elënvaalla is a colossal Demon bound from the Hollow, captured on Rekha's journey East to stop it from making ruin of a village on the coast of Osc'iird. It is unable to be summoned in full, and instead, has been deposited in a canopic jar where its whole body remains trapped. Sealed here by Rekha's magic, she calls forth massive, swinging limbs, kraken-like tentacles to crash through hordes and entangle foes alike, with barbs as sharp as daggers and lengths reaching out to thirty meters.
    Abilities | Elënvaalla itself is only used for combat, as the unwieldy Demon cannot be fully summoned without causing immense property damage. Instead, Rekha summons its limbs as weapons and walls, in an abominable show of Eldritch Horror spawned from one of few jars on her belt.
 
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