Character Information
Given Name: Rekha Kaur-Bagheera Jalaalï Nayëlen
Alternatively: Castle Breaker, Prefect, Champion of Armina, 312th Artillerist, Daughter of the Exalted Empress of Life
Heritage: Suvial (Agalocaï)Age: 60 years old; April 4th
Gender: Female
Occult: Abyss & Anima Mage // Prefect Archon // Veilwalker
Core Concept
Identity Rekha is an Artillery Mage raised in the Suvial Princedoms, trained through her years of education to be a ruthless killing machine for the war efforts, and in contrast, a therapist for her fellow Undying Soldiers. With a degree in Battle magic, she took to the lines of Artillery mages to rain brilliant orange fire from above, and end the threat from five kilometers behind the frontline. Often described as boisterous, and explosive, she tempers herself to try and fit the expectations of the Prefects in Aloria's broader understanding of Draconism, while retaining a lively and optimistic personality. | Religion Rekha's Faith is contrarian on purpose. She is primarily a Draconist, which puts her at odds with a majority of the Suvial Princedoms, but is owed a sense of immunity due to the closeness of Avinla and Armina. As a Draconist, she pays tribute to Armina most of all, claiming the title of Champion. She is Syncretized to the Estelley Pantheon, taking the Goddess of Living Fire, Avinla & the Goddess of the Seas, Vyrë, as her patrons from her secondary Faith. Given the importance of both Faiths in Agnevaal, Rekha strives for peace and mediation between two opposing forces that she calls her own. |

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Skin: Dark Brown, with geometric golden lines modded across her entire body.
Hair: Very dark Brunette, pulled into one thick braid and decorated with flowers. Bangs curtain parts of her face.
Height: 5'-08"
Body Type: Slim
Rekha is a pure-blooded Suvial, decorated in high-end fashion, Canopic jars, and magical flowers, with many golden bangles and bracelets and a pair of long, tear-drop shaped pink-diamond earrings. She holds herself well, poised and content to watch from afar. She wears her hair in a single long, thick braid, and almost always wears gloves, preferring not to handle things directly, if she can help it. When called on, she conjures a pair of brilliant orange-scaled draconic wings, that ignite into a spiral of flames when exposed to the air.

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Suvial HeritageFlames Unending
When a Suvial is killed, they are reborn from the flames of Avinla after 3 hours in the nearest shrine to Avinla. Suvial cannot become Ordial Aligned, Geists, or Undead, except through the actions of Ordial Entities, or their request to them. This mechanic only applies to full Suvial Characters and does not apply to Mixed Heritage Suvial. KaramatologyThe Suvial are masters of the Spirit realm, capable of connecting, controlling, and otherwise influencing Spirits to a higher degree than any other people of Aloria. Firstly, Suvial are never Afflicted when they are possessed or contain several Spirits, as their soul is properly shut off from the Spirits. Secondly, they never lose control over the Spirits they control and can thrall any (non-Player/Event) Spirits (and even Player Spirits with Consent) at will. Stolen Spirits from another player can only be retrieved if the Suvial is KO'd. Lastly, they can also force Spirits into Canoptic Jars, and give them to others. Archon AffinityWinged FlightYou can use Wings (of any Fae/Draconic/Mechanical design), while while out of Combat, allows Elytra flight, including the use of Rockets to gain more height and speed. Combat or Ability usage immediately disables flight and prevents flight until end of Combat. Leytech ConduitYou may choose up to 2 Packs from Magic Point Buy, or Invoke Point Buy, that you've Point Bought and re-classify them as Ley Point Buy Packs. These Mechanics/Abilities will not be classified as Magic, or make you Magical, instead, they will be fueled by the Elderlaw. Long LivingYou live much longer than the average life span of your heritage. You can live up to three times as long, and you can visually stop aging at a chosen age (must be at least 21). Additionally, you are immune to non-magical diseases and Afflictions. Ley Point BuyProtocol CodingYour Unicore grants you access to the Leylines. Anytime Archon or Dragon-aligned forces should receive information from the Leylines, your Character receives it too. The Unicore can also do simple functions around the house, but cannot engage in Combat and cannot leave your side. You may have your Unicore speak with a personality independent of your Character. Protocol DetectYour Unicore allows you to detect non-Magic Disguises on other Unicore users. If you encounter a person who has Protocol Detect also, and they are using a non-Magic Disguise, you can see through their Disguise, this also applies to you in return. If you or they use a Magic Disguise, however, the identity remains hidden. Magic inherently always obfuscates the functioning of Dragon Machines. Protocol AnalysisThe Unicore allows you to perform a deep scan and analysis of otherworldly entities, objects, places, and Greater Entities. This allows your Character (if they are aware that someone is a Demon), to analyze their origins and Alignment, as well as their threat. This can also be used on Aloria-born people or entities that you may suspect are actually a God or Greater Entitiy in hiding to reveal their nature, however, be aware that this is telegraphed and the entity may not like being revealed. Additionally, this Mechanic grants deep analysis of the sentient peoples of Aloria, but whatever information comes out of such an analysis, should be discussed with consent between you and the person you are using it on. Artisans' SocietyArtisans' WealthYou have a support network of patrons backing up your work. Once per Eventline, when a problem requires a Wealth Token to solve, you can count as the source of that Wealth Token as long as you declare it on the spot. Aulaya ArtifactElfkindAulaya allows its wielder to use the Elven Synchronicity Mechanic, which transforms them into a Teledden for as long as they hold the Artifact, also allowing them to exchange their Heritage Mechanics for Teledden Mechanics (all, or just some, at a 1:1 ratio), if they would like, though they automatically gain 3 of the 5 Teledden Mechanics of their choice for free. Elfkind: TranceLanlath do not need to sleep, but can do so if they wish, or enter into a trancelike state of meditation that approximates sleep but leaves them watchful. Elfkind: FarsightLanlath can see things from incredibly far away if they focus, able to spot an eagle landing a kilometer away or a coin being flipped across a town. Ask DM for Event use. Elfkind: AcoholismLanlath are supremely difficult to inebriate with traditional alcohol, requiring a stupendous amount of liquor before they even begin to feel a mild buzz. Cemaan's BlessingAulaya has a piece of Cemaan's uncorrupted Magic from the time before the Dewamenet War bequeathed to the Allorn imperial lineage, bridging the past and the present. While carrying Aulaya, the wielder can off-screen enter and exit the Allorn Empire without being stopped no matter who they are, without any records or memories of their entrance or exit being recorded anywhere, so neither Allorn nor Regalian authorities can hold it against them. Additionally, being in the presence of this Magic unlocks personality shifts in Cemaan if the wielder Divinium summons her, which unlocks additional dialogue options (only applies to Estelley worshipers). Empress GuardAulaya is wreathed in the shielding aura of all three Estelley Empresses, who passed a piece of their Magics on to the mortal descendants who carried forward the realm. Any Mechanic that targets the wielder of Aulaya based on Heritage, Affinity, or Magical status in any way, simply does not work on them, though it still works on any other targets in the scene. BeskindAulaya as an artifact of the Allorn lineage, is steeled with their resolve to survive against all odds. Aulaya grants the wielder +2 Attack Stat (breaking cap up to 11) while using Attack Emotes on any Asha including half-Asha, or Khama Worshiper. Additionally, even when not attacking Characters of these types, the wielder's Attack Dice Roll Minimum is set to 3. -
Magic AlignmentMagic Schools
Languages
Agasi ; Native, home-tongue. Fluent.
Altalar ; Community. Mostly poetry.
Sulvaley ; Tour in Ellador. Moderate.
Pannarokh ; War. Only tactical words.
Common ; Community. Moderate.

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Jhaangar Alumni, Battlemage.
Rekha graduated from Jhaangar, the prestigious Suvial Mage Academy. Rather than follow Karamatology like many of her friends, Rekha earned her degree in Battle magic. She spent forty years at the esteemed college, starting when she turned ten and graduating at fifty, and then serving in the Agnevaalan Artillery Corps for the following decade.Mähaal Todäne Vaalä, Castle Breaker.
Rekha joined the Suvial ranks of war-mages to burn armies from afar, casting down monumental columns of fire to lay waste to hillsides, fortresses, and convoys of men. Her specialization is one of renown; Artillery, mages who excel in sieges and stand-offs, wielding the firepower to obliterate cities from kilometers away.Prefect of Armina, Dragon Champion.
Rekha is an Archon, and a Draconist before Estellian, in opposition to a majority of her people. This leads to conflict and mediation where the Estelley and Draconist religions are at odds. She has claimed the title of Champion of Armina, despite the comical dichotomy of Warrior Champion of the Compassion Dragon, willing to use force, to enforce, Armina's teachings of acceptance and community.Noble Daughter, Blueblood.
Rekha is a Lady of the blue-blooded Nayëlen family, and the younger sister to the Matriarch Suvitril. This is something she does not boast as often or as loudly as she does her degree, but one she is prideful of. Instead, she's taken the name Jalaalï to remain under the radar, the surname of a second family who lead her into her Draconist preference.Golden Artisan, Jewelmaker.
Rekha is a talented ceramicist and goldsmith, employing these skills as a member of the Artisans' Society. She creates mundane and magical objects alike, sourcing her own Canopic Jars and enchanted bracelets, and making her personal fortune off the chequebooks of nobles across Aloria.Aulaya, Ballista of Our Lady.
Rekha wields Aulaya, after her introduction to the city of Regalia. She has taken it upon herself to safeguard it from Allornist hands, and rewrite the history of the Ballista to bring about a new era. -
♚ = A leader, to be looked to for guidance.
♛ = An interest, a spark of desire.
♞ = Warriors, soldiers.
♜ = Guardians, protectors.
♝ = Supporters, paragons.
♟ = Disposable, enemies.The Vanyastra Company
♚ Jhavartal Rhuvanya @ChapterDeath
What's a thousand spears, oh Roca? I fear your Legacy reaches farther than you can see, Red tiger. Be careful who knows you.♞ Shakti Anjali @lovegoldie
If only it were possible to change one's mind, so quickly. Pity it is not. Pity you are so permanent.♜ Akash Nayëlen @jamsoap
BAM BAM♝ Vellai Curiyan @GhosTech
You're old♝ Amaiti Curiyan @justhattie
You're hot♞ Aakhya Sylphaalor @Faith_Bug
You're NOT married?♜ Orinteus Thalorën @GamingLeopurred
You're gouging my pockets bro♝ Wisteria Nomëssa @TeaRoses
Librarian baddie goated with the DictatThe Dragon Conclave
♛ Hexarra @SorryNari
Some words are hard to say. But you have changed me, in our time together. For the better, or worse, I do not care, so long as it is you.♞ Zayat @DolittleGuy
An excellent marksmen. Cold, where many seek warmth. But the chill can be comforting, in a world of heat. Fly on, Dragoon.♝ Afnaan @vulnyacura
rizz♞ Neokarr @Rowet
Stop drop and roll your hair is on fire!!! baddie no!!!♚ Vyara @OkaDoka
You have this sad look in your eye that makes me want you in like an abstractly romantic way♜ Sahuvi @Stellarrix
Brave the Storm. Strike like Lightning. Roar like Thunder.Everyone Else
♞ Rayne Lupescu @nearmyth
Stalk on, Huntress. Lead this mob to your prey.♜ Eydis @ellereller
The right to bear arms heheheheh.♞ Ayas @trepidity
Twice-walker.♞ Kalarel @Salerra
Maravaan.♝ Jasmine @cherri_luvr
Until you've one of your own. -
Items of Interest
Dozens of golden jewelry, necklaces and bracelets, worn on her wrists and body.
Five ceramic pots used as Canopic Jars; Three of which are "occupied" by glowing light. Orange, pink, and green.Rekha's Unicore, used for [Ley Point Buy], appears as a fist-sized orb of purple light encased in a golden, angular shell, with a star-burst design to the floating pieces. Each is detached from the central Unicore, hovering around and able to spin and rotate on their own. Rekha's Unicorn is referred to as "Hema", owning a peppy personality contrasting but complimenting Rekha's. It enjoys spinning, and socializing, and hovers passively near Rekha's shoulder. Rekha's staff is her Mage weapon, referred to as a 'Keyriq', a 6 foot long, very thin golden pole topped with a ring, with three distinct keys looped onto it. The staff is used as a casting focus, greatly enhancing Rekha's magic in presentation and destructiveness. The staff can be conjured and dispelled at will, erupting from a portal of fire, and serves as a tool to be carried by her Wyvern using the ring. A strange ivory Greatbow with a golden string, affectionately called "Miraaj", short for the long-form "Mirage across the Desert of the Abyss". Miraaj is hewn from the fang of a sandworm-Demon the Vanyastra company came across during a Veilwalk into the Abyss, taken as a trophy and strung with gold. The weapon is Enchanted, perpetually warm, and capable of conjuring its own arrows made of swirling red Abyss-flames. An Urumi sword-belt, worn around her waist, hiding in her clothes with ease. It is rarely used outside of ceremony, per her specialization in Magic. It looks more like a decoration taken from an Agnevaalan noble's wall than a weapon- gold rings on the handle, a lotus-shaped pommel, and glowing orange Agasi script down the entire length of the whip-blade. In the center of the lotus, when the pommel is twisted, is an ornate red gemstone.
Bound Demons
Spriggan, the Beast
Alay, the Light
Elënvaalla, the Kraken
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